Submit a news tip



top

Strap yourselves in for the longest Project X Zone 2 trailer yet. Bandai Namco just published a new video showing the game’s various characters and systems, coming in at nearly 14 minutes in length. We’ve posted it below.

Following a lengthy wait, SmileBASIC is finally due out in North America next week. Nintendo’s website has the app listed for release on October 15. Pricing is set at $9.99.

Here’s an overview of the different features included in the programming app:

A Range of Versatile Instructions:

Pictures and words that “pop out” from the screen!
Information obtained from various different sensors
Voice input and playback via the microphone
Versus play using local wireless communication
Draw instructions for lines and circles, filling, and more
Music composition using MML

Useful Tools:

SMILE Tool (for checking SE and character numbers)
Paint Tool (for drawing characters and background images)
Animation Tool (for creating flipbook animations)
Mapping Tool (for arranging tiles to create maps)
Waveform Tool (for sampling and creating waveforms)

Rich Sample Library:

Characters and background images that can be used in a variety of contexts
Over 100 sound effects and 40 BGM tunes
Simple programs for helping to learn BASIC
Technical samples that allow the user to check the execution results for each instruction
Game samples created using advanced techniques

SmileBoom did say last month that SmileBASIC’s overseas launch would be coming soon. Glad to see that it’s happening after all this time!

Thanks to Brian for the tip.

Source

A fresh set of Project X Zone 2 images have come in from Famitsu. The screenshots and art show Metal Face (Xenoblade), Tiki (Fire Emblem), Miles Edgeworth (Ace Attorney), Ryo (Shenmue), and more. Hit up the gallery below for today’s full set.

Source

In a new article from Famitsu, the outlet shares Shin Megami Tensei IV Final’s first screenshots. View them in the gallery below.

Source

This week’s Famitsu scans are now available. Highlighted games include 7th Dragon III, Hyrule Warriors Legends (including a first look at Skull Kid and Phanton Ganon), Medabots 9, Monster Strike, Pro Yakyuu Famista Returns, Project X Zone 2, Shin Megami Tensei IV Final, and Splatoon (artbook). Scans of each title can be found in the gallery below.

More: , ,

The latest Japanese hardware sales from Media Create are as follows:

PS4 – 46,177
New 3DS LL – 18,136
Vita – 15,237
Wii U – 12,843
New 3DS – 4,367
PS3 – 2,088
3DS – 1,160
Vita TV – 761
3DS LL – 587
Xbox One – 203

For comparison’s sake, here are the hardware numbers from last week:

New 3DS LL – 21,765
Vita – 19,078
Wii U – 18,024
New 3DS – 5,069
PS4 – 4,071
PS3 – 2,630
3DS – 1,529
Vita TV – 790
3DS LL – 747
Xbox One – 232

And here are the software charts:

1. [PSV] Tokyo Xanadu – 88,879 / NEW
2. [PS3] World Soccer Winning Eleven 2016 – 48,473 / NEW
3. [PS4] World Soccer Winning Eleven 2016 – 39,017 / NEW
4. [PS4] Yorunonaikuni – 35,907 / NEW
5. [PSV] Yorunonaikuni – 32,904 / NEW
6. [3DS] Yo-kai Watch Busters – 32,676 / 1,599,416
7. [3DS] Picross 3D 2 – 30,468 / NEW
8. [WIU] Super Mario Maker – 30,150 / 275,332
9. [3DS] Pokemon Super Mystery Dungeon – 19,355 / 215,733
10. [WIU] Splatoon – 14,958 / 696,454
11. [PS4] Mad Max – 14,458 / NEW
12. [3DS] Animal Crossing: Happy Home Designer – 14,347 / 1,065,020
13. [PS4] Metal Gear Solid V: The Phantom Pain – 13,938 / 386,171
14. [PS3] Yorunonaikuni – 10,416 / NEW
15. [PSV] Tokyo Ghoul Jail – 10,390 / NEW
16. [PS3] Arslan: The Warriors of Legend – 10,337 / NEW
17. [PS4] Arslan: The Warriors of Legend – 10,034 / NEW
18. [3DS] Dragon Quest VIII – 8,921 / 785,585
19. [PSV] Minecraft: PlayStation Vita Edition – 8,164 / 351,598
20. [PS3] Metal Gear Solid V: The Phantom Pain – 6,998 / 174,689

Source

Several years ago, Super Meat Boy was planned for Wii via the WiiWare service. That didn’t pan out unfortunately, and Nintendo fans have not had access to the game since its launch in 2010. Five years later though, that might be changing.

