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Suikoden

Suikoden came to be thanks to the ideas from Yoshitaka Murayama. He acted as director, producer, and writer on the series’ initial releases, but he also worked on later entries as well. Murayama ended up leaving Konami around two decades ago, but he’s not opposed to revisiting the series.

Speaking with Nintendo Everything, Murayama mentioned that the new JRPG Eiyuden Chronicle is his current focus and the fact that he’s in complete control of the IP is certainly a plus. At the same time, he would be “more than happy to work on another Suikoden game if the chance presented itself in the future.”

Murayama’s full words:

Dark Souls: Remastered

In a previous interview with Automaton Media, key developers from Virtuos (Andy Fong and Lukas Codr) sat down to detail their porting process for Switch games. Keen readers might recognize the studio’s name from the likes of Dark Souls: Remastered, BioShock: The Collection, XCOM 2 Collection, and more.

During the interview, Virtuos confirmed that the studio has a dedicated team to work on Switch projects. The developers also spoke about developing for TV / handheld modes and where the company’s strengths lie when it comes to handling Switch ports.

Check below the break for the full translation of the excerpt by Nintendo Everything’s Oni Dino.

Nintendo Everything Podcast 110 Part 2

This week on our Nintendo Podcast, the death-match for the GOTY commences. The lads argued so hard that it had to be a two-parter. This episode covers the biggest disappointment of 2020, honorable mentions, and the coveted GOTY award.

Check out the first half of the show where we give awards for Biggest Positive Surprise, Biggest Embarrassment, Best New Character, Best Non-2020 Game, and Best Paperweight.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Nintendo Everything Podcast 110 Part 1

This week on Nintendo Everything Podcast, Oni Dino and Galen are fighting to the death for the best games of 2020. The lads argued so hard that it had to be a two-parter. Check out the first half of the show where we give awards for Biggest Positive Surprise, Biggest Embarrassment, Best New Character, Best Non-2020 Game, and Best Paperweight. And do tune in later in the week for the second half of the show which will have Biggest Disappointment, Honorable Mentions, and our definitive Game of the Year 2020 award.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Masahiro Sakurai

Super Smash Bros. Ultimate director Masahiro Sakurai published his latest Famitsu column this week. Given that Sephiroth just joined the game as the latest DLC character, it makes sense that the piece was entirely about the new roster addition.

Sakurai’s column offers insight into how Sephiroth was implemented, including the challenges involved and his “Winged Form”. He also briefly touches on the game’s reveal trailer.

Here’s our full translation:

Another year is almost in the books. 2020 will be finished in just a few days, which given how things have been over the past several months, that’s probably a good thing.

As far as gaming goes, plenty of titles came out this year. Nintendo itself published Tokyo Mirage Sessions #FE Encore, Pokemon Mystery Dungeon: Rescue Team DX, Animal Crossing: New Horizons, Xenoblade Chronicles: Definitive Edition, Clubhouse Games: 51 Worldwide Classics, Paper Mario: The Origami King, Super Mario 3D All-Stars, Mario Kart Live: Home Circuit, Pikmin 3 Deluxe, Hyrule Warriors: Age of Calamity, and Fitness Boxing 2 (with a smattering of smaller things like Kirby Fighters 2). From third-parties, some of the highlights were Hades, Ori and the Will of the Wisps, Trials of Mana, Sakuna: Of Rice and Ruin, Immortals Fenyx Rising, and Doom Eternal.

With everything that we’ve seen since January, what’s your personal game of the year? Maybe you have a favorite you played for the first time that actually released prior to 2020? No matter the case, share your picks with us in the comments below.

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When the Past was Around

System: Switch
Release date: December 3, 2020
Developer: Toge Productions, Mojiken Studio
Publisher: Chorus Worldwide Games


It needs to be said right away that When the Past was Around is one of the most beautiful and evocative experiences I’ve had in quite some time. It’s games like these that I usually love to close a year off with, just as I did previously with Gris. These types of titles these go beyond a narrative being told and go straight for the heart, and, much like Gris, convey a lot by saying very little. When the Past was Around is a game that lets the art and your actions do the talking as your 20-something character goes through love, loss, and heartbreak, as well as the trials and tribulations of life and how we face them. It has a little something we can all connect to, and finding and utilizing these puzzles to face our issues – much like how we solve problems in our own lives – become complex only when they need to or if we don’t look deeper. When the Past was Around almost feels like an interactive metaphor, but does so in a gorgeous way that accentuates its stunning art style, relaxing yet thought-provoking gameplay, and café-like vibes that make it feel like a real joy to play from beginning to end despite its heavy themes.

Sakuna: Of Rice and Ruin

Sakuna: Of Rice and Ruin was a long journey to completion for Edelweiss. After five years in development, the game finally released in November. It’s out now on Switch and other platforms.

Director Nal and CG artist Koichi were kind enough to take some time to speak with us as part of a new interview about the game. We were able to learn more about Sakuna’s origins, including Nal’s desire to create an action RPG going back to his days as a student. Other discussion topics included other games that inspired the project, working with Switch, and even how much rice was consumed during development.

You can read up on our full interview for Sakuna: Of Rice and Ruin below. 

Nintendo Everything Podcast 109

This week on Nintendo Everything Podcast, we’ve got so much news to talk about, despite being the very end of the year. Galen’s been playing Cyberpunk 2077, so we dive into the controversy, first-hand and second-hand experiences. We’ve also got Sephiroth impressions, Indie World Showcase recap, and Super Nintendo World recap. Did we really get three directs in one week (more or less)? We’re also picking the winner of the Twitter giveaway, too! Listen to the opening of the show to see who won.

If you’re enjoying NEP, please consider giving us a 5-star review on Apple Podcasts and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening to our Nintendo podcast!

Atelier Ryza 2: Lost Legends & the Secret Fairy

Atelier Ryza 2: Lost Legends & the Secret Fairy has another month or so to go until its ready for primetime in the west, but the RPG came out in Japan this month. As is tradition, Famitsu published one of the first reviews of the game. Between four reviewers, it earned scores of “8”, “8”, “8”, and “9” for a total score of 33 / 40.

We’ve now prepared a full translation of the review. Continue on below to read it in full.


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