Super Mario Odyssey – Zombie Headwear and Zombie Outfit now available, new Snapshot Mode filters
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Over the past several months, Super Mario Odyssey has been adding new costumes. The latest one, the Zombie Headwear and Zombie Outfit, is now available.
That’s not all though as players can also use three new filters in Snapshot Mode. They are as follows:
More: Super Mario Odyssey, top
Monolith Soft talks Xenoblade 2, says re-creating Xenoblade X on Switch “would be really difficult”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Who’s the most popular character in Xenoblade Chronicles 2? In an interview with USgamer, Monolith Soft’s Tetsuya Takahashi shared some insight. In Japan, that would be Pyra. However, Takahashi isn’t sure about the west.
In the same interview, Takahashi spoke about the Core Crystals and Blade system in the game. The team believed having different outcomes each time would encourage people to share what they obtained on social media.
NIS America details first five of ten free SNK 40th Anniversary Collection post-launch games
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
During PAX West, it was revealed that SNK 40th Anniversary Collection will be offering more games for free after launch. Publisher NIS America shared more details about those plans today.
Ten more titles will be available starting December 11 as free DLC. The first half of confirmed games is as follows:
Panic Button on supporting Switch, difficulty of ports, why Doom added motion controls later
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Panic Button has been one of the most prolific studios when it comes to Switch ports. The company worked with Bethesda to bring over Doom and Wolfenstein II, with Doom Eternal to follow later. Panic Button also worked on Rocket League for Switch as well as the upcoming version of Warframe.
GamesIndustry published a new piece today with Panic Button GM Adam Creighton. One of the topics discussed was supporting Switch, of which Creighton had this to say:
More: Adam Creighton, interview, Panic Button, top
Media Create sales (10/8/18 – 10/14/18)
Posted on 6 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
The latest Japanese hardware sales from Media Create are as follows:
Switch – 44,070
PS4 Pro – 15,442
PS4 – 10,030
New 2DS LL – 4,665
Vita – 2,506
New 3DS LL – 1,976
2DS – 305
Xbox One X – 157
Xbox One – 76
For comparison’s sake, here are the hardware numbers from last week:
Switch – 42,957
PS4 – 15,322
New 2DS LL – 5,218
PS4 Pro – 5,084
Vita – 2,675
New 3DS LL – 1,978
2DS – 310
Xbox One X – 52
Xbox One – 23
And here are the software charts:
More: charts, Japan, Media Create, sales, top
Super Dragon Ball Heroes: World Mission revealed for Switch
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bandai Namco will publish Super Dragon Ball Heroes: World Mission, according to the latest issue of V-Jump. Dimps is developing the project.
Super Dragon Ball Heroes: World Mission will include over 1,160 cards from Cardass arcade games Super Dragon Ball Heroes 1 to 8 plus Super Dragon Ball Heroes: Universe Mission 1 and 2. There will also be about 350 characters.
[Review] Warriors Orochi 4
Posted on 6 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: October 16, 2018
Developer: Omega Force
Publisher: Koei Tecmo
The Warriors series spans decades across a multitude of eras, spinoffs, and properties, and has become a cornerstone in what it means to have feel-good hack-and-slash gameplay that’s as fun as it is memorable and unique. Warriors Orochi itself – a crossover between the Dynasty Warriors and Samurai Warriors series – is over ten years old now, and with each new entry has come new mechanics, more playable characters, and a story that’s as wacky as it is over-the-top with its action prowess. Warriors Orochi 4 has its biggest roster yet, spanning 170 characters across both series each with their own era, specialty, class, weapon, and fighting style. The biggest difference between this and other entries, however, is the inclusion of magic, which really helps to change things up and introduce a fresh and exciting way to execute moves and combos out on the battlefield.
More: highlight, Koei Tecmo, Omega Force, top, Warriors Orochi 4
Masuda says he wants Let’s Go “to serve as sort of a base or starting point for the next 20 years of Pokemon”
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In terms of popularity, Pokemon couldn’t be in a better place than it is right now. Pokemon GO created another surge for the franchise a few years ago while games on consoles continue to sell and the IP itself is known around the world.
Speaking with The Verge, Pokemon developer Junichi Masuda touched on the huge success of Pokemon GO, stating:
More: Game Freak, interview, top
Pokemon originally discovered in the Sinnoh region now live in Pokemon GO
Posted on 6 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Following yesterday’s update, new Pokemon are now live in Pokemon GO. The mobile game has added creatures originally discovered in the Sinnoh region, includong Turtwig, Chimchar, and Piplup.
Niantic says that new Pokemon will be rolled out in waves. These monsters will show up “over the next few weeks appearing in the wild, hatching from Eggs, and battling in raids.”
More: Niantic, Pokemon GO, top
Game Freak on Pokemon: Let’s Go Master Trainers, Meltan’s reveal, open-world game “still on the cards”, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Eurogamer has come forward with its own interview for Pokemon: Let’s Go, Pikachu / Eevee. Once again, director Junichi Masuda and designer Kensaku Nabana have shared some comments about the new entry and other topics. They discussed the post-game Master Trainers, the handling of Meltan’s reveal, the possibility of an open-world game like Zelda: Breath of the Wild, and more.
We’ve rounded up some of the more notable excerpts from the interview below. Read the full discussion on Eurogamer here.