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Interviews

A new 3D platformer has just joined the Switch’s library. New Super Lucky’s Tale, coming from Playful, launched on the console yesterday.

New Super Lucky’s Tale is an interesting release given its origins. What was once a Microsoft-published Xbox One and PC game simply titled “Super Lucky’s Tale”, Playful went back to the drawing board with New Super Lucky’s Tale. The Switch edition builds upon the original title with lots of additional content in the form of new levels, new moves, a new story, and more plus plenty of improvements and changes.

With the launch of New Super Lucky’s Tale on the horizon, we caught up with director Dan Hurd, who chatted about why the game has returned on Switch, how the physical version happened, the possibility of amiibo, and future interest in continuing with the IP. Our full interview can be found below.

Sayonara Wild Hearts

Simogo has developed a number of acclaimed titles, including the Wii U game Year Walk. Its latest project, Sayonara Wild Hearts, recently debuted on a Switch close to a year after it was announced at The Game Awards.

Not too long ago, we spoke with the team at Simogo to discuss Sayonara Wild Hearts in-depth. The studio discussed how the backstory behind the name, wanting to make a game about the flow of music instead of the beats, and more.

Here’s our full discussion:

The Elder Scrolls: Blades

At E3 this year, Bethesda announced a reworked port of their mobile title, The Elder Scrolls: Blades, for Nintendo Switch. The upcoming game will have many new features including button controls, PvP, seamless pick-up and play between devices, and much more.

We were able to catch up with Craig Lafferty and Matt Carofano (project lead and art director on Blades, respectively) earlier this year for an interview on the upcoming title. We we asked them questions about Switch’s new features, in-depth aspects they haven’t talked about yet, and many more questions that fans want to know.

Check out our transcript below:

Koei Tecmo and Gust surprised fans last month when they announced that a brand new RPG is in development based on the Fairy Tail manga / anime. Following the reveal, Nintendo Everything was able to speak with producer Keisuke Kikuchi.

During our chat, Kikuchi discussed a few aspects of the game, including the battle system and story. He also talked about the involvement from Fairy Tail creator Hiro Mashima. Oh, and we asked about Fatal Frame, because we absolutely had to.

Here’s our full discussion:

Atelier Ryza

Atelier Ryza is the next entry in the long-running Atelier series, and it’s a pretty significant one at that. It’s true that the franchise gets new games regularly, but this addition is taking a bit of a different approach. Gust reworked the game’s visuals, battle system, and more.

In an interview with Nintendo Everything, producer Junzo Hosoi spoke more about Atelier Ryza, supporting Switch, and what possibilities lie ahead for the future. You can find our full discussion below.

Hello, my spookies and cuties! This week on NEP, we have a special guest: Jonas Kaerlev of Gears For Breakfast, creators of A Hat In Time. Oni Dino and Galen chat with him about love for 3D platformers, game design philosophies, and a ton of underrated gems spanning across genres in gaming. In particular Jonas shares how they used their own branch of Unreal 3 on Switch, the necessity of trying new things in game development, and how they overcame Switch’s limitations and created an amazing experience without any big compromises.

We then cover Doom Eternal’s delay news and all the new details we’ve yet to discuss with Luigi’s Mansion 3. Gooigi is still gross. Partner mechanic should’ve been Daisy. We stand by that.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

If you watched the latest Nindies Showcase from earlier in the year, you may have heard about a little game called Neo Cab. The “emotional survival game about staying human in a world disrupted by automation” will be coming to Switch in just a few days – October 3.

Earlier this year, we caught up with Chance Agency creative director Patrick Ewing to learn more about the game. Ewing chatted with us about the story and gameplay, what to expect from the Switch version, and even the possibility of more content.

Here’s our full discussion:

Contra: Rogue Corps, the latest entry in the series, finally launched on Switch this week. At the Tokyo Game Show, we had an opportunity to speak with director Nobuya Nakazato to discuss the title in greater detail and chat about a few other topics.

During our interview, Nakazato spoke about Rogue Corps’ origins and more. We also asked about that Contra game Konami teased during its E3 2011 event, what it’s been like working on the IP for over two decades, and more.

At E3 2019, we had a chance to speak with Natsume producer Taka Maekawa. We talked Harvest Moon: Mad Dash and how it came to be, the company’s new indie program, the possibility of revisiting more classic IPs similar to what was done with Wild Guns Reloaded, and more. Oh, and we snuck in a question about Medabots as well.

Here’s our full discussion:

Inti Creates has a lot going on these days. Between Gunvolt, Blaster Master Zero, and Dragon Marked for Death, in a way there’s something for everyone.

When we had a chance to speak with Inti Creates president Takuya Aizu at E3 2019, we asked about almost everything the company has been working on as of late. That includes Gunvolt Chronicles: Luminous Avenger IX (and what they’ve been able to do on Switch that wasn’t possible on 3DS), what to expect from future Dragon Marked for Death updates, whether we could see another Sunsoft revival like Blaster Master, and more.


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