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Japanese website Game Watch recently sat down for an interview with three key figures from SEGA and M2 handling the SEGA AGES collection on Switch.

During the lengthy discussion, the team apologized for several delays in the line-up and reassured fans they want to get back on track (while also explaining what took so long in some cases). In addition, the team detailed upcoming releases and some new features, and the potential of a second volume of SEGA AGES releases on Switch in the future.

Check out our exclusive translation of the details below.

Will Wright, the creator of SimCity and The Sims, has been an unconventional mainstay in the Smash Bros. series. Dr. Wright first appeared in Super Smash Bros. Melee as a trophy before becoming an Assist Trophy starting with Brawl. Of course, Dr. Wright is a reference to the game developer and the character in SimCity who originally showed up in the SNES version of that title.

During a recent episode of the GI Show, Wright was asked about the Smash Bros. Assist Trophy. Here’s what he had to say on the subject:

Travis Strikes Again is set in the No More Heroes universe, but it’s not the typical style of gameplay that fans are accustomed to. However, we know how important it is due to director Suda51 previously mentioning that it would be connected to a possible No More Heroes 3. And if all goes well, Travis Strikes Again could create a series of its own.

Suda51 spoke about that and more in an interview with Feed4gamers. Aside from discussing the future of Travis Strikes Again, he expressed interest in putting out “as many ports as possible” for his previous games and also indicated that a Killer7 sequel is unlikely to happen since a continuation is unnecessary.

Shuntaro Furukawa

Nintendo president Shuntaro Furukawa was recently interviewed by Nikkei. Furukawa shared some interesting comments when asked about the risk of being in the entertainment industry, his approach in leading the company, the tough task of innovating, and fluctuations in business performance.

Here’s our translation of the mini discussion:

Last year, Zelda: Breath of the Wild received a soundtrack release in Japan. It was packed with a few goodies, including a booklet containing a special interview. Sound designer Hajime Wakai along with composers Manaka Kataoka, Yasuaki Iwata, and Soshi Abe had plenty to say about the game’s music.

You can find our full translation of the discussion below. The four team members commented on why it was decided to mix up the usual Zelda music formula and how the direction was ultimately settled upon, creating specific character themes, bringing back classic themes in a new way, and much more.

Sometimes you end up working on a dream project without initially realizing it. That’s what happened with Abby Trott, who is the English singer behind Super Smash Bros. Ultimate’s “Lifelight” theme.

In an interview with Puissance Nintendo, Trott said she cried when she found out what game she had been singing for. She’s a “life-long fan of Nintendo,” so being involved with Smash Bros. Ultimate was “really special”.

Pokemon made its proper debut on Switch last month with the two Let’s Go games. Traditionally a handheld-focused series, the franchise finally had a mainline entry on a console.

Pokemon president Tsunekazu Ishihara spoke about this in an interview with Dime. He pointed out that Switch has a few different playstyles, causing it “harder to make a new mainline Pokemon game than I had originally thought.”

The Sonic Adventure series is revered by fans, but SEGA has doesn’t much with it in recent years. Perhaps the first step in bringing it back would be a remake.

Speaking with Retro Gamer, Sonic Team head Takashi Iizuka said he believes the first Sonic Adventure “is a unique game offering even 20 years after its release.” At the same time though, he “can see the rough edges it has, which really makes me want to remake it again.”

Dead Cells has been one of the most successful indie games of 2018. But if you thought that Motion Twin would rest on its laurels, think again.

Speaking with Game Informer, designer Sébastien Bénard indicated that a sequel to Dead Cells is unlikely. Bénard indicated that the team wants to try new things. For Motion Twin’s next project, you probably shouldn’t expect a platformer or a roguelike.

Minecraft

A little while back Famitsu published a Minecraft interview with a couple of the game’s key developers. Executive producers Roger Carpenter and John Thornton both talked about the title, including some Switch-specific topics.

Famitsu first started out by pointing out that Minecraft has been very successful on Switch, with the physical version having shipped over 300,000 units since June (around the time when the interview was done). Carpenter and Thorton both commented here, with the two stating:


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