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A lot of what Pokemon is involves training and evolution. For Pokemon Sword/Shield, this will relate directly to the player as well.

In an interview with Kotaku, director Shigeru Ohmori mentioned that the Switch entry emphasizes that trainers are going through their own evolutionary journey:

At E3 2019 last week, Kotaku spoke with Luigi’s Mansion 3 developers Yoshihito Ikebata and his boss, Kensuke Tanabe. We learn that this time around, the team is really looking to improve the boss battles over the last game, Dark Moon. We also get some inisght into Luigi as a character, confirmation that the series has a timeline, and more.

Here’s the full roundup:

One of the hot topics surrounding Pokemon Sword and Pokemon Shield this week is how not all Pokemon will be supported in the games. If you have a creature from another Pokemon title not in the Galar Pokedex, you won’t be able to transfer it over.

Game Freak’s Junichi Masuda and Shigeru Ohmori have attempted to address the situation a few times over the past few days. In an interview with Famitsu, they commented on it further, as well as Pokemon Home and more. Find a summary of what was shared during the discussion below, courtesy of Siliconera.

2021 will be a big year for Sonic, as the character and the franchise as a whole will be turning 30 years old. According to Sonic Team boss Takashi Iizuka, the team wants to take on a new kind of challenge for the the series’ big milestone.

Iizuka shared that news in a recent interview with 4Gamer. During the same discussion, he was also asked about the possibility of Sonic crossing over into eSports territory. Given the nature of the main games, Iizuka believes it’s unlikely. Other genres may be a better fit for the idea, however.

A new batch of Animal Crossing: New Horizons details have surfaced as part of a developer interview with French website Gamekult. We learn that there will be support for the Nintendo Switch Online app with voice chat, Switch’s touch screen, and (probably) amiibo. Cloud saves won’t be available, however “to avoid manipulating time”.

Gamekult’s interview was conducted with director Aya Kyogoku and producer Higashi Nogami. Translations from the discussion can be found below, courtesy of Miketendo64.

At GDC over a decade ago, Elite Beat Agents creator Keiichi Yano mentioned that he pitched an action game to Nintendo. We now actually know that this was a music-based platformer, though it never really moved forward beyond that initial talk with the Big N. Yano thought it would be interesting to have a platformer in which the music synced to your movements.

Yano also told Liam Robertson during an interview that he made a number of other pitches to Nintendo. However, it’s unclear what exactly these were.

Here’s the full interview clip with Yano:

Eiji Aonuma has had a very long career at Nintendo, and specially working on Zelda. Aonuma first got involved with the series on Ocarina of Time and has been one of the key members of the development team since then.

At E3 2019 this week, Game Informer decided to ask Aonuma about his career. The developer said that as opposed to before, “I have a great team with great people with different skills to help me create things together.”

Nintendo has shared a short interview with a pair of Luigi’s Mansion 3 developers. Producer Kensuke Tanabe and supervisor Yoshihito Ikebata discussed how the hotel concept came to be, what makes Luigi a compelling character to play as, and more.

Here’s the full interview:

Contra Rogue Corps will not impose any microtransactions on players, Konami has confirmed. That news comes straight from director and producer Nobuya Nakazato, who shared the news in an interview with 4Gamer.

Nakazato said the following regarding keeping microtransactions out of the game:

Doom Eternal

One of the new features we found out about for Doom Eternal this past week is Battlemode. In this multiplayer mode, a fully-armed Doom Slayer goes up against against two player-controlled demons in first-person combat.

As far as multiplayer goes, that’ll be just about it for Doom Eternal. Executive producer Marty Stratton told IGN at E3 this week that there will not be any other traditional multiplayer mode in the game.


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