Submit a news tip



Gamekult recently conducted an interview with Shigeru Miyamoto, Yoshiaki Koizumi, and Kenta Motokura. As you can tell by the title of this post, it’s filled with tons of interesting bits about Super Mario 3D World and Mario in general.

As far as 3D World is concerned, the three commented on the game’s engine, difficult, DLC (and a bunch of other things). General topics include the possibility of introducing a radical art style for Mario, working with an external studio, a more open Mario, and Miyamoto’s plan to work on smaller projects.

You can find the full interview roundup below (note: Google Translate used). You can also find Gamekult’s piece here.


Note: You can download a 60FPS version here (advised to play in Windows Media Player). VD-Dev says a gameplay demo will be available later.

Ubisoft originally had a much different plan in mind for Red Steel 2.

The game maintained a similar aesthetic, but possessed a different style. The initial project also would have included online multiplayer. Naturally, because the peripheral wasn’t out at the time, Red Steel 2’s first concept would have lacked MotionPlus support.

Ubisoft ended up cancelling the first Red Steel 2 around 2007/2008 even though it was fairly far along in development. Eventually, a new version was born and released in 2010.

Source

Zelda fan Mario Mayer has created an impressive, real-life Majora’s Mask replica. Three months were needed to put the thing together. You can find various photos of the piece above.

Source, Via

Wind Waker HD was used as a starting point of sorts for Zelda’s first original outing on Wii U. Series producer Eiji Aonuma has previously spoken about how the updated GameCube release was a way for the development team to get its feet wet in terms of creating Zelda games for Nintendo’s latest console. Additionally, the two are connected in the sense that elements used in Wind Waker HD will be brought over to the brand new Wii U title.

Aonuma discussed this further with GamesTM this month. While speaking with the magazine, he said Wind Waker HD’s GamePad interface and motion control aiming will be included in Zelda Wii U. He also mentioned a desire “to bring the experience of being able to explore the Great Sea however you want to locations other than the sea.”

Aonuma said:


Paradise Lost: First Contact has a chance of coming to Wii U. If the Kickstarter manages to reach $250,000 in funding, it’ll be guaranteed a release on Nintendo’s platform. There would be plans to offer specific controls for the GamePad.

Paradise Lost: First Contact features side-scrolling stealth, puzzles, and even a tinge of horror. The Kickstarter campaign itself needs to reach $70,000 in order to be funded. It’ll have until December 1 to do so.

You can donate to the campaign here.


Manage Cookie Settings