Mortal Kombat co-creator says the series appearing in Smash Bros. “would be a really cool thing to see”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Usually when a developer is asked if they’d like to see one of their characters or series appear in Super Smash Bros., they give an enthusiastic response. That was the case with Mortal Kombat co-creator Ed Boon, who was recently asked about the possibility of the fighting franchise being represented in Ultimate.
Boon said that he’s personally interested in the idea, noting that “it would be like a stamp of approval.” He added that he “would love to see something like that” and how it “would be a really cool thing to see.”
Boon’s full words:
PlatinumGames wants to make a sequel to The Wonderful 101, and director Hideki Kamiya already has ideas
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Wonderful 101 currently exists as a standalone title, but that’s not due to a lack of interest from developer PlatinumGames. After the game missed out on having success during the Wii U era, it’s returning on Switch and other platforms thanks to a new Kickstarter campaign. The $50,000 target was quickly reached and over $1.5 million has been raised in total.
The Kickstarter campaign is important not only because of what it means now, but also for what it could lead to in the future. Director Hideki Kamiya has interest in creating a sequel and even has ideas while PlatinumGames head Atsushi Inaba is supportive of such a thing happening in the future.
Kamiya told Nintendo Everything in an interview before the Kickstarter campaign began:
More: highlight, interview, PlatinumGames, The Wonderful 101, top
PlatinumGames on why it wanted to revisit The Wonderful 101
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
It’s been awhile since we last saw The Wonderful 101. After the game launched on Wii U in 2013 and perhaps didn’t reach as many people as it could have, fans were hoping that a port would end up on Switch. That’s finally happening, as PlatinumGames recently announced a Kickstarter campaign to revisit The Wonderful 101 and release it on new platforms, including Switch. It took less than thirty minutes for the funding goal to be reached.
Prior to the announcement, Nintendo Everything spoke with director Hideki Kamiya and studio head Atsushi Inaba. One of the first questions we asked is what made PlatinumGames want to revisit The Wonderful 101.
In response, Kamiya told us:
More: interview, PlatinumGames, The Wonderful 101, top
Soulcalibur VI producer still unsure about a Switch port
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
At the end of 2017, Soulcalibur VI producer Motohiro Okubo was asked about the chances of a Switch port. Okubo was open to the idea as he was interested in Nintendo’s console and said it could be a possibility depending on compatibility with Unreal Engine.
Unfortunately, it doesn’t sound like things have changed since then. Okubo told Soulcalibur Community that the team hasn’t had time to investigate a Switch port as Bandai Namco has been occupied with Season 2 DLC.
Okubo said:
PlatinumGames talks The Wonderful 101: Remastered improvements
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The Wonderful 101: Remastered is PlatinumGames’ chance to revisit the Wii U game and touch up some parts of the experience. While the developer isn’t planning massive overhauls, fans of the original can look forward to some improvements.
Director Hideki Kamiya told Nintendo Everything in an interview that UI in particular is an area of focus for The Wonderful 101: Remastered. Elaborating on improvements that are planned, Kamiya said:
More: Hideki Kamiya, highlight, interview, PlatinumGames, The Wonderful 101, top
Reggie says he had a PS2 and an Xbox when he interviewed with Nintendo, but not a GameCube
Posted on 5 years ago by Brian(@NE_Brian) in GameCube, News | 0 comments
Prior to joining the company, former Nintendo of America president Reggie Fils-Aime already had a lot of love for the Big N. He’s previously mentioned Zelda: A Link to the Past as one of his favorite games and owned a ton of titles for the SNES. Reggie’s personal interest continued into the N64 era, but things lapsed a bit after that.
Speaking during the Present Value podcast, Reggie mentioned that when he was interviewing with Nintendo, he didn’t actually own a GameCube. That’s despite the fact that he owned consoles from the competition – the PS2 and Xbox.
Here’s the full excerpt from the podcast:
More: interview, Reggie Fils-Aime
Luigi’s Mansion 3 devs on ditching floor puzzles, lack of upgrade system, including the Virtual Boy, ghost lore
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Kotaku has shared another round of quotes from the developers of Luigi’s Mansion 3. The site was able to speak with lead producer Kensuke Tanabe, producer Yoshihito Ikebata, and director Bryce Holliday.
During the discussion, the developers weighed in on why there aren’t floor puzzles in the final game, the decision behind not adding an upgrade system, and how the Virtual Boy made it in. They also shared a bit of lore for the main colored ghosts and the classic Boo ghosts we’ve come to know.
You can find excerpts from these topics below. For the full interview, head on over to Kotaku.
Xbox boss says Microsoft has “a ton of respect” for Nintendo, but doesn’t see the company as a main competitor
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo isn’t one of Microsoft’s main competitors, Xbox boss Phil Spencer has said.
Speaking with Protocol, Spencer instead pointed to Amazon and Google as primary threats. Despite having “a ton of respect” for Nintendo, he feels that the Big N is “somewhat out of position” due to a lack of investment in the cloud space.
Spencer noted:
More: interview, Phil Spencer, Xbox
Astral Chain “owned half by Platinum and half by Nintendo”, up to Nintendo for release on other platforms, was “a big success”
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Wonderful 101 started out on Wii U where it was an exclusive and published by Nintendo. On the other hand, for The Wonderful 101: Remastered, it’ll be self-published by developer PlatinumGames and will release on multiple platforms. Some may wonder what that could mean for Astral Chain, which is in a similar spot.
PlatinumGames studio head Atsushi Inaba confirmed to VGC that Astral Chain is “owned half by Platinum and half by Nintendo.” He also said that it’s “too early to say” whether Astral Chain will eventually take the multiplatform route, but it would be up to the Big N to sign off on such a move.
Inaba’s full words:
More: Astral Chain, Atsushi Inaba, interview, PlatinumGames, top
Why PlatinumGames is using Kickstarter for The Wonderful 101: Remastered, “Nintendo’s kindness” helped release on new platforms
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
The Wonderful 101 is returning on Switch thanks to a new Kickstarter campaign. Rather than going with Nintendo or a different publisher, PlatinumGames has decided to fund this project directly.
Speaking with Nintendo Everything, studio head Atsushi Inaba discussed the decision to go down the Kickstarter route – a first for the company. Inaba also mentioned that “Nintendo’s kindness has allowed us to expand to other platforms”, allowing for The Wonderful 101: Remastered to launch on Switch as well as other systems.
Inaba shared the following with us: