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Wonderful 101 director Hideki Kamiya has a ton of experience with action games. He worked on Devil May Cry, Viewtiful Joe, and of course, Bayonetta.

In a new interview with NintendoWorldReport, Kamiya spoke about how he has “a certain vision” for difficulty in action titles:

“I have sort of a certain vision for how difficulty should be in games. (I grew up in the 80’s) where there was a lot of technique, a lot of skill, required to beat games.”

Kamiya did mention how even though “that’s something that will appeal to other players who like action games,” there are others who may like to try out his games as well. In “Bayonetta, there might be players that aren’t necessarily that interested in action games or good at action games that want to play the game because of the style presented.” With The Wonderful 101, according to Kamiya, “there might be players who just want to experience playing … that don’t necessarily have the technical ability.”

Kamiya feels that in spite of his personal style that appeals to hardcore action players, he believes his games “should be available to people who don’t have the technical abilities as well.”

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Don’t count on any downloadable content for the new Super Smash Bros. Wii U and 3DS games. Masahiro Sakurai told IGN that he isn’t even considering DLC currently.

“At the current time we have no plans. I consider my job at this point, and my main responsibility, to make the Wii U and 3DS versions the best and the fullest experience possible. That said, once finished, it’s the type of thing we could take into consideration, but for now, you could consider DLC as not being in the cards.”

Sakurai also compared the new Smash Bros.’ gameplay direction as being somewhere between Melee’s more fast-paced action and Brawl’s slower, more casual design.

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Super Smash Bros. on the GameCube had an ending in its title known as “Melee”. Smash Bros. on Wii went with “Brawl”.

For the Wii U and 3DS versions of Smash Bros., Nintendo is going back to basics. Masahiro Sakurai has officially confirmed that the two games will be titled “Super Smash Bros. for Wii U” and “Super Smash Bros. for 3DS”.

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Nintendo and Namco Bandai are preparing two Smash Bros. games – one for Wii U, and another for 3DS. This is the first time that a Smash title is coming to a handheld, and also the first time that two Smash Bros. projects are being worked on simultaneously.

Unfortunately, the new Smash Bros. releases may not launch at the same time. Masahiro Sakurai wouldn’t say which version is farther along in development, but noted that both could finish production at different dates. There are apparently some challenges with the 3DS when it comes to accommodating characters involving more than one fighter such as the Ice Climbers, so my personal guess would be a later arrival for that version.

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Nintendo of America’s Scott Moffitt is back once again in a new interview published by Polygon. Moffitt spoke about the competition, third-parties (this is coming up quite often, isn’t it?), the news of Satoru Iwata becoming NoA CEO, and a Wii U price cut (not happening!).

It seemed best to post the full Q&A this time around, so you can find that below.

Masahiro Sakurai has confirmed that Super Smash Bros. Brawl’s tripping mechanic will not be back for the new Smash Bros. on Wii U and 3DS. He told Kotaku: “To answer quite frankly, it will not return,” he said through a translator. Tripping is something that dedicated Smash players weren’t a fan of, so most will probably be happy to hear about its removal.

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CNET conducted an interview with Nintendo of America’s executive vice president of sales and marketing Scott Moffitt (who’s still around, by the way!), and while there weren’t too many interesting quotes worth posting here, there was one interesting excerpt I found interesting.

Moffitt said the following about Nintendo games on smartphones/tablets:

“We draw the line at creating a playable game on those devices. We have a firm position. When you have the marriage of hardware platform dedicated to gaming and Mario, there’s magic that can’t be replicated on a phone.”

I have to agree with that. Honestly, can you imagine playing something like Zelda on a smartphone? You just wouldn’t get that same kind of experience as you do on a dedicated gaming device.

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Engadget went live with an Eiji Aonuma interview a short while ago. The discussion touches on the need for change with Zelda, remakes, moving on from the tried-and-true formula, and even topics such as the N64 “Dream Team” strategy.

All of Aonuma’s comments can be found below.

Aonuma on the need for change…

“If we don’t change we might die. We need to evolve. Things need to change. Things need to grow.”

Sonic Lost World has a release date. SEGA confirmed to Game Informer that it will be launching on October 12. That applies to both versions of Sonic Lost World – Wii U and 3DS.

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