There’s a very interesting message included at the end of an official Super Meat Boy blog post from designer Tommy Refenes. It reads: “To the fan’s we’re still excluding I’ll leave you with this: Wii haven’t forgotten about U.”

Hmm… that definitely sounds like a strong hint at a Wii U eShop release for Super Meat Boy! It’d be pretty great if a Nintendo version happens after all these days.

Source

This week’s issue of Famitsu shares the first details about Shin Megami Tensei IV Final. Additionally, the magazine contains an interview with producer Kazuyuki Yamai.

Yamai first talked about how the project came to be:

“We were wondering if there was anything we could do that’s characteristic of Maniax [makers of the enhanced version of Nocturne with Dante, and also Shin Megami Tensei IV] and as we investigated on what could be done, we realized that we just wanted to make a completely new title, and the development started there. ‘Let’s use this occasion to make everything clear’ – those are the thoughts that went into this title, and that’s why we put ‘Final’ in it.”

There are two major points for Shin Megami Tensei IV Final. The first is the necessary “reality” that shows mankind at their limited state while the other is having players step into its ambiguously told story. The latter is because it’ll be a simple RPG in terms of gameplay. The theme is about “should I bond with, or kill them all?”

Famitsu has more coverage of Project X Zone 2 this week. The magazine officially confirms the addition of Ingrid, Ryo, and Estelle, which were previously leaked through Korean screenshots. We also have the latest confirmations regarding enemies and characters appearing in event scenes.

Here’s the full listing from Famitsu:

Solo units

Ingrid (Street Fighter Alpha 3 MAX)
Ryo (Shenmue)
Estelle (Tales of Vesperia)

Enemies

M. Bison (Street Fighter)
Pyron (Darkstalkers)
Black Hayato (Star Gladiator)
Ranmaru (Sakura Wars)
T-elos (Xenosaga)
Metal Face (Xenoblade Chronicles)

Characters in event scenes

Ada Wong (Resident Evil 6)
Miles Edgeworth (Ace Attorney)
Garigliano (Resonance of Fate)
Tarosuke (Shadow Land)
Tiki (Fire Emblem Awakening)

Source

Yesterday, Famitsu revealed that Atlus is developing Shin Megami Tensei IV Final for 3DS. First details about the game have since leaked out of this week’s issue.

Here’s what we know thus far:

General

– Takes place in Tokyo
– Year 203X
– In order to avoid destruction from the war against the gods that suddenly broke out 25 years prior, thick bedrock was made to cover the sky
– This also prevented any contact with those outside
– It wasn’t long until the battle ended, and the people of Tokyo began to fight and murder others for the little amount of supplies and resources that remained
– The people have become ruled over by the angels and demons that stood atop the food chain
– Masashi Doi is working on character designs
– See the likes of Merkabah, Lucifer, and others, including Medusa from the previous game, in their refined forms
– 90% complete

Protagonist (CV: Hiro Shimono)

– Has been spending his days as an apprentice of an organization called the Inhumanity Hunter
– While out on a mission, he takes a surprise attack from a demon, and dies

Mysterious Demon (CV: Shuichi Ikeda)

– Wanders the underworld after the protagonist dies and forms a contract with him
– The protagonist is given a new life and the ability to summon demons

Asahi (CV: Seike Tomoko)

– 15-year-old girl and childhood friend of the protagonist
– Part of the Inhumanity Hunter organization

Navarre (CV: Shintaro Oohata)

– Same Navarre from Shin Megami Tensei IV
– After losing his life for something petty, he meets the protagonist when he wasn’t able to properly go to the afterlife
– Currently has the form of a green body

That’s all thus far! We’ll let you know if any other notable information comes in.

Source


Manage Cookie Settings