Submit a news tip



Switch

The Legend of Zelda: Breath of the Wild

In a recent interview with Gamerant, Hidemaro Fujibayashi commented that he would like to further explore the game design that was used to create The Legend of Zelda: Breath of the Wild. As the director of said game, he would likely be in a position to do such a thing in future installments. His full answer to the question of whether open-world design will be the new standard for the Zelda series going forward, is as follows:

We can’t really say much at the moment but there are lots of things in this current game design we still want to explore. If, as a result of that exploration, we feel positive we can provide our audience with new experiences it’s possible this design could become the standard.”

While Breath of the Wild is a huge phenomena, it would still be quite a departure for the series to stray away from the design philosophy it’s adhered to so closely since Ocarina of Time. Only time will tell what the future holds for the Legend of Zelda now.

Source

In a recent interview with Time, ARMS producer Kosuke Yabuki and art director Masaaki Ishikawa spoke at length about the game. A wide range of topics were covered, including how much of ARMS is luck versus skill, which control method the development team prefers, and how tools from the development of The Legend of Zelda: Breath of the Wild were used in the development of ARMS.

On whether or not ARMS was designed with data from data aggregation tools that were used by the Breath of the Wild development team, Yabuki said this:

Arms and Breath of the Wild are made on the same floor at Nintendo, and we are able to use things that the Breath of the Wild team found useful. But it’s important for us to choose the right tools for the game. In development of this game, we looked a lot at the results of the battles, the overall picture of what character matches well with what character and what arms go up well against what arms. That information comes from humans fighting other humans. But we also use the artificial intelligence in the game to match A.I. against itself and look at that data. And of course the players who participated in the Arms test this last weekend, we looked at that to check and see if there are any balance issues.

Nintendo Network

Some last-minute maintenance has been scheduled for Switch. The system’s internet connectivity features such as online play, rankings, etc. may be impacted while it’s taking place.

The schedule is as follows:

– 5 PM PT – 11 PM PT
– 8 PM ET – 2 AM ET
– 1 AM in the UK – 7 AM in the UK
– 2 AM in Europe – 8 AM in Europe

Source

The latest episode of the Play Nintendo Show has gone live. Minecraft: Nintendo Switch Edition, NBA Playgrounds, and FAST RMX are all featured. Check out the full episode below.

Shantae: Half-Genie Hero is coming to the European Switch eShop next week. In order to download the game, 1.6GB of free space will be required.

North America should be getting Shantae: Half-Genie Hero soon as well. Also, XSEED will be publishing a physical version at some point.

Source

In addition to a tournament for ARMS at E3 2017, Splatoon 2 will also be getting the same treatment. Take a look at a teaser for the 2017 Splatoon 2 World Inkling Invitational below.


New details about Lost Sphear, Square Enix and Tokyo RPG Factory’s new Switch RPG, are included in this week’s Famitsu. We’ve rounded up the information as translated by Siliconera below.

Take-Two CEO Strauss Zelnick spoke during a technology event earlier today. One topic discussed was none other than Switch.

Zelnick expressed interest in Switch, stating that Take-Two believes in the system. He also acknowledged the “very successful launch.” As far as support goes, Take-Two won’t be putting everything on Switch, but will bring out select tieles.

Zelnick’s full words:

“We believe in it. We see it the way [Nintendo does]; it’s been a very successful launch. It remains to be seen how it does, but we’re excited about it. Assuming there is an installed base, we’ll be there. Not with all of our titles, but selectively.”

Source

Nicalis is packing in all sorts of goodies with Cave Story+ on Switch. We already knew about an instruction booklet, and the publisher also revealed today that a Famitracks 3″ music CD will be included as well.

GameStop will have an extra bonus on top of it all. If you reserve Cave Story+ at the retailer, you’ll be given one of three random keychains.

Note that these goodies will only be included with the launch edition of Cave Story+.

Source

The developers at Corcell Technology have posted a video showing off some sneak peek footage for AeternoBlade II. Check out the video below to watch the footage.

AeretnoBlade II is confirmed to be on the Switch & currently has a Indiegogo campaign going on. You can visit the Indiegogo page here for those who are interested in supporting the developers at Corcell Technology.


Manage Cookie Settings