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Super Smash Bros. for Wii U and 3DS are the first two games to truly take advantage of communication features between both of Nintendo’s systems. You might be wondering why this functionality hasn’t been pursued sooner.

Shinya Takahashi, the GM of Nintendo Software Planning & Development, told IGN:

“With Smash Bros., because the two games have the same gameplay and the same controls, that game in particular is designed where you’ll want to start playing on the 3DS first and build up your characters there, and then transfer that character data over to the Wii U and play with them there.”

Shigeru Miyamoto also chimed in:

PlatinumGames put up a blog post today covering the Nintendo costumes in the first Bayonetta. Players will be able to try out Link, Samus, and Peach outfits.

One interesting tidbit concerns Hideki Kamiya’s involvement – the game’s original director. He “carefully checked” each one, and Kamiya was said to be “very particular about how each costume should look before passing approval.” Kamiya also requested using the original Power Suit for the Samus outfit.

You can check out the full blog post here.

Mario Kart 8 Mercedes-Benz DLC

Mario Kart 8’s Mercedes-Benz DLC is heading west, Nintendo has announced. Players will be able to get their hands on the free car sometime this summer.

Tweets published by Nintendo of America and Europe confirm:


Nintendo is finally starting to clarify how it’s handling the release of Bayonetta 2 and its predecessor.

In Europe, consumers will be able to choose between three options. This includes two separate retail releases.

According to Nintendo:

1) Bayonetta 2 solus
2) Bayonetta 1 + Bayonetta 2 (2 discs in one packaging)
3) The digital versions available in the Nintendo eShop in Europe will be sold separately
No additional announcements have been made at this time

Source

Along with today’s screenshot, Sakurai passed along the following message on Miiverse:

Here’s Donkey Kong’s third standard special attack, Storm Punch!! Thanks to the customization options, each fighter is stocked with 12 different special moves. The number of attacks is pretty appalling.

We’ve made it so that customization options, including special attacks, will be disabled when you’re playing online in With Anyone mode. After all, we have to think about game balance, and it’s crucial for anonymous players to be able to use reliable tactics against one another. When you’re playing in single player, battling with friends online, or playing locally, you’re free to play however you want–with or without customization.

Tomodachi Life appears to be off to a good start from a sales perspective. Nintendo of America president Reggie Fils-Aime recently told Kotaku, “The Tomodachi Life numbers were significantly stronger than we had forecasted and planned.” Reggie explained that this is because the 3DS is “a vibrant platform.”

Shigeru Miyamoto

Nintendo isn’t experiencing the same kind of success as it did during the Wii and DS days. But perhaps that’s not entirely a bad thing.

Shigeru Miyamoto told Kotaku that “the numbers have never been as bad as they are now.” But he also added, “what I’ve found is that it’s always in those difficult times that we have a tendency to find that next new thing.”

When Kotaku mentioned that what Nintendo is doing with its games at E3 makes it feel like a bolder company, Miyamoto responded:

Interviews continue to pour out of E3, with the latest one coming from Kotaku. The publication spoke with Nintendo of America president Reggie Fils-Aime about Wii U sales, third-parties, and Nintendo’s commitment to the console.

Check out Reggie’s comments below and Kotaku’s full piece here.

Nintendo of America senior director of communications Charlie Scibetta has commented further on the situation surrounding third-parties and Wii U.

Scibetta told Ars Technica:

“We want the same thing that the third parties want, which is to grow the installed base. We’re confident that if we can do that by driving the installed base through first-party software, like Mario Kart 8, like Super Smash Bros., then the third-party developers will follow because then they’ll see there’s a large enough installed base that it’s worth their investment to bring their games to our platform. So it’s our job to grow that installed base to make it more attractive for them to come to our platform.”

“Sure, everybody would like to have games earlier, but the good thing about Nintendo is that product quality is really important to us, so we would never ship it early just to help our bottom line or our financials for the holiday season. It’s much more important for us to protect the brand, the goodwill we’ve built up with fans over the years.”

“The good thing about Nintendo is we’ve been dedicated to gaming for over 30 years now, and it’s not like we do anything else. It’s not like we’re going to go away from what we do and try something different. We’re in for the long haul in gaming.”

A couple of prominent publishers have weighed in regarding their support for Wii U as well.

First up, Ubisoft:

“We think that by releasing good games from fan favorite brands, like Mario Kart, Nintendo is taking steps to increase the Wii U’s adoption. We have games coming out for the Wii U this year, including Just Dance 2015 and Watch Dogs. For any other games we announced at E3, it’s too soon to say.”

An EA spokesperson also said the following:

“So far, we haven’t announced any new titles for the Wii U, but that doesn’t preclude us from doing so in the future.”

Source

Nintendo of America executive VP of sales and marketing Scott Moffitt recently spoke with GamesIndustry about several topics. Moffitt mentioned that the Wii U is at a “tipping point” and could improve with high-profile releases, stated that there are no plans to keep the GamePad separate from the Wii U hardware bundle, and more.

Head past the break for Moffitt’s responses. You can find GamesIndustry’s full article here.


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