Nintendo’s share price highest since April 2010, market cap doubled since Pokemon GO’s release
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, Mobile, News | 11 Comments
Nintendo’s stock is still on the rise. The company’s share price is now at over 30,000 yen, which is the highest since April 2010. It goes without saying that the recent surge can be attributed to Pokemon GO.
Nintendo’s market cap has also doubled since the app’s debut. It’s at over $40 billion, which is apparently higher than Sony.
More: Niantic, Pokemon GO, top
Game Freak’s Masuda on Pokemon music – process, favorite tracks, composing / directing, more
Posted on 8 years ago by Brian(@NE_Brian) in General Nintendo, News | 3 Comments
Junichi Masuda is one of the most well-known developers behind the Pokemon series. He started out as a composer and programmer before becoming a director (and still making music at the same time).
Game Informer reached out to Masuda for a chat about music in the Pokemon games. He talked about what the process is like when he creates songs, his favorite tracks, juggling responsibilities between being a director / composer, and more.
Head past the break for a roundup of Masuda’s important answers. You can read the full interview on Game Informer.
More: Game Freak, interview, Junichi Masuda, Pokemon, top
Pokemon GO accounted for almost 47 percent of the entire mobile gaming market last Sunday
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 17 Comments
On July 10, in-app purchases made in Pokemon GO topped the rest of the mobile gaming market, data from Slice Intelligence reveals. The app also “accounted for nearly 47 percent of the entire mobile gaming market on the same day.”
Slice Intelligence report covers some other areas as well. For example, with microtransactions, 100 PokeCoins is the most purchased coin bundle. Almost 37 percent of in-app purchases have been spent on that item. Additionally over 30 percent of Pokemon GO’s revenue has resulted from the 1,200 PokeCoins option.
You can read a bit more on Pokemon GO from the full report here.
More: Niantic, Pokemon GO, sales, top
Nintendo Download (07/21/16, Europe): Kirby Planet Robobot Demo, FE Fates DLC pack #2, more
Posted on 8 years ago by Matt(@OnePunchMaz) in 3DS eShop, News, Wii U eShop | 0 comments
This week’s European Nintendo Downloads are as follows:
Wii U Download
A Shadow’s Tale – €19.99/ £17.99 / CHF 28.00
Defend Your Crypt – €2.99/ £2.69 / CHF 4.20
Buddy & Me: Dream Edition – €4.39/ £3.89 / CHF 6.00
Hot Rod Racer – €2.99/ £2.69 / CHF 4.20
Jewel Quest – €4.39/ £3.49 / CHF 4.79
Toon Tanks – €1.99/ £1.79 / CHF 2.80
Wii U Demo
Mario & Sonic at the Rio 2016 Olympic Games
3DS Download
Adventure Labyrinth Story – €5.00/ £4.50 / CHF 6.10
Ninja Smasher! – €3.55/ £2.93 / CHF 3.82
Wind-up Knight 2 (New Nintendo 3DS only) – €4.50/ £4.00 / CHF 6.00
Defend Your Crypt – €2.99/ £2.69 / CHF 4.20
3DS Demo
Kirby: Planet Robobot
3DS DLC
Fire Emblem Fates: Map Pack 2 – €7.99/ £7.19 / CHF 11.20
Fire Emblem Fates: Another Gift from Anna – free
Fire Emblem Fates: I: In Endless Dreams – €0.49/ £0.49 / CHF 0.70
Fire Emblem Fates: II: Realms Collide – €1.99/ £1.79 / CHF 2.80
Fire Emblem Fates: III: The Changing Tide – €1.99/ £1.79 / CHF 2.80
eShop Sales
Wii U
Word Search by POWGIm – €5.99/ £4.49 / CHF 5.99 until 28/07/2016, regular price €7.99 / £5.99 / CHF 7.99
STEEL LORDS – €7.50/ £6.00 / CHF 7.50 until 18/08/2016, regular price €14.99 / £10.99 / CHF 14.99
3DS
Word Search by POWGIm – €5.99/ £4.49 / CHF 5.99 until 28/07/2016, regular price €7.99 / £5.99 / CHF 7.99
Aqua Moto Racing 3D – €3.99/ £3.59 / CHF 5.59 until 28/07/2016, regular price €7.99 / £7.19 / CHF 11.19
European Conqueror 3D – €2.99/ £2.39 / CHF 3.60 until 18/08/2016, regular price €3.99 / £2.99 / CHF 4.80
GLORY OF GENERALS – €3.99/ £3.59 / CHF 5.00 until 18/08/2016, regular price €6.99 / £6.09 / CHF 8.40
Samurai Defender – €1.99/ £1.59 / CHF 2.45 until 18/08/2016, regular price €2.99 / £2.39 / CHF 3.50
Source: Nintendo PR
More: Europe, Nintendo Download, top
[Let’s Talk] Pokemon GO
Posted on 8 years ago by Brian(@NE_Brian) in Let's Talk | 33 Comments
Pokemon GO has been out in United States, Australia, and New Zealand for over a week. The UK’s release took place a few days ago, and 26 new countries just joined in on the fun today. Now that Pokemon GO is available in a bunch of territories, now’s a good as time as ever to talk about it.
Obviously Pokemon GO a massively hot topic right now. It’s definitely invaded the mainstream, and we’re even seeing it covered by notable news outlets.
