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Some details about Luigi’s Mansion Arcade have surfaced and been translated over on NeoGAF and while it doesn’t get into the meat of the gameplay too much it does help provide a bit more of an overview on what to expect. Here’s the quote:

-Coming Summer 2015.
-1st person perspective. Luigi does appear in some cutscenes.
-Professor E. Gadd gives the tutorial and some in-game advice.
-Based on LM2 – Gloomy Mansion was the only mansion featured in the location test. More stages in the final game.
-Controller shaped like the Poltergust (including rectangular end), two buttons (trigger + strobe). Shake left and right to suck in ghosts.
-The main unit itself had a start button and a bomb button.

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The folks over at Yacht Club Games are seriously committed to making up for the European and Australian delay of Shovel Knight. Today they announced a cross platform discount for those that are looking to pick the game up, offering a 33% discount on the subsequent purchase of the game until the end of 2014. Still no word on release date but with a promo window like that I’d imagine it’s got to be soon!

A couple of comparisons to the 3DS version today, this time looking at the Fiend’s Scale in Classic mode! Here’s what Sakurai had to say:


He continues:

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The field in Classic mode has five different backgrounds determined by the intensity level. On low intensity, the background looks peaceful, but on high intensity, the atmosphere gets pretty intimidating.

 

Natsume’s latest farming outing apparently won’t eat up too much of your 3DS’s memory, as today it was announced that Harvest Moon: The Lost Valley will only take up 635 blocks or around 80MB of system space. The game is due out today in North America and in 2015 in Europe.

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