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Super Mario Odyssey has only been around for a day or so, but we imagine that many of you have picked the game up already. We’re also sure that many of you have played it extensively as well.

Assuming you’ve been able to pick up a copy, how are you liking Super Mario Odyssey so far? What are your impressions? Let us know in the comments below.

Highlights from last week’s topic: Any interest in Pokemon Ultra Sun/Ultra Moon?

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Koei Tecmo has been one of the biggest supports of Switch in Japan thus far. The company has released a number of games, with more on the way. Nights of Azure 2: Bride of the New Moon recently debuted, with other projects like Attack on Titan 2 and Atelier Lydie & Suelle in the pipeline.

Koei Tecmo’s Keiko Erikawa commented on the status of Switch . The Wall Street Journal’s Takashi Mochizuki passed along some of the CEO’s remarks.

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Metroid Prime: Federation Force is arguably the black sheep of the franchise. From the initial reveal to release, things did not go well for the game. Unfortunately, it was just not received warmly in the slightest.

Nintendo of Canada communications manager Andrew Collins commented on the game’s reception as part of an interview with EP Network. In his view, Federation Force “was a great package” and fans were particularly critical since Samus wasn’t the focus.

Collins’ full words:

In the English version of Super Mario Odyssey, Kate Higgins plays the role of Pauline and is behind the “Jump Up, Super Star!” song. Higgins has been involved with many anime including Naruto, plus a bunch of different games like Fire Emblem Awakening, Xenoblade Chronicles X, and Sonic.

With Higgins’ important role made known, Game Informer caught up with her for some interview questions. Higgins spoke with the publication about recording for Nintendo’s new song and voicing Pauline in Super Mario Odyssey.

Read what Higgins shared on these topics below. Game Informer has the full interview here.

Kotaku caught up with Nintendo of America president Reggie Fils-Aime, who touched on a whole bunch of topics in an interview. These include the release date for the next Zelda: Breath of the Wild DLC (coming soon), if we’ll see classic games on Switch, the closing of Miiverse, and the lack of My Nintendo rewards for Switch.

Read what Reggie had to say below. You can find the full article on Kotaku here.

Animal Crossing: Pocket Camp wasn’t originally supposed to take this long. Originally, Nintendo first spoke about the game in 2016. So why are we only seeing it now?

The Wall Street Journal reports that Pocket Camp was redone “at least once during the development process to ensure quality.” That’s according to the publication’s sources involved with the game’s creation.

The Wall Street Journal further notes that Nintendo “also had to prepare a full slate of limited-time events happening within the app to keep players coming back frequently”. It took some time for Fire Emblem Heroes to really get started on that front, which caused some people to lose interest. For Animal Crossing: Pocket Camp, it sounds like Nintendo wanted to keep players busy from the get-go.

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What is the key to Mario? In Nintendo’s view, empathy is at the top of the list.

Speaking with CNN, Super Mario Odyssey Yoshiaki Koizumi said:

“One thing that has always been constant is this idea of empathy. It’s the idea that anyone can pick up and play the game, and they have an intuitive understanding and feel for how the game works.”

Switch stock has been a big issue since the system launched earlier this year. It has undoubtedly improved, but it’s still not quite where it needs to be. In places like Japan, the situation is still very frustrating with continued lotteries just for an opportunity to buy a Switch.

In an interview with The Verge, Nintendo of America president Reggie Fils-Aime commented on Switch’s supply situation once again. Being unable to meet demand is something he’s not happy with, and he says Nintendo is “working hard to satisfy as much demand as possible.”

Reggie stated:

This week’s North American Nintendo Downloads are as follows:

Switch Retail

Cartoon Network: Battle Crashers – $39.99 (available October 31)
Monopoly – $39.99 (available October 31)
Monster Jam Crush It! – $39.99 (available October 31)
Nights of Azure 2 – $59.99
Poi: Explorer Edition – $29.99
Super Mario Odyssey – $59.99 (available October 27)

The classic Blackbelly Skatepark is coming back in Splatoon 2, Nintendo has just announced. The returning stage will be available starting this weekend.

In North America, Blackbelly Skatepark arrives on Friday (should be 7 PM PT / 10 PM ET). That’ll be early Saturday morning in Europe.

Here are a few screenshots:

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