[Interview] Nintendo and Paladin Studios on Good Job! – origins, art style, partnership, cut ideas, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Nintendo has made it a habit of teaming up with smaller studios on different Switch games over the past few years. Snipperclips got the ball rolling for the system’s launch, followed by The Stretchers in late 2019. Good Job!, the latest instance of these partnerships, just released a few months ago.
Nintendo partnered with Paladin Studios on Good Job!, which features a slew of objectives and puzzles to complete across a slew of office-themed levels. Many players have been enamored with the game and we’ve been quite curious about how the project happened, so we caught up with both companies to learn more. Producer Takao Nakano from Nintendo of America, director Masataka Takemoto from Nintendo Co., Ltd., as well as lead producer Robert Abercrombie and game director Coen Neessen from Paladin Studios all shared more about the title’s origins, its art style, how the two sides ended up working together, ideas that were ultimately scrapped, and more.
Here’s our full discussion:
More: Good Job!, highlight, Paladin Studios, top
Borderlands Switch dev made proprietary tech for Unreal 2.5 – Unreal 3 titles to run natively on the system
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When you think about developers that have worked on notable Switch ports, the likes of Panic Button, Virtuos, and Saber Interactive come to mind. We should probably throw another name into the mix as well: Turn Me Up Games.
Although Turn Me Up hasn’t worked on a ton of Switch projects, the studio is starting to become more well-known. The company’s first project on Nintendo’s console was Brothers: A Tale of Two Sons. Then at the end of May, Turn Me Up’s ports of Borderlands 1 and 2 landed on Switch.
More: 2K Games, Gearbox Software, highlight, interview, top, Turn Me Up Games
[Let’s Talk] What are you playing? – July 2020
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in earlier this week. Now that we’re in July, we want to know what you’ve been playing.
Have you been giving the new free-to-play game Ninjala a shot? How about some of the other recent releases like Burnout Paradise Remastered? No matter the case, let us know in the comments below.
Nintendo and Paladin Studios reveal how they ended up working together on Good Job!
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
The Nintendo Direct Mini back in March treated fans to a surprise announcement and release. The office-themed puzzler Good Job! was revealed for Switch during the presentation, and then launched on the eShop immediately after.
Good Job! wasn’t actually a project made entirely by Nintendo as Paladin Studios was just as much involved. As part of an interview with Nintendo Everything, the two companies spoke about how they ended up coming together.
Paladin Studios lead producer Robert Abercrombie and Nintendo of America producer Takao Nakano told us:
[Review] Catherine: Full Body
Posted on 4 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: July 7, 2020
Developer: Atlus
Publisher: Atlus
Atlus is one of the most consistent developers and publishers when it comes to providing unique and quality content thanks to its RPGs that have some of the best storytelling in gaming. Interestingly, even though the company is well-known within the industry and avid RPG fans, it still has a fair share of niche titles that always felt like they deserved more attention such as Trauma Center, Growlanser, and Etrian Odyssey – just to name a few. Even though it’s been re-released before, there’s a surprising amount of people I’ve spoken to that have never heard of or played the game, but now Catherine: Full Body on Switch gives the game another spot in the limelight. Fortunately, Catherine looks and feels better than ever before on Nintendo’s console in a way that feels like a perfect fit.
More: Atlus, Catherine: Full Body, highlight, SEGA, top
[Nintendo Everything Podcast] – episode #86 – Tencent x Pokemon MOBA, Min Min in Smash
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, it’s a celebration of China with Pokemon Unite and Min Min in Smash. It’s a news-focused episode with game announcements, debuts, updates, and a controversy. Suda51’s pixelated face mimics Andross in the No More Heroes 3 gameplay teaser, but we’re not deterred. We’re also just as unsure as Suda if it’ll release this year. We also celebrate the consumer-positive Final Fantasy Crystal Chronicles Remastered’s lite version. Have any other games done something this generous before?
Check out links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Let’s Talk] Min Min in Super Smash Bros. Ultimate
Posted on 4 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
This week’s Super Smash Bros. Ultimate presentation delivered on what was originally promised. In a 35-minute presentation, director Masahiro Sakurai unveiled the game’s newest DLC character. Min Min, coming from ARMS, goes live on June 29.
Sakurai went over Min Min’s moveset in-depth and also showcased the new Spring Stadium stage. Other than that, we also got a first look at the Joker and Hero amiibo. Oh, and Vault Boy is joining the game as a new Mii Fighter costume. Who could have predicted that?
Now that the broadcast has ended, how are you feeling about Min Min’s inclusion in Smash Bros. Ultimate? Were you happy with the choice, or did you want to see a different ARMS character make the cut? Are you planning on picking up the Vault Boy Mii Fighter outfit? Let us know in the comments below.
More: highlight, Super Smash Bros. Ultimate, top
[Review] Mr. Driller DrillLand
Posted on 4 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch (eShop)
Release date: June 25, 2020
Developer: Bandai Namco
Publisher: Bandai Namco
Mr. Driller DrillLand is a relic of a lost time. Initially released in 2002 on the GameCube in Japan, this classic entry in the Mr. Driller series is finally arriving in the rest of the world for the first time through this remastered release on Switch. It feels like a swansong to the classic arcade puzzle game formula – it has all the simplicity, penny-pinching difficulty, and endless addictive qualities that have made arcade games so memorable for decades, all polished up to perfection thanks to its immaculate audio-visual presentation and excellent gameplay variety. And with new HD visuals and a few modern adjustments in the Switch version, there’s never been a better time to dig in.
More: Bandai Namco, highlight, Mr. Driller DrillLand, top
Pokemon Presents live stream – June 24, 2020
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
Pokemon Presents has returned for a second consecutive week. After last week’s presentation which unveiled releases like New Pokemon Snap, we’ll be receiving news about a big upcoming project. Not much beyond that is known currently.
We’ve included an embed for today’s stream below, which begins at 6 AM PT / 9 AM ET / 2 PM in the UK / 3 PM in Europe. Whatever’s announced, we’ll be sure to cover it on the site.
[Interview] SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated dev on restoring cut content, multiplayer, speedrunning, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
SpongeBob SquarePants: Battle for Bikini Bottom has gone on to become a fan favorite since its original debut on GameCube back in 2003. Now THQ Nordic and Purple Lamp have brought the game back with a new “Rehydrated” release on Switch, which gives the 3D platformer a fresh coat of paint and more.
Ahead of tomorrow’s release, Nintendo Everything spoke with THQ Nordic producer Martin Kreuch. We spoke about restoring cut content from the original, the new multiplayer mode, working with the speedrunning community, and more.
Here’s our full discussion: