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For a lot of its games, Nintendo has a short turnaround between announcement and release. Paper Mario: The Origami King really took that trend to the next level. The game was only just revealed two months ago, yet it’s already out.

Though it’s only been a day since the game came out, we imagine that many of you are already playing Paper Mario: The Origami King. Based on what you’ve experienced, how do you feel about it so far? What do you think about the gameplay, story, characters, or other aspects? Share your thoughts with us in the comments below.

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We appreciate all of the entries – our winners are in! Congratulations to the following:

Grand prize, Oddworld Switch system: Serenity Townsend (serenitytownsend)

Oddworld: Stranger’s Wrath (NA): Mike (disqus_jbtKGn3B8i) and Edward Alvarez (disqus_o1ePhV3F9s)
Oddworld: Munch’s Oddysee (NA): John Talbot (JTalbot4) and Sam Nelson (disqus_YNQspvRHfg)

Oddworld: Stranger’s Wrath (EU): Mateo Rampage (mateorampage) and Denis Inselvini (denisinselvini)
Oddworld: Munch’s Oddysee (EU): Angelos (disqus_wucyhtnTg4) and Can (disqus_R2HIKnVIGG)

Oddworld: Stranger’s Wrath (AU/NZ): Checkerchairs (disqus_Kxlob7FZgC) and mbd (disqus_GRB7LKMbSI)
Oddworld: Munch’s Oddysee (AU/NZ): Insomniac Anvil (insomniacanvil) and Neokmc (kieranchaplin)

We will be following up with each winner in the comments – please respond by no later than July 20 as we may need to pick a new winner if we don’t hear back from you.


The kind folks at Oddworld Inhabitants and Microids have partnered with Nintendo Everything on a very exciting giveaway. Oddworld has found a new home on Switch this year, and to celebrate, we’re giving away a special system based on Stranger’s Wrath. Not only that, but series creator Lorne Lanning has signed the console!

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Fairy Tail

With Fairy Tail just a couple of weeks away until launch, we’ve learned more about how the Switch version is shaping up. Developer Gust informed Nintendo Everything that the game runs at 30 frames per second. You’ll get a 1080p resolution when docked and 720p portable mode. Gust didn’t indicate that there will be any fluctuations, but we’ll undoubtedly have the final verdict upon release.

Outside of discussing performance, we were told that the team “optimized interactions for the background and effects for the Switch version”. However, since the game was always planned as a multiplatform title, Gust “worked hard to ensure that the quality was uniform across all platforms.”

We’ll have more from our interview with Gust regarding Fairy Tail soon.

In this week’s issue of Famitsu, Smash Bros. Ultimate director Masahiro Sakurai spoke in-depth about adding Min Min to the game as part of his latest column. He also briefly commented on how he has been continuously working on the series since Smash Bros. Wii U/3DS, and after the next round of DLC fighters are finished, things will finally be over.

Here’s our full translation of the column:

Today in our new video discussion series, we take a look at the July 2020 Nintendo Treehouse presentation for Paper Mario: The Origami King and Bakugan: Champions of Vestroia. We review the footage, give our reactions, and hopefully hear from you all in the comments.

Feel free to watch our discussion below and more from our video series will be coming soon!

Borderlands Legendary Collection

Until recently, the Borderlands series had never graced a Nintendo platform. That finally changed at the very end of May with Borderlands Legendary Collection. With that release, most of the franchise is now on Switch. Turn Me Up Games was heavily involved having worked on the ports of the first Borderlands as well as Borderlands 2.

We’ve caught up with Turn Me Up to discuss bringing these classic titles over to Nintendo’s console. Producer Louis Polak and executive producer Scott Cromie were able to share insight into its partnership with 2K and what it was like porting Borderlands 1 and 2 to Switch.

Here’s our full discussion:

This week on Nintendo Everything Podcast, Oni Dino finally gets his hands on a copy of Ring Fit and realizes he’s super out of shape. Galen eschews social distancing and parties with Jackbox. The gang covers news from rumors to controversies. Oni Dino vividly remembers the cheat code for Lara’s Bum in Tomb Raider II. (Psst… Lara Croft for Smash) Deadly