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Square Enix has sent out a new batch of Dragon Quest Monsters: Joker 3 assets which further detail the Great Riders Cup. Find the latest information (courtesy of Gematsu) and screenshots below.

– New element that takes advantage of Dragon Quest Monsters: Joker 3‘s ride system
– Compete against other monster masters using monster ride techniques
– Catch the slimes on the field and bring it back to your goal
– Each time you bring a slime back to your goal, you’ll earn a point
– The monster master who earns the most points within the allotted time is the winner
– Chomach from the Nochora family is in charge of the Great Riders Cup reception desk
– Different ranks within the Great Riders Cup
– Clear high ranks to earn various rewards
– Start out by choosing a monster to ride
– Level and size of the monster is irrelevant in the Great Riders Cup
– You’ll then try to capture as much slimes on the field as possible, bringing them back to your goal to earn points
– Can choose to carry a number of slimes at the same time
– This lets you earn a large quantity of points all at once upon bringing them to your goal
– Different abilities for each monster
– These include speed and attack techniques
– Use an “Impact Stomp” to attack the other party and take away their slimes
– Various items will fall on the field
– Use these in competing against the other monster masters
– Rockbombs can blow up the enemy’s goal
– If you manage to carry back a gold slime to your goal, you’ll earn more points
– If you earn first place, you’ll acquire a lot of experience points
– Depending on the degree of difficulty, you may be able to obtain hard to acquire items
– Can play the Great Riders Cup alone, locally with friends, or via Wi-Fi
Earn Communication Coins when playing with others
– 4 players in local battles
– Can use CPU enemies in local battles if you lack 4 people
– With Wi-Fi, compete with others in time attack battles to earn the decided score within the determined time
– Can challenge players nationwide online

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Digital Foundry has conducted another technical analysis on The Legend of Zelda: Twilight Princess. In the video below, you can see how all three versions of the game stack up from a frame rate standpoint.

Digital Foundry says that Twilight Princess HD does see the rare frame rate drop. In Faron Woods for example, the game is usually running at 25 FPS due to the alpha transparency effect used for the fog. In the end though, the frame rate is mostly steady, and the publication says it’s “more evenly optimized experience than 2013’s Wind Waker HD, where navigating the seas could see more worrying drops to 20fps.”

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Wii U’s latest maintenance is scheduled for later today. This will be taking place during the following times:

– 5 PM PT – 7:30 PM PT
– 8 PM ET – 10:30 PM ET
– 1 AM in the UK – 3:30 AM in the UK
– 2 AM in Europe – 4:30 AM in Europe

Note that some network services may be unavailable while maintenance is taking place. This includes online play, rankings, etc.

Source

Nintendo Life has published its full interview pertaining to The Legend of Zelda: Twilight Princess HD. Series proucer Eiji Aonuma and Wii U assistant director Tomomi Sano participated in the discussion. Between the two, they discussed the thought process behind remaking Twilight Princess HD, the frame rate, enhancements that were tough to implement, and what went into the Miiverse stamps and Wolf Link amiibo.

Head on below for some excerpts from the interview. For the full talk, visit this page.

This week’s Famitsu scans are now available. Highlighted games include Etrian Odyssey V, The Legend of Zelda: Twilight Princess HD, River City Ransom, and Story of Seasons: Good Friends of Three Villages. Scans of each title can be found in the gallery below.

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More footage of Terraria running on Wii U is in, specifically showing off-TV play. Take a look at the latest video below.

Famitsu has offered up some Japanese sales data about the performance of Pokemon Red, Blue, Green, and Yellow on 3DS. Collectively, the games sold 69,234 units at retail. This is based on download cards sold over a two-day period, so keep in mind that downloads straight from the eShop are not included.

Source

Level-5 has another commercial up for Yo-Kai Sangokushi. You can check it out below.

The latest Japanese hardware sales from Media Create are as follows:

PS4 – 26,502
Vita – 17,368
New 3DS LL – 17,257
Wii U – 5,392
New 3DS – 4,944
3DS – 2,694
PS3 – 1,493
3DS LL – 550
Xbox One – 60

For comparison’s sake, here are the hardware numbers from last week:

PS4 – 29,363
Vita – 22,191
New 3DS LL – 16,533
New 3DS – 4,363
Wii U – 3,902
3DS – 2,427
PS3 – 1,665
3DS LL – 569
Xbox One – 162

And here are the software charts:

1. [PS4] Kamen Rider: Battride War Genesis – 33,195 / NEW
2. [3DS] Mega Man Legacy Collection – 23,942 / NEW
3. [PSV] Kamen Rider: Battride War Genesis – 22,303 / NEW
4. [PS3] Kamen Rider: Battride War Genesis – 22,280 / NEW
5. [PSV] Attack on Titan – 22,178 / 84,290
6. [3DS] Mario & Sonic at the Rio 2016 Olympic Games – 22,032 / 63,768
7. [PSV] Kan Colle Kai – 21,587 / 162,344
8. [PS4] Attack on Titan – 16,803 / 77,959
9. [PS3] TV Anime Idolm@ster: Cinderella Girls G4U! Pack Vol.9 – 12,792 / NEW
10. [PSV] Street Fighter V – 11,206 / 53,196
11. [PSV] Ao no Kanata no Four Rhythm – 10,189 / NEW
12. [PS3] Attack on Titan – 10,013 / 37,428
13. [WIU] Splatoon – 9,378 / 1,270,149
14. [PSV] Minecraft: PlayStation Vita Edition – 8,251 / 676,254
15. [PSV] Dragon Quest Builders – 8,008 / 270,190
16. [3DS] Monster Hunter X – 7,356 / 2,698,831
17. [PSV] Yuusha Shisu – 7,018 / NEW
18. [PS4] Project Setsuna – 6,619 / 40,248
19. [3DS] Shin Megami Tensei IV Final – 6,559 / 117,316
20. [3DS] Yo-kai Watch Busters – 6,345 / 2,217,048

Source

A new Nintendo Direct has just been announced for tomorrow. In the presentation, Wii U and 3DS games launching through summer will be covered.


Unsurprisingly, the North American website confirms that there will be no news about NX or mobile. The European presentation is confirmed to be hosted by Nintendo of Europe president Satoru Shibata and Ed Valiente of Nintendo of Europe’s European Publisher Business department.


Tomorrow’s presentation will air at the following times:

– 2 PM PT
– 5 PM ET
– 10 PM in the UK
– 11 PM in Europe


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