Reggie on what becoming a meme means to him, gives backstory on “My body is ready”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Wii | 0 comments
Fans have always embraced former Nintendo of America president Reggie Fils-Aime. There are many reasons for that, but memorable quotes, moment, and memes certainly plays a part of that.
During a recent episode of the Present Value podcast, Reggie weighed in on what becoming a meme means to him. Here’s what he shared on that front:
More: interview, Reggie Fils-Aime, top
Doom Eternal director happy to be launching the game alongside Animal Crossing: New Horizons
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons isn’t the only big game launching on March 20. Doom Eternal, which was originally scheduled for last November, is now due out alongside Nintendo’s juggernaut title.
Doom Eternal director Hugo Martin only had positive things to say about that during an interview with GameSpot. Martin only wants other games and studios to do well, and he’s personally “excited” to play the new Animal Crossing in a couple of months.
Doom Eternal director says the team has “bantered” with Nintendo about Doom Slayer in Smash Bros., but “never gone anywhere serious”
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Many characters have been rumored for Super Smash Bros. Ultimate as DLC fighters, which have been perpetuated by internet speculation. Doom Slayer from the Doom series is one such representative that some have wondered about possibly ending up in the Switch game.
Doom Eternal developer Marty Stratton addressed those rumors directly in an interview with Metro. According to the director, there have been light discussions, but they’ve “never gone anywhere serious”. While Nintendo hasn’t asked the team about putting Doom Slayer in Smash Bros., they’re “open-minded”.
Here’s the full exchange between Metro and Stratton:
More: interview, Super Smash Bros. Ultimate, top
Doom Eternal dev on the Switch delay, coming “a bit later” than other platforms
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When Doom Eternal was announced, the original goal was to have the Switch version out alongside all other versions. Unfortunately, that will no longer be happening.
A delay for Doom Eternal was announced last year. Whereas it was originally slated for November, the initial release will now take place in March instead. However, we still don’t actually have an exact date for the Switch version.
In a recent interview, id Software’s Marty Stratton commented on the Switch delay. Stratton also said that it’ll be launching “a bit later” on Nintendo’s console, though did not provide a more specific window.
More: Bethesda, Doom Eternal, id Software, interview, Marty Stratton, top
Capcom on the possibility of a new Mega Man Battle Network
Posted on 4 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Capcom seems to be doing more with Mega Man now than it has in awhile. Mega Man 11 came out in 2018 after the series had been mostly dormant, and we’ve seen a bunch of collections as of late. Even the Mega Man Zero / ZX titles are receiving some attention with the latest collection due out next month.
However, one Mega Man sub-series that hasn’t been touched in many years is Mega Man Battle Network. As part of a lengthy interview with Tokyo TV, developers Masakazu Eguchi and Kazuhiro Tsuchiya addressed the possibility of a new entry.
Here’s what the two had to say, as translated by Rockman Corner:
Oxenfree dev says the game had “surprising” success on Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The supernatural thriller Oxenfree first debuted in January 2016. Nearly two years later, Night School Studio came out with a Switch version.
Despite the late release on Nintendo’s console, Oxenfree ended up selling well there. Night School Studio co-founder Sean Krankel told MCV that the Switch version, along with iOS, “proved to be surprising success stories.”
More: interview, Night School Studio, Oxenfree, Sean Krankel
Switch porting dev thinks the system will still thrive after PS5 and Xbox Series X launches
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Switch will be faced renewed competition in 2020. Sony and Microsoft both have brand new consoles coming in the form of the PlayStation 5 and Xbox Series X, and developers will naturally be flocking to those platforms. However, one Switch developer believes that Nintendo’s console won’t be left behind.
In an interview with Nintendo Everything, Engine Software VP of development Ruud van de Moosdijk said Switch “exists in its own dimension of the market and will continue to do well”. The console’s “uniqueness” also means that power isn’t overly crucial.
More: Engine Software, highlight, interview, Ruud van de Moosdijk, top
Furukawa talks Nintendo’s future, employees, Google Stadia, new technology, making the impossible possible, much more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Nintendo president Shuntaro Furukawa recently sat down with Nikkei to discuss the future of the gaming industry and how Nintendo is coping. Among the extensive amount of topics, Furukawa talked about Nintendo’s development philosophy, retaining employees, how to make games that astonish players and more. In addition to this, Furukawa even discussed rare topics such as Google Stadia, the declining importance of the Japanese market, and if Nintendo has missed the boat on new technologies.
We’ve prepared a full translation of the article below:
More: highlight, interview, Shuntaro Furukawa, top
Tetris creator Alexey Pajitnov says Tetris 99 “is absolutely a great title”, loves Switch and Zelda: Breath of the Wild
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Alexey Pajitnov created one of the most important and influential games of all times in Tetris. The classic title has been released on plenty of different platforms over the past few decades in different forms and is a big reason why the Game Boy was as successful as it was.
Tetris 99 was Nintendo’s take on the battle royal genre, and might be the most interesting version of Tetris yet. What does Pajitnov think of the Switch release? He’s actually appreciative of what was done with Tetris 99, telling USgamer that it “is absolutely a great title.”
He mentioned to the site:
Nintendo president wants to maintain a work environment without the company’s devs being restricted
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
Nintendo president Shuntaro Furukawa recently spoke with Nikkei regarding the work environment for Nintendo’s development staff. Furukawa stated that he relies on professionals to handle their work, and was met with surprise. When probed further in being asked if he truly did not have to interfere with their processes, Furukawa elaborated.
Here’s our translation: