Submit a news tip



The latest CardFight!! Vanguard: Lock On Victory trailer has revealed that the title will be coming to Japan on June 5. The game will feature over 2 400 cards for players to collect as well as the ability to create their own deck. The game has 10 characters, four new (Subaru, Erika, Rin, and Kazuya) and 6 returning characters. You can check out all the info in the trailer below

via

For those worried about the state of Call of Duty on Nintendo platforms, it seems Sledgehammer is looking to bring the latest iteration to Wii U, at least according to their E3 listing. The series’ has never done well on Nintendo hardware traditionally but this move shows that it appears to still be a viable move for whatever reason. We will know if this rumor holds true when E3 rolls around.

Source, via

Square Enix continue their amazing run of support of Dragon Quest X with their latest 2.2 update and have released a new video highlighting all the new content and changes.

via

Coming from its amazon listing, it’s looking like Curtain Call is getting somewhat of a deluxe edition run. The package includes a 5-track CD sampler of Theatrhythm remixes and exclusive alternate packaging. Not an awful lot, but will that be enough to push you over to pre-order?

Sourcevia

More clips have emerged for Cardfight!! Vanguard: Lock on Victory!! and they appear to highlight each character’s signature ability. Check it out below

It’s a Mario double today and Sakurai gave us a look at a New Super Mario Bros. cameo:

Here’s a new Wii U stage, Mushroom Kingdom U! It brings to life the worlds of New Super Mario Bros. U.

The stage will be a transforming one and apparently we’ll see more of it in a couple of weeks:

When Kamek casts a spell, the stage transforms drastically! That said, this is not what you would call a moving stage… …By the way, this stage will be playable in the demo version of the game for E3, a game expo that starts on June 10 in Los Angeles.

zlCfzSACGFkxjQ_owV

 

The folks over at Cubed3 also have a couple more shots on there Instagram, which you can check out here and here

System: Nintendo Wii U
Release Date: May 15th, 2013 (NA, EU)
Developer: Dakko Dakko
Publisher: Dakko Dakko


Author: Jack

I hate it when people label things incorrectly. It makes me very sad and upset. I can’t tell you how much compound irritation I’ve had to repress when, say, someone would write the wrong name down on an online order at work and offer me the duty of rectifying the situation over the phone with Mrs. Jihnson and her missing mail-order appliance, or when a past roommate not-to-be-named would intentionally label the cat food ‘dog food’ just to try to make me sick the next day.

This is why I possess such a vitriol for relatively new Welsh developer Dakko Dakko and their latest attempt at capturing the burgeoning Wii U indie scene (think Mutant Mudds, Cloudberry Kingdom, and all of the other titles I’ve referenced way too much in writing and on the podcast), Scram Kitty and his Buddy on Rails, a 2D shooter with strong open-world platforming elements. The ‘On Rails’ signifier at the end there implies imprison-y, limited bounds and pointed, one-dimensional gameplay design, whereas Scram Kitty, in its comparative sense of freedom to the recent litany of top-notch platformers we’ve seen reach the eShop, feels anything but. Scram Kitty, though confusing in name, scratches an itch not satiated fully by its contemporaries on the platform. By not being as singularly masterful in its level design elements as, say, VVVVVV or Mighty Switch Force!, Scram Kitty feels a little less uptight and neo-retro, yet crucially still achieves the same level of “old-school hardcore” as those luminaries do. I will not use any cat puns in this review.

ON THIS EPISODE: The first half hour of the show is dominated by talk of two masterful games that Jack played: Katamari Damacy and The Last of Us, followed by some talk of Professor Layton and the Diabolical Box and Child of Light from Laura.

PLUS: Did you think we’d forget about Mario Kart 8? Heck no! We talk for a solid 45 minutes about the game, so skip to the 48 minute mark if you just can’t wait to hear all about our thoughts on it.

AND: Since what we played took so long (due to the big release!) we don’t talk much about the Gamecube controller port for Wii U, so listener mail on a variety of subjects rounds out the show for a two-hour-long bonanza.

This Week’s Podcast Crew: Austin, Jack, and Laura


Download this episode (click this link)

Subscribe via iTunes by clicking this thing!

Subscribe with Google by clicking this thing!

Subscribe with Yahoo something-or-other by clicking this thing!


Manage Cookie Settings