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“In Zelda: Breath of the Wild, how did you get the idea to make the nature the focus of the game?”

Nintendo of France has started to put out a series of videos with Eiji Aonuma about Breath of the Wild. Fans were able to submit questions to the Zelda producer, the first of which asks why nature is the focus of the game.

Aonuma’s response was as follows:

“The Zelda series has always told the evolution of Link in his world. At the start of the game, he’s not very strong, but little by little, he will gain power. The reason why the games takes place in very natural environments is that it seemed to suit those kinds of stories, and this time, nature has taken a bigger role. It’s an execution choice, as you are free of your movements and you will travel a lot. We had to make a gigantic world with great plains, to give players a feel of total immersion, and that’s why we worked a lot on the animation, ambient sounds, and nature sounds, to get a better feel of the different environments.”


We should be seeing more answers from Aonuma over the next few days.

Massive thanks to LuigiBlood for the native translation.

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Zelda series producer Eiji Aonuma is giving a lot of information about Breath of the Wild lately. In an interview with French site Gameblog, Aonuma was able to clear up some uncertainty surrounding HD Rumble.

Even though there has been some speculation about the new game including this feature, Aonuma confirms that HD Rumble won’t be supported. His words, roughly translated, are as follows:

“Of course, if the game had been created exclusively for the Switch, we could benefit from the unique capabilities of the machine, including HD Rumble. It is quite extraordinary, for example, you can try to guess how many balls are hidden in the controller … That’s something I would have liked to use.”

In the same interview, Aonuma reconfirms that both versions of Zelda: Breath of the Wild – Switch and Wii U – will offer the same exact gameplay experience.

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Over on Glixel, there’s a pretty massive interview with Gearbox Software president and CEO Randy Pitchford. One portion of the discussion went over Pitchford’s recent comments about Switch.

Pitchford said last week that he doesn’t see Borderlands 3 happening on Switch. Communications with Nintendo had been taking place, but stopped for unknown reasons.

Now Pitchford has elaborated on that and much more in Glixel’s interview. He had plenty of praise for Switch, and did also say that “there might be some scenarios where if the Switch becomes a place where there’s a huge number of customers, and it doesn’t compromise the experience that we’re making – there could be a scenario where us or Take-Two and 2K decide to take the effort to make it happen.”

Read up on Pitchford’s full comments below.

Epona, Link’s trusty horse who has appeared in various Zelda games, will be returning in Breath of the Wild. Producer Eiji Aonuma shared the news with IGN Portugal. However, he wasn’t willing to reveal specific details about Epona’s appearance, including where to find her.

Aside from Epona, various horses can be found throughout the world in Breath of the Wild. Horses you encounter will need to be tamed. Each one also has unique stats, including strength, speed, stamina, temperament, and bond. Horses can be named as well.

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Executive vice president Patrick Soderlund Patrick Soderlund made some comments to IGN a few days ago about EA and Switch. Famitsu also caught up with him following the Nintendo Switch Presentation 2017 last week, where FIFA was announced for the new platform.

When asked about future titles on Switch, Soderlund said:

“I only spoke about FIFA today, but our company’s structure lets us release all sorts of games for every platform, so we’ll go wherever the gamers go. I think Nintendo Switch will put Nintendo at the forefront of the game industry once again. Their approach is quite different from anything they’ve done in the past – they’ve listened to EA, Activision, and other companies since the beginning of the Switch’s development, so we’ve been involved throughout the whole process. They teamed up with us because they wanted to guarantee the console would be successful. Doing business with Nintendo is very important for us… We’d like to bring more and more games over for everyone.”

Following EA’s announcement of FIFA on Switch, one rumor came out claiming that it could be based on PlayStation 3 / Xbox 360 versions of the game. Thus far, it’s only been officially stated that the title has been “custom built” for the new console.

Playtonic announced last month that the Wii U version of Yooka-Laylee is cancelled. In its place, the team is doing everything it can to make a Switch version possible.

Those who are looking to change their backer copy from Wii U to Switch won’t have to wait much longer. On Twitter, Playtonic said that this should be possible by the end of the month. There may potentially be news about a physical version for Switch as well.

Thanks to Jake for the tip.

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Just a few days ago, Resident Evil 7 director Koshi Nakanishi spoke about Switch and how he finds it to be “unique hardware”. Now producer Masachika Kawata has weighed in as well.

Daily Express asked Kawata if Resident Evil will be on Switch. He unfortunately said there are “no plans at the moment”, but also commented on the hardware’s uniqueness much like Nakanishi.

Kawata said:

“I think it’s a very unique piece of hardware. I’m looking forward to the possibilities of the system itself, but we have no plans at the moment regarding Resident Evil on Switch.”

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Nippon Ichi Software president Sohei Niikawa participated in interviews with both 4Gamer and Famitsu. In talking with both sites, he discussed Disgaea 5 Complete and Switch development.

First, on 4Gamer, Niikawa touched on porting from PS4 to Switch. Regarding that, he said the difficulty varies depending on how each studio approaches development. It was relatively smooth for Disgaea. There was nothing NIS had to downgrade, and he noted that even in portable mode, the experience still remain same as PS4 version.

IGN has a new interview up with Street Fighter series producer Yoshinori Ono. On the site, Ono shares several comments about Ultra Street Fighter II: The Final Challengers. Ono talked about why Capcom decided to bring that game to Switch, including two art styles, how the team is approaching game balance, when it’ll be released (potentially pretty soon), and mix of older and younger staffers working on the project.

Head on below for notable excerpts from IGN’s interview. The site’s full article is located here.

Zelda producer Eiji Aonuma has teased an alternate ending for The Legend of Zelda: Breath of the Wild. In an interview with IGN Portugal, he said that a different ending will be shown “if you meet certain criteria.” “If you do a few things, you may see a different ending,” Aonuma teased.

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