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Hello my beautiful Mario and Luigi makers! Super Mario Maker 2 is out this week so let’s chat! Takashi Tezuka has given us some pearls of info to muse on. Galen and Oni have a running argument on autorunner levels. The gang also discusses what Nintendo does with the future of Mario 2D side-scroller platformers as stand alone titles. Oni thinks they need to go a totally new direction, and he has THE BEST ideas. Nintendo, please check these out. They’re free. Oni and Galen have basically acted as creative producer on this and workshopped ‘em.

Oni and Galen then blab on about some new info on an upgraded Switch model, and consider things not only from a consumer standpoint, but from a developer’s burden point of view, as well. We muse on the big questions like, “Is the inevitable Switch model going to be a small bump or a huge leap so it can at least hold its own against the PS5 and Xbox Scarlett?” Galen brings up marketing and aiming at different markets, while Oni fights back with discussions of the slippery slope effect that the Switch could lose 3rd party support.

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System: Switch (eShop)
Release date: June 24, 2019
Developer: Capcom
Publisher: Capcom


The series has had a lot of ups and downs in the last decade, but there is no denying that as a whole, Devil May Cry is seminal – and arguably the godfather – of stylish action games that have been so popular to this day. The easy to pick up but equally as hard to master (and nonetheless an extravagant feeling while playing and joy to watch) hack-and-slash genre begins here, now playable for the first time on Switch. Having the ability to play Devil May Cry at home or on-the-go is as wonderful now as it was back then. It’s smooth, it’s nostalgic, and it’s as fun as ever on Nintendo’s console.

Just when some had thought that Nintendo’s E3 2019 Direct could be ending with the announcement of Banjo-Kazooie in Smash Bros. Ultimate, fans were treated to one more surprise. We were given a first look look at Zelda: Breath of the Wild 2 with a minute-long trailer. Although gameplay wasn’t shown, Nintendo left plenty of hints and sequences that will leave fans speculating about what’s to come for months on end.

Since everyone has had a couple of weeks to sit on the news, we wanted to hold our first Let’s Talk discussion about the game. What is everyone hoping to see in Zelda: Breath of the Wild 2? What changes or improvements would you want to see Nintendo implement? Do you have any theories about the story you’d like to share? Let us know in the comments below.

System: Switch
Release date: June 21, 2019
Developer: Beenox
Publisher: Activision


As far as remakes go, Crash Team Racing is top notch. The trick with this particular remake is that the team didn’t have to significantly change anything aside from the visuals. Originally pegged as the PlayStation’s response to Mario Kart 64, Crash Team Racing has always been the more evolved kart racer. The tracks remade from the original PlayStation 1 Crash Team Racing are faithfully laid out, and its original mechanics preserved. Even with the most recent game in its rival franchise, Mario Kart 8 Deluxe might be the more refined game – some might call it stagnant – but Crash Team Racing, faithfully remade, still feels fresh and ultimately more interesting.

Nintendo has shared a new interview with legendary game developer Takashi Tezuka all about Super Mario Maker 2. Tezuka was asked about a few different topics, including when discussions about the sequel started, how the Koopa Troopa Car came to be, and more.

Below is the full discussion:

Trials of Mana

E3 2019 was a fantastic time for Mana fans. Not only was Collection of Mana finally announced for the west, but Trials of Mana was also revealed to be getting a full 3D remake.

At the show, we were treated to a behind-closed-doors gameplay demo, and also met with a few of the game’s developers: producers Shinichi Tatsuke and Masaru Oyamada as well as project assistant Kohei Kuroda. Tatsuke and Oyamada answered a number of our questions about how the Trials of Mana remake came to be, how difficult it was localizing the original game for Collection of Mana, what the future looks like for the series, and more.

IGN has published its full interview with Zelda producer Eiji Aonuma. While much of the discussion has been covered previously, we now have a couple of other interesting excerpts. Aonuma was asked about what he looks for in staffers for the Zelda team and touched on diversity, before later sharing some thoughts on a Zelda movie / TV show.

Below are those new excerpts:

Activision and Beenox have announced details of the first major update planned for Crash Team Racing Nitro-Fueled. If all goes as planned, the patch will be going live for Switch on July 3.

The upcoming update will add in a great deal of content, including the Nitro Tour Grand Prix, leaderboards in the Grand Prix Menu, new Pit Stop content, podium animations for online matches and more.

Here’s the full rundown of what’s to come:

Pokemon Sword/Shield

Earlier this month, it was revealed that Pokemon Sword and Pokemon Shield will have a limit on the Pokemon that can be brought into the games from past titles. If a creature isn’t included in the Galar Pokedex, it can’t be transferred.

After the news was shared, many fans have made their disappointment known. This has now prompted Game Freak to issue an official statement. The developer’s Junichi Masuda called the move “a very difficult decision”, but says Pokemon that aren’t available in Pokemon Sword/Shield could return in future titles.

Here’s the full statement:

Super Mario Maker 2 appears to have a hard limit in the number of courses players can upload. Once you’ve shared 32 levels online, that’s it. It seems there is no way to increase that at this time.

In the original Super Mario Maker, 100 was the maximum. Players started at 10 and the amount increased 10 for each medal earned.

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