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Super Smash Bros. director Masahiro Sakurai often writes columns that are featured in Famitsu. There’s a new piece in this week’s issue, and unsurprisingly, it’s dedicated to Super Smash Bros. for Wii U and 3DS. Sakurai specifically comments on the latest DLC characters: Cloud, Corrin, and Bayonetta.

With Cloud, Sakurai reiterates what he said during the Smash Bros. presentation about his inclusion. He was picked as a roster addition because he’s the most popular Final Fantasy character by far.

Super Smash Bros. director Masahiro Sakurai revealed an interesting tidbit about the Fighter Ballot for the Wii U and 3DS games in his Famitsu column this week. In his piece, Sakurai states that about 1.8 million votes were cast worldwide.

Nintendo announced Bayonetta as the Super Smash Bros. Fighter Ballot winner last week. She was the top choice in Europe, within the top five in the United States, and first overall when it comes to negotiable and realizable characters.

We’ll have more from Sakurai’s Famitsu column shortly.

Earlier this month, a scan appeared from the Fire Emblem 25th anniversary book showing an in-development photo of what was thought to be Radiant Dawn. Fresh information has since surfaced indicating that this was to be an entirely new title/experiment all together.

This mystery game was in development for Wii after Radiant Dawn had shipped. However, due to poor sales stemming from previous console entries, Nintendo and interior staff were trying to create “something new” and appeal to the broader audience brought in by the Wii and DS.

Super Mario Galaxy is coming to the North American Wii U eShop tomorrow as a Wii download, Nintendo’s website has revealed. The game will be available for $19.99.

Here’s an overview of Super Mario Galaxy:

“Become Mario as he traverses gravity-bending galaxies, traveling in and out of gravitational fields by blasting from planet to planet. Control Mario with the Wii Remote and Nunchuk. Power-up to reach inaccessible areas. Collect Star Bits to either stun enemies or feed Lumas.”

An ESRB rating for Super Mario Galaxy recently popped up on the ESRB, hinting at an upcoming release. The game’s sequel has been out on the Wii U eShop since January.

Source

Nintendo of Europe has just posted a new video in which Takashi Tezuka and Shigeru Miyamoto play Super Mario Maker. Tezuka makes a course, and then Miyamoto does his best to complete it. Check out the full video below.

Many years ago, Rare was working on something known as “Dream” for the SNES and N64. This eventually became Banjo-Kazooie after it was heavily reworked.

We never got a proper look at Dream… until now. Rare published a video today showing the title running on both the SNES and N64. Brand new footage is below, along with staff interviews.

Update: Added in a Miiverse message from Aonuma after the break.


After the big 2.0.0 update earlier this month, another new patch is now available for The Legend of Zelda: Tri Force Heroes. Version 2.1.0 mainly features the introduction of hero points.

Below are the full patch notes:

  • Adds a new feature, hero points, that helps with progression through the game
  • Collecting hero points adds effects to the Bear Minimum Digs outfit, and you can also receive materials to create outfits you don’t have from the Street Merchant
  • Hero points can be obtained by:
    • Completing a bonus challenge or a level that you did not select during online play
    • Completing a level (regardless of what level or bonus challenge) in Local Play or Download Play
  • Introduces additional enhancements to improve the user’s experience and enjoyment

Super Mario Maker’s latest update is now available. Version 1.30 can be accessed by booting up the game, or allowing your Wii U system to download it automatically. You can find the full patch notes after the break.

Accompanying today’s update is the introduction of the Bookmark portal site, which can be accessed here. This lets players search for courses by using a computer, tablet or smartphone.

Earlier today, Bloomberg published a new article featuring brief statements from Nintendo developer Takashi Tezuka.

First, Tezuka noted the following about modernizing Mario:

“We thought he should be a character that’s free to do anything. Mario has to keep up with the times.”

Tezuka also reflected on creating Mario levels way back in the day:

“We were just having a lot of fun. It was all about seeing who can come up with something that surprises your colleagues and makes them laugh.”

In 2011, patent-assertion company RecogniCorp LLC filed a case again Nintendo, claiming that Mii characters infringed a U.S. patent relating to ways of storing police sketch-artist data. However, Judge Richard A. Jones found that this was invalid.

Nintendo said today:

“Judge Jones held that the patent was an improper attempt to monopolize mathematical operations, which cannot be patented. The Judge therefore did not need to rule directly on Nintendo’s non-infringement arguments.”

Ajay Singh, Nintendo of America’s Director of Litigation and Compliance, noted the following of the verdict:

“We are very pleased with Judge Jones’ decision, which finally put an end to RecogniCorp’s attempt to cover inventions to which it has no rights. Nintendo will continue to protect its products and innovations against accusations of patent infringement.”

Source: Nintendo PR

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