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The first update for Cave Story+ has arrived. Nicalis published the patch today, which adds the option to play through the game with classic graphics. It maintains the 16:9 aspect ratio, but ditches some of the new bells and whistles like water effects and animations on character portraits.

Here’s a comparison:

Nicalis will continue updating Cave Story+ in the future. Among the additional features planned is a co-op mode in which you can play together with a friend.


You may have seen a little bit of sales news tucked away in today’s Nintendo Download report. That’s right: I Am Setsuna has received its first eShop sale on Switch.

I Am Setsuna can be purchased for $26.79, where it was $39.99 originally. The game has also been discounted to €26.79 / £20.09 from €39.99 / £29.99 in Europe.

This sale lasts until August 10.

Ubisoft shared a new video today for Mario + Rabbids Kingdom Battle. Below, creative director Davide Soliani and lead producer Xavier Manzanares walk you through characters’ unique abilities, diverse weapons, and advanced tactics in co-op.

The Play Nintendo channel has a recap of Nintendo’s E3 2017 activities in a newly-published video, posted below. It recaps the company’s activities, highlights Super Mario Odyssey, and more.


The physical version of LEGO Worlds on Switch will offer two pieces of DLC. We previously heard about the Classic Space Pack. Today, Warner Bros. confirmed that “Monsters” is the other DLC.

Here are a few details:

The Monsters Pack adds Monster Town, a peculiar place full of scary quests, terrifying creatures, haunted houses and ghastly vehicles sure to send chills down players’ spines. In Monster Town, Halloween is celebrated every day! But delinquent zombies are taking their trick-or-treating a bit too seriously. Players must use their LEGO brick building skills to repair the damage and scare away the zombies with tricks of their own.

LEGO Worlds is due out for Switch on September 5 in North America and September 8 in Europe. The Monsters DLC will begin distribution in October along with other platforms. For the digital version of LEGO Worlds, the game will be priced a bit cheaper, but the DLC will be sold separately.

Source: Warner Bros. Interactive PR

Rime finally has a release date on Switch. Grey Box, Six Foot, and Tequila Works have announced that the game will head to Nintendo’s console on November 14 in North America. The European release is set for November 17.

Rime will be sold digitally via the eShop for $29.99 / €34.99 / £29.99. Fans can also purchase a special physical edition containing the full game and a digital download code for the soundtrack at a price of $39.99 / €44.99 / £39.99.

Raúl Rubio Munárriz, CEO and creative director of Tequila Works, said of bringing Rime to Switch:

“As big fans of Nintendo, we truly appreciate our fans’ patience as Tantalus and Tequila Works continue working on RiME on Nintendo Switch; we are all committed to making sure all players get the high-quality experience they deserve.”

We have a few screenshots of Rime on Switch below.

Source: Grey Box PR

At Comic-Con last month, SEGA announced that Special Stages will be included in Sonic Mania. It has since been confirmed that Bonus Stages (“Blue Spheres”) and Time Attack are in.

Here’s the rundown of each:

Along with today’s screenshots, Koei Tecmo published a new wave of details for Fire Emblem Warriors. Read up on the information about Female Robin, Cordelia, and gameplay mechanics below, courtesy of Gematsu.

Robin (Female) (voiced by Miyuki Sawashiro)

– She lost her memory and was rescued by the Shepherds when lying unconscious, before joining their cause

Cordelia (voiced by Eimi Okada)

– A member of the Halidom of Ylisse’s Pegasus Knights
– She links up with Chrom and fights as part of his army
– She is a genius who can handle almost anything flawlessly

Chucklefish published a new blog for Wargroove earlier today covering three different topics. We’re able to learn about archers, passive abilities, and reinforcements. The full details from Chucklefish’s new post can be found below.

Lately we have spent a considerable effort in balancing the game, and figuring out exactly how all the game mechanics need to work for a fun, interesting experience, while preventing the game from becoming too overwhelming. Today I’d like to talk about some of those.

First, we needed an early game ranged unit, to provide tactical coverage for your front line melee units. Units like trebuchets add a lot of tactical options to the game, but are quite expensive. To solve this, we introduced archers, which are infantry units that can shoot at range 3. One thing that makes them behave differently from trebuchets is that archers can move and attack on the same turn, whereas trebuchets can only do one of the two actions on each turn.

Ultra Street Fighter II was seen by Capcom as a sort of test run for the Switch – the company has said that its sales numbers would influence their future support for the platform. The game has exceeded Capcom’s expectation, selling about 450,000 copies worldwide so far. However, it seems Capcom is not quite done testing the Switch yet. During a Q&A session at their recent financial results meeting for the past quarter, someone inquired about Capcom’s future support for the Switch given Ultra Street Fighter II’s success. Here’s what Capcom had to say:

The Nintendo Switch seems to be doing very well, and we look forward to further growth in its install base. Beginning with Monster Hunter XX (Double Cross) Nintendo Switch Ver. for Japan, we are evaluating how we will support this platform in the future.