So how’s everyone feeling about Pokemon GO? Have you had a chance to try it out? If so, what do you think of it thus far? Are there are improvements/features you’d like to see? Share your thoughts with us in the comments below!
Highlights from last week’s topic: What are you playing? – July 2016
Nintendo Everything comic #13: Readers, we choose you (part 6)
Posted on 8 years ago by Brian(@NE_Brian) in Comics | 6 Comments
Ted and Bowser’s adventure continues! King Boo took over Bowser in our last comic, but things won’t stay like that for long.
Let’s continue the story…
Missed out on the previous parts of the story? Get caught up with our comics here!
Pokemon GO live in Canada
Posted on 8 years ago by Brian(@NE_Brian) in Mobile, News | 11 Comments
Pokemon GO is finally live in Canada, Niantic has announced. The game can be downloaded for both iOS and Android.
Here’s the official announcement from Twitter:
Pokémon GO is now available in Canada! Discover and capture Pokémon all around you. pic.twitter.com/uTXwIk85IZ
— Pokémon GO (@PokemonGoApp) July 17, 2016
Pokemon GO has continued to launch in new countries over the past few days. Japan is now one of the last few major regions without the app.
More: Canada, Pokemon GO, top
Tokyo Mirage Sessions devs #FE share some deep messages about the RPG
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 16 Comments
The Tokyo Mirage Sessions #FE Special Edition contains several goodies. Probably the neatest of the bunch is an art book. Towards the end, you’ll find messages from three of the project’s most important developers: chief director/game designer Wataru Hirata, director Eiji Ishida, and producer Shinjiro Takata.
After going through the book, I thought it’d be worthwhile to share those messages here since each one is quite interesting (and lengthy!). Hirata’s note hits close to home in particular, as he thanks late Nintendo president Satoru Iwata – who passed away just a little over a year ago.
Head past the break for transcripts of Hirata, Ishida, and Takata’s messages.
Paper Mario: Color Splash producer on the humor, cards, level variety, art style
Posted on 8 years ago by Brian(@NE_Brian) in News, Wii U | 50 Comments
Paper Mario: Color Splash will have a big emphasis on story. Humor is a big part of that, as producer Risa Tabata told GameSpot.
She said:
“When we think of what we cannot do in a traditional Mario game, what we came to was, ‘Well, definitely humor.’ So we wanted to focus on humor as much as possible. All these different people got together in meetings room and basically very, very diligently and seriously thought of how we could do the stupidest, craziest things possible.”
Color Splash takes inspiration from the last game in the series, Sticker Star, through the use of cards. You’ll use cards in battle gathered throughout the adventure to take down enemies. They can also be painted to perform more powerful attacks.
Tabata said of the card variety:
“There are tons of different cards in the game. Obviously Mario is going to be throwing fireballs at some point. There’s kind of like a spring jump where you can actually jump a ton of different times on one end.”
Tabata also elaborated on the cards by saying that it’s possible to “open up more card slots, [and] the amount of paint you’re able to store in your hammer will expand.”
Something else fans can look forward to in Color Splash is variety. According to Tabata, levels will offer different types of challenges.
“We kind of focused on trying to have each course have a different feel. One course might be more focused on battle, but another course might focus more on puzzle-solving. There are definitely different places where you will need to have platforming skills.”
Lastly, Tabata had this to say on the game’s style:
“The artists spent a lot of time thinking like, ‘Maybe we can try this and it’ll look really like paper. Maybe we’ll have to do this to make it look like paper.’ The base of everything is made from cardboard and then on top of that you’re layering different types of paper.”
More: interview, Paper Mario: Color Splash, Risa Tabata, top
Zero Escape creator on origins and making Zero Time Dilemma, series as a whole, more
Posted on 8 years ago by Brian(@NE_Brian) in 3DS, News | 9 Comments
Around the time when Zero Time Dilemma was launching in Japan, Famitsu caught up with series creator Kotaro Uchikoshi about the new game. Uchikoshi spoke about how it came to be, the different aspects of gameplay, and even the ending (don’t worry, there’s only a bit on this and not much in the way of spoilers).
Since the interview was quite lengthy, we’ve opted to summarize the discussion. Continue on below for all of the important points.
The conclusion to the series, restarted to respond to enthusiastic requests from overseas fans
– When Uchikoshi joined Spike Chunsoft, the first title he worked on was 999, but at first it was planned to be a standalone game. Later on it received a “Platinum” from Famitsu reviews, as well as a good reception overseas, which was why there were talks of making its sequel only afterwards.
– They were making both the second and third games for the DS, but at that time (in 2010) the new generation handhelds 3DS and PlayStation Vita were announced.
– They wanted to work with the new systems, but considering they were developing two games at the same time, they didn’t have enough time and budget. In the end they decided to only make the second game (Virtue’s Last Reward) first, and waited to see its reception before deciding to continue the third game.
– Requests for another sequel after Virtue’s Last Reward were high, but most especially from overseas. Thanks to that, the company also gave a “Go” sign for the third game.
– When asked about the similarities and differences between Japanese and overseas fans:
Similarity: The elements they enjoy in the games may be actually the same.
Difference: Overseas fans have much enthusiasm. Uchikoshi thinks it’s because of a difference in history. Japan has had games in the same genre since long ago, such as Banshee’s Last Cry. On the other hand, the west’s first experience with such a genre was 999, so it felt very fresh to them, which was why the hype built up quickly. It also helps that games within the genre are still relatively rare in the west.