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Zoids Wild: Blast Unleashed

Zoids Wild: King of Blast, the first Zoids game to appear on Switch, made it to Japan last February. More than a year later, it’s finally heading west. Outright Games partnered with Takara Tomy to release the title in North America and Europe.

Ahead of the upcoming overseas launch, Nintendo Everything was able to speak with producer manager Esteban Belmonte and Outright Games US CEO Kathy Bucklin about Zoids Wild: Blast Unleashed. We learned more about what it’s been like getting it ready for the western launch, asked about the possibility of localizing the recently-announced Zoids Wild: Infinity Blast, and more.

Here’s our full discussion:

Immortals: Fenyx Rising

When Gods & Monsters was initially revealed in 2019 at Ubisoft’s E3 event, it was a title I couldn’t stop thinking about for the duration of the expo and well beyond. As the months passed by though, the radio silence would have me worried. As its initial release window of February 2020 started to approach, it became more apparent with the lack of information that this target wouldn’t be hit, and sure enough we would eventually get confirmation of a delay. The game has now finally resurfaced, and after having spent two hours with it as part of a hands-on event, Gods & Monsters – now known as Immortals Fenyx Rising – has come far since its reveal and may prove to be one of Ubisoft’s most beautiful, magical, and adventurous titles in a very long time.

Ary and the Secret of Seasons

System: Switch
Release date: September 1, 2020
Developer: eXiin
Publisher: Modus Games


Despite games taking us to other worlds and giving us what can feel like the ultimate sense of escapism, it seems that there’s less of an emphasis these days on genuinely having fun and instead wanting to make things as realistic as possible. Sometimes it feels like wonder and awe are lost, but then you come across something like Ary and the Secret of Seasons, which exudes a magical presence and a fantastical setting you’d want to explore and live in. It has that sense of adventure, a charming art style, and a heartwarming story that, while simple, remains effective in giving an overall feeling of positivity as you play throughout. It hits all the right notes when it comes to being a decent game that’s accessible and for a wide demographic, but its biggest issues unfortunately come from an overall mess of an experience filled with graphical glitches, borderline unplayable performance in some cases, and bugs in just about every corner.

Jump Force Deluxe Edition

System: Switch
Release date: August 28, 2020
Developer: Spike Chunsoft
Publisher: Bandai Namco


Having initially released in 2019 on other platforms, Jump Force would have been one of Bandai Namco’s last games that I figured would get ported to the Switch. Given its massive and almost realistic approach to anime characters that had conflicting art styles, when it was announced one had to wonder how a game with the graphics, intensity, and speed would even be able to properly run. Jump Force also initially felt like a step back from the previous celebration of iconic anime franchises in J-Stars Victory VS, as Jump Force not only had a smaller roster at launch, but from fewer franchises represented. Despite this, however, over a year and a half later, Jump Force Deluxe Edition on Switch brings with it the entire character roster including plenty of DLC for one unified package.

This week on Nintendo Everything Podcast, we’re celebrating Super Mario’s 35th anniversary. The 3D All-Stars bundle is real, but there are some potential issues. Limited availability? Control schemes? Widescreen? Then a brand new Mario Kart (sorta) that’s gonna be the Xmas gift of 2020 (maybe), 3D World getting an updated port, a Super Mario Bros. semi-battle royale, and a lot more. Galen’s on vacation so Barry’s subbing in for him.

Check out links and timestamps below and come hang out.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Nintendo dropped another Nintendo Direct on us a few days ago. It’s been all about third-parties over the summer, but not this week. To celebrate the 35th anniversary of Super Mario, fans were treated to all sorts of news and announcements.

There were obviously a few key highlights. Super Mario 3D All-Stars was finally confirmed, bringing Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy to Switch. Super Mario 3D World + Bowser’s Fury, a port of the Wii U title with new content and features, was also revealed. We also heard about Mario Kart Live: Home Circuit, Super Mario Bros. 35, and Game & Watch: Super Mario Bros. for the first time. Oh, and the original Super Mario All-Stars dropped on Nintendo Switch Online. There was other news that you can catch up on in the announcement recap here.

So how’d you feel about the Super Mario 35th Anniversary Direct and everything that was shown? Which games do you plan on playing? Let us know in the comments below.

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RPG Maker MV

System: Switch
Release date: September 8, 2020
Developer: Kadokawa
Publisher: NIS America


When RPG Maker Fes came out on 3DS years ago and I had the pleasure of reviewing it, I spent countless hours creating short titles as I learned the basics of game development in an intuitive fashion. Being able to not only create, but share your work with others while having a seemingly endless supply of content made it a consistently great time for those that wanted to play simple experiences on-the-go. Even better, despite its name, RPG Maker lends itself nicely other sorts of genres as well. RPG Maker MV on Switch now sees the application migrate to Nintendo’s newest platform. Despite having one less screen, the system lends itself well as a creative canvas to see video game ideas come to life with a retro aesthetic.

This week on Nintendo Everything Podcast we’re catching up on several recent releases. Final Fantasy Crystal Chronicles is a mixed bag, Giraffe and Annika a charming little adventure, Sentinels of Freedom has highs and lows, and Spiritfarer is a character-driven delight. Then… the Nintendo Direct Mini. Neither Oni Dino nor Galen really cared about the games in the showcase, but that’s totally fine. Being disappointed is fine—we move on and play all the games that are already out or releasing soon. Those who are genuinely upset? That’s behavior that players should identify within themselves and reevaluate how they interact with entertainment media. 

Check out links and timestamps below and come hang out.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Another Nintendo Direct Mini: Partner Showcase is in the books. After the first presentation of its kind in July, it only took about a month for the next one. Also, as far as actual content and new announcements are concerned, there was noticeably more this time around.

Puyo Puyo Tetris 2, Collection of SaGa Final Fantasy Legend, Taiko no Tatsujin: Rhythmic Adventure Pack, World of Tanks Blitz, Rig Rumble Boxing: Creed Champions, and Just Dance 2021 were the new announcements. Other games were shown as well, including Kingdom Hearts: Melody of Memory, which received a November release date. In case you missed it, you can find the recap announcement here.

We’re a few days removed from the Nintendo Direct Mini: Partner Showcase, and now we want to hear from you. What were your overall thoughts of the show, and how do you feel it compared to the last one? Which of the featured games are you looking forward to? Let us know in the comments below.

System: Switch
Release date: August 25, 2020
Developer: Metronomik
Publisher: Sold Out


No Straight Roads is a prime example of a game that is more than the sum of its parts. Its gameplay may be decent at best for the most part, but its constant explosion of beautiful art, vibrant colors, and glorious music make it an overall unforgettable experience that needs to be played firsthand to be fully appreciated. This makes it all the more unfortunate that its aesthetics are heavily compromised in its Switch version, sullying its single greatest selling point.


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