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Inazuma Eleven Ares

Inazuma Eleven Ares has been delayed a few times throughout the year. Level-5 originally hoped to have the game ready this summer, but it’s now looking like it won’t release before May 2019.

Level-5 president and CEO Akihiro Hino provided a status update today during a 15-minute broadcast, explaining why Inazuma Eleven Ares has taken so long and what’s been happening with the delays. Here’s what he shared:

What up, kids and squids?!

This week on NEP we’ve got lots of news on the roaring success of Smash and Switch, JRPGs galore, and Oni and Galen duke it out over OPINIONS. Plus, an awesome listener email asking whom we would invite to a Xmas party. Would you rather be at Oni’s party or Galen’s?

Check out the timestamps and our email address below where you can send us your listener mail!

Masahiro Sakurai

In last week’s issue of Famitsu, the Japanese magazine shared a lengthy interview with Super Smash Bros. Ultimate director Masahiro Sakurai. A slightly longer version was then issued on the publication’s website.

During the interview, Sakurai commented on most major aspects of the game. This includes when development itself actually started, Spirits (including World of Light), the new fighters, online play and eSports, and what lies ahead for the future. We’ve prepared a full translation of the discussion below.

When The Legend of Zelda: Breath of the Wild was early on in development, Nintendo had some very different ideas in mind for the design of the Gorons. Lead NPC artist Hirohito Shinoda revealed in the recently-translated Creating a Champion art book that the team was planning a drastic change in which they had bigger heads, a more human-like appearance, and more. However, “none of them really fit.” This led to basing the Gorons on their original design from Ocarina of Time.

Shinoda said:

DenFamiNicoGamer was recently given the opportunity to speak with Super Smash Bros. Ultimate director Masahiro Sakurai. At one point of the discussion, Sakurai revealed that he wasn’t directly involved with character balancing for this game.

Siliconera translated the relevant portion of the interview. Here’s what Sakurai said on the subject:

Pokemon: Let’s Go, Pikachu and Pokemon: Let’s Go, Eevee director Junichi Masuda has commented on the game’s visuals.

According to Masuda, the team wanted to make the graphics approachable – especially for parents. He explained that he “didn’t want to make it a game that would cause parents to feel mistrustful of our games.” Game Freak also “didn’t want it to look scary.” This is partially why the team went about making character proportions “look a bit childish”.

Megaton Mushashi, Level-5’s next big cross-media franchise, finally reappeared as promised at Jump Festa 2019 with a new trailer. We do have the video below, though currently in an off-screen format. We’ll post a direct-feed version once it becomes available.


https://twitter.com/brotherrrs/status/1076300524796862464

Square Enix delivered the biggest update yet on the Switch version of Dragon Quest XI – known as Dragon Quest XI S – during a stage show at Jump Festa 2019 today.

First up, here’s the first trailer for Dragon Quest XI S:

Masahiro Sakurai started out at HAL Laboratory where he directed several Kirby games. About a decade later, he left the company and now operates on more of a freelance basis.

Sakurai spoke with EDGE this month about a variety of topics, including why he left HAL. He noted that it had nothing to do with losing interest in creating Kirby games. As far as Smash Bros. goes, he says it lets him make “something with more value and wide-reaching effects.” Sakurai added that he doesn’t feel like he’s “stuck in a rut doing similar things.”

Japanese publication Kyoto Shimbun recently spoke with Nintendo president Shuntaro Furukawa. During the discussion, Furukawa mentioned that Switch and its games have done well so far this holiday season. Also, the company still expects to hit 100 million units in software sales by March 2019.

From April to September alone, Switch software sales were around 42 million. The rapid release of titles helped for the increased demand this holiday season. Smash Bros. Ultimate, Super Mario Party, and Pokemon: Let’s Go have all proven popular.

Furukawa also briefly addressed Nintendo’s current goal of selling 20 million Switch consoles sold this fiscal year. He did acknowledge that it’s not an easy goal to meet, and it can’t be predicted how the new year will go. However, Furukawa hopes that the Switch’s playstyle and its portability will keep attracting people, and Nintendo will continue to release new titles.

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