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This week’s issue of Famitsu has a big Fire Emblem: Three Houses developer interview. Director Toshiyuki Kusakihara of Intelligent Systems, along with Nintendo’s Genki Yokota, participated in the lengthy discussion.

During the interview, Kusakihara and Yokota discussed Fire Emblem: Three Houses origins, what it was like to work with Koei Tecmo, the game’s Japanese title, what to expect from the Expansion Pass, and more. You can read our full translation below.

Hello my beautiful Superheroes and X-Men! Steel yourself for an intense NEP experience! Oni and Galen are on opposite sides of the fence as they engage in some very heated discussions this episode. We’re talkin’ Fire Emblem, Pokemon and the Pokedex controversy, Switch future with Breath of The Wild 2. It’s a lot to take in, but we hope you enjoy!

The best way to support our show is to give us a 5 star review on iTunes, so we would appreciate if you could help us grow! We really appreciate all your support and thank you so much for listening!

System: Switch
Release date: July 26, 2019
Developer: Aplus Games
Publisher: Arc System Works / PQube


Not many anime are as equally popular and controversial as Kill la Kill. Since its debut back in 2013, the show has been lauded for its unparalleled sense of style, humor, and intense action. On the other hand, it has also been criticized for its depiction of female characters and its inconsistent storytelling. Such factors should make adapting it into a video game an intimidating process. Yet famed publisher Arc System Works has stepped up to the plate, collaborating with developer Aplus to bring the anime to life in a new fighting game, entitled Kill la Kill: IF. Better yet, the show’s original creators, Studio Trigger, have overseen the game’s creation. Now the question remains: with such pedigree behind its creation, can the game keep from losing its way?

Earlier this month, SEGA unveiled Hatsune Miku: Project Diva Mega39’s. This will be the first entry in the rhythm series for Nintendo’s console.

Following the announcement, Japanese magazine Famitsu spoke with creative producer Makoto Osaki and producer / director Keiichi Matsunami to learn more about the game. The two developers spoke about the project’s origins, how they went about choosing songs, settling on the visuals, wanting to use the Joy-Con, and more.

You can find our full translation below.

It’s that time again: we have some staff openings available, and are looking to add some fresh faces to the team. Right now there are two positions in particular we’re looking to fill. Along with a new night shift news editor to help Devin out, we’re hoping to expand our lineup of Japanese translators.


For the news position, you will be responsible for covering the site twice per week (those days would be decided once you’ve been brought on board) at the following times:

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“I was totally addicted to this game when I was younger, so I’m putting in a ton of Easter eggs and details!”

-Masao Shirosaki, producer & director

The recent announcement of Super Monkey Ball: Banana Blitz HD marks the series’ return to home consoles since 9 years. To commemorate remaking the game for current-gen consoles, the latest issue of Famitsu features an interview with two key members of the team, Toshihiro Nagoshi and Masao Shirosaki. The interview discusses how development has been coming along, the series’ history, what makes the games so attractive, and new features that are being added to the remake.

We’ve prepared a full translation below the break.

Hello my beautiful Popos and Nanas! Oni and Galen have a great discussion overall, in our most intimate episode of NEP yet. We talk localization and well-written characters in fiction, the pros and cons of the Switch Lite (and what this could mean for a future “Pro” variant), Dr. Mario and how different in design it is, and we tie things up with a discussion of Fire Emblem and LGBTQ+ representation in media and video games. We hope you enjoy.

The best way to support our show is to give us a review on iTunes, so we would appreciate if you could take the time to do so. We really appreciate all your support and thank you so much for listening!

At E3 2019, XSEED kindly invited us to their booth for a behind-closed-doors interview and several gameplay demos for all of their upcoming Switch releases. In part eight of this series, I’ll be taking a look at Rune Factory 4 Special and how the upgraded port stacks up on Nintendo Switch.

You can hear me chatting about all things gaming (and more) on our weekly Nintendo Everything Podcast, available on iTunes, Spotify, and many other platforms.

For detailed impressions of Rune Factory 4 Special, check below the break.

Fans have long been waiting to play Final Fantasy VIII on modern platforms. Square Enix delivered on those desires at E3 2019 last month when it announced a remastered version, which is coming to Switch.

Famitsu recently spoke with Square Enix’s Yoshinori Kitase to talk more about Final Fantasy VIII Remastered. Kitase commented on why now is the right time to revisit the game, difficulties during development, and more. We’ve prepared a full translation of the interview below.

The biggest Nintendo news of the week was undoubtedly the announcement of the Switch Lite. Out of nowhere, the news was casually dropped on Wednesday morning.

Nintendo has described the Switch Lite as a fully dedicated handheld gaming experience. Output to the TV is gone, as is the ability to detach the Joy-Con as well as several features like HD Rumble. However, the price is significantly cheaper, it’s a bit lighter, and the battery should last longer. Oh, and now there’s finally a proper d-pad.

We want to know: will you be purchasing the Switch Lite when it launches later this year? Or are you perfectly fine with the current Switch you have? Perhaps you don’t have the system yet and this will be a new opportunity to get in on the fun. No matter your situation, let us know how you’re feeling about the Switch Lite below.

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