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At GDC over a decade ago, Elite Beat Agents creator Keiichi Yano mentioned that he pitched an action game to Nintendo. We now actually know that this was a music-based platformer, though it never really moved forward beyond that initial talk with the Big N. Yano thought it would be interesting to have a platformer in which the music synced to your movements.

Yano also told Liam Robertson during an interview that he made a number of other pitches to Nintendo. However, it’s unclear what exactly these were.

Here’s the full interview clip with Yano:

Eiji Aonuma has had a very long career at Nintendo, and specially working on Zelda. Aonuma first got involved with the series on Ocarina of Time and has been one of the key members of the development team since then.

At E3 2019 this week, Game Informer decided to ask Aonuma about his career. The developer said that as opposed to before, “I have a great team with great people with different skills to help me create things together.”

Nintendo has shared a short interview with a pair of Luigi’s Mansion 3 developers. Producer Kensuke Tanabe and supervisor Yoshihito Ikebata discussed how the hotel concept came to be, what makes Luigi a compelling character to play as, and more.

Here’s the full interview:

Contra Rogue Corps will not impose any microtransactions on players, Konami has confirmed. That news comes straight from director and producer Nobuya Nakazato, who shared the news in an interview with 4Gamer.

Nakazato said the following regarding keeping microtransactions out of the game:

Doom Eternal

One of the new features we found out about for Doom Eternal this past week is Battlemode. In this multiplayer mode, a fully-armed Doom Slayer goes up against against two player-controlled demons in first-person combat.

As far as multiplayer goes, that’ll be just about it for Doom Eternal. Executive producer Marty Stratton told IGN at E3 this week that there will not be any other traditional multiplayer mode in the game.

Had history gone another way, things could have gone very differently with Fortnite. Rod Fergusson, the former director of production at Epic Games, told Game Informer in a recent interview that he tried to cancel the game.

Fergusson referred to how Fortnite “had some challenges” when it was only comprised of Save the World. “As the director of production at the time, that game would not have passed my bar for something we should have continued to keep going,” he said.

Below are Fergusson’s full words:

The Pokemon Company has shared an official interview with Game Freak’s Junichi Masdua and Shigeru Ohmori. The two developers, director and producer of Pokemon Sword/Shield respectively, had lots to say about the Switch games and more. They spoke about taking inspiration from the UK for the Galar region, what it’s like creating new Pokemon, new features being implemented, the music, and more.

Here’s the full interview:

Out of all of the characters in the Animal Crossing franchise, Mr. Resetti is one of the most recognizable ones. He’s been with the series early on and lashed out at players if they reset their game without saving.

Animal Crossing: New Horizons, the latest entry in the franchise, is mixing things up in a big way. Nintendo has included an auto-save feature, and Nintendo says that Mr. Resetti has lost his job as a result.

Project lead Aya Kyogoku told Mashable:

At E3 2019, Game Informer asked a few out-of-the-box questions while speaking with Luigi’s Mansion 3 producer Kensuke Tanabe. Tanabe weighed in on whether you can eat Gooigi, if he wants to see Luigi in more games, and if there have ever been any talks about making a Wayoshi (since there is a Wario and a Waluigi). Find these excerpts below.

Additional in-game purchases like loot boot boxes and pay-to-win mechanics are popping up in more and more games these days. With these elements appearing regularly, Forbes decided to ask Nintendo of America president Doug Bowser for this thoughts.

Here’s what Bowser shared on the topic:


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