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The Zoink-developed Fe is on the way to Switch, EA just announced at its Gamescom 2017 media briefing.

Here’s a brief overview:

Fe is a new type of wordless platformer full of sounds. Through Fe, a small cub that suddenly awakes in the forest, players will discover a world they will never want to leave as they use sound to communicate, connect with nature, identify friendly and unfriendly creatures and interpret their own narrative along the way.

Fe isn’t the only new Switch game from Zoink. The studio is also working on Flipping Death for Nintendo’s console.

Fe will be available on Switch in early 2018. View a trailer for the game below, along with today’s full announcement.

Monolith Soft wasn’t always a Nintendo studio. The company was more closely tied with Namco, but became a Nintendo subsidiary in 2007.

As part of Monolith Soft’s overhauled website, an interview was published with co-founder and executive producer Hirohide Sugiura. A portion of the talk covered Monolith Soft shifting from Namco to Nintendo, and what that whole situation was like. You can read the translation below, courtesy of Siliconera.

Xenoblade developer Monolith Soft is looking to hire a wave of new staffers as it shifts gears to a new project.

On its newly-refreshed website, the company says it’s planning an ambitious project different from Monolith’s brand image. Monolith is recruiting staff who can take on the challenge with them of releasing a title for the global market.

Monolith Soft is hiring for the following positions:

Mario + Rabbids Kingdom Battle has a huge musical talent on board in Grant Kirkhope. Kirkhope worked on many N64 classics back in the day, including Banjo-Kazooie. He’s also more recently been involved with the likes of Yooka-Laylee.

In this month’s issue of GamesMaster, Kirkhope talked about his approach to making music for Mario + Rabbids Kingdom Battle. Instead of trying to emulate Nintendo’s style with Mario music, he instead “had to try to come up with some kind of way of getting that crazy Rabbids thing into this Mario game – and a little bit of me in there as well”. The game may start out sounding a bit “Nintendo-ish”, but later evolves, and Kirkhope believes that players will be surprised as they reach the end.

Kirkhope told GamesMaster:

Last week, Psyonix vice president Jeremy Dunham stopped by IGN’s Nintendo Voice Chat show for a lengthy discussion about Rocket League. Dunham went in-depth about the process of putting the game on Switch, and shared quite a lot of interesting information.

For a while, Psyonix was unsure if Rocket League would be on Switch since the system’s architecture is different from the likes of PlayStation 4, Xbox One, and PC. But the team is happy due to the warm reception. Nintendo has also shown continued excitement in having the game on its console, and Dunham says they’ve been “fantastic to work with.”

Metroid: Samus Returns isn’t entirely new, but it’s still technically the first 2D entry in the series we’ve had in years. Before the 3DS remake, it wasn’t until Metroid: Zero Mission on the Game Boy Advance that Nintendo revisited the 2D gameplay.

Fans will be happy to hear that series producer Yoshio Sakamoto still wants to work on the series going forward. In this month’s issue of Game Informer, Sakamoto said that he’d love to make another 2D Metroid so long as the opportunity presents itself and the fans show interest. Part of this seems to be based on Samus Returns’ reception – and the amount of people purchasing the game.

Sakamoto said:

“Through the development of Metroid: Samus Returns, I was able to really grasp the possibility and fun of a 2D Metroid. Like when I finished the first game, if there is another opportunity to make another Metroid, that is something that I would love to do. Of course, that really depends on how much people really want to buy a 2D Metroid.”

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Switch continues to receive new games, but older titles are being brought over as well. We’ve seen this with third-parties, and even Nintendo. Although in Nintendo’s case, their “ports” have some extra bells and whistles – like the revamped Battle Mode in Mario Kart 8 Deluxe and new arcade fighters for Pokken Tournament DX.

Capcom recently announced Resident Evil Revelations Collections for Switch. That could be just the tip of the iceberg, as the publisher seems to be preparing more titles for the system as well. So I thought this could pave the way for an interesting topic to discuss: third-party games we’d like to see ported to Switch.

I’ll get the discussion started here. There are two clear games that come to mind when I think about third-party games I’d like to see brought over to Switch. With rumors about Okami being released on the PlayStation 4 and Xbox One later this year, a Switch version would be lovely. I’d happily buy the game for a third time if it meant being able to play it on the go. I’d also really like to see Persona 5 on Switch. I played through the entirety of Persona 4 Golden on the PlayStation Vita, and having that handheld experience would be fantastic.

But how about you? Is there any game – or games – in mind outside of Nintendo that you’d like to see make the jump to Switch? If not, that’s completely fine as well. Share your thoughts with us in the comments below.

Highlights from last week’s topic: What are you playing? – August 2017

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Inazuma Eleven Ares was announced during the Level-5 Vision event last year. Since then, we haven’t seen too much of the project. Level-5 has been hosting semi-regular Inazuma Walker live streams, but we really haven’t seen much, especially when it comes to the upcoming game.

Level-5 did host another live stream earlier today. The big news is that the anime has been pushed back to Spring 2018. Originally, it was planned for this summer before being officially announced for October.

Level-5 CEO Akihiro Hino also briefly talked about the Inazuma Eleven Ares game towards the end of the stream. In an exchange with the show’s MC, Hino seemed to hint that it will be on the Switch.

Here’s the basic exchange between the two:

Earlier this week, we made note of an interview Nintendo Dream conducted this summer with the developers of Fire Emblem Echoes: Shadows of Valentia. In the same interview, Nintendo and Intelligent Systems talked about the “Battle of Revolution” April Fools’ Day joke that took place earlier this year.

It was kind of surprising to see Nintendo go all out with fabricating a game like that. A site was set up, and various images and details were created just for the joke. Basically, Battle of Revolution was imagined as a NES-style game set in the late Edo period of Japan.

Nintendo’s Hitoshi Yamagami and Kenta Nakanishi as well as Intelligent Systems’ Toshiyuki Kusakihara and Masahiro Higuchi discussed Battle of Revolution and how it came to be. It’s an interesting read, with the excerpt posted below. You can also read the full interview on Kantopia.

Sonic Mania launched around the world this past week. Right around the release, Japanese site Gamer spoke with series producer Takashi Iizuka from SEGA. Iizuka spoke about how Sonic Mania came to be, why DLC currently isn’t in the works, and how the special stages weren’t initially planned… plus more. Note: light spoilers follow towards the very end of the post.


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