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Saber Interactive confirmed yesterday that NBA Playgrounds on Switch won’t have online play at launch. Soon after it releases, an update will be prepared to add in the functionality.

Saber Interactive now tells Polygon about other features that will be coming to all versions of the game. First, NBA Playgrounds will be getting an “early update” that bring in two-on-two online functionality. There will also not be any way to play with friends at launch and online play will be designated to just matchmaking to start with. This will also be patched in later on.


YouTuber Erica Griffin has taken a very worthwhile look at the screen Nintendo has included with Switch. The New 3DS XL is also used as a comparison, which shows how Switch has a significant edge over the older handheld. If you’re interested in seeing the great improvement Switch offers, view the video below.

The second developer diary is now online for Rime. For the new video, developers from Tequila Works talk about the process of making a puzzle adventure game that’s both accessible and intuitive while still feeling fun and rewarding. Have a look below.

Nintendo updated its Ultra Street Fighter II: The Final Challengers website today. It contains a lot of information that we heard about previously, but there are new tidbits here as well. The site covers HD Rumble, replays, and the game’s various other modes and features. We’ve rounded everything up below.

Gematsu translated some details about Nobunaga’s Ambition: Taishi which was just recently announced for Switch. We’ve rounded up the information below.

– Out in Japan this winter
– 3D maps that were popular in the previous game are more detailed
– Nationwide maps are 100 times more detailed
– Will System: each character has a “Will”
– This “Will” means “way of life”
– Indicates how the warlords will act
– Since each warlord’s Will is different, how to proceed the game will also change
– Will also influences the commands you choose and specific tactics
– Battles consist of “Command Phases” and “Advance Phases”
– Calmly think about what you want to do without rushing to take action during the Command Phase
– Time is stopped during this phase
– Daimyo AI have will-associated goals
– In diplomacy, there is also multilateral judgment based on will
– Same scale of warlords appearing as in Nobunaga’s Ambition: Sphere of Influence – Ascension, which had over 2,000
– The team wanted to let you to taste the feeling of being against people, which was the basic design of Taishi
-The will system was born from there
– In previous games, actions by daimyo other than the player were decided based on the current situation
– In this game, goals are the underlying thought
– Actions are chosen from the idea of “what kind of actions are necessary to achieve my goal?”
– Partway through the final goal set for each daimyo, if he is judged to be “harmful” he will be seen as an enemy
– Then you’ll have to act according to that will
– There are plans to include new elements on the battle side
– Up until now, stocking up on lots of territory, troops, and vassals equaled strength
– This time, Koei Tecmo is using a system where the level of power exhibited will change based on the compatibility between the daimyo and vassals’ Wills.


Nintendo is back with the continuation of the Squid Sisters Stories for Splatoon 2. This new initiative intends to tell the tale of Callie and Marie following the final Splatfest.

Read up on the third chapter in the story below. For previous entries, head on over here.

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Update: We also have a screenshot showing one of Spring Man’s alternate costume colors:

Nintendo’s Japanese ARMS Twitter page is back at it again with another couple of updates. The first one is a new piece of art showing Ninjara vs. Spring Man, pictured above. That theme continues below showing a match between the two.



In a post made on the forum NeoGaf earlier today, a developer from FDG Entertainment stated that, while too earlier to confirm anything, the Switch and PS4 will be likely to see physical releases. Read the full post below.

It’s too early to confirm anything but Switch and PS4 have the best chances for a physical release because of a less risky business. That said we love Xbox One too – everyone from the [email protected] Team is super nice and helpful. We’ll see! Hopefully there’s enough interest coming from players of all platforms while we’re pitching to retail distributors. The amount of Twitter votes for a physical copy of Monster Boy have been very encouraging so far. Thanks for the continued interest!

It seems somewhat likely that we’ll see a physical release here. We’ll keep you updated should anything more concrete show up.


Not everyone has been having a smooth experience playing Mario Kart 8 Deluxe online. About a week after launch, players are reporting a smattering of issues – in particular with disconnects and lag.

On Wii U, Mario Kart 8 required that users see an item hit them on screen in order for it to register. Nintendo changed things up with Deluxe though, causing players to be hit by items that they didn’t anticipate. Once again, being disconnected during the middle of a race is something that has been encountered as well as problems with hit detection. Kotaku speculates that these situations could be arising potentially due to a large influx of new players with poor connections, which can be hurdle with the peer-to-peer connection Mario Kart 8 Deluxe uses.

We should stress that online issues with Mario Kart 8 Deluxe aren’t universal. Some players haven’t come across anything at all. What’s your experience been like so far?

Source 1, Source 2, Source 3

The latest episode of the Play Nintendo Show, featuring Mario Kart 8 Deluxe, has gone live. Andrew and Jenna race around Nintendo of America’s headquarters and share the best parts of Switch’s racer. Check out the full episode below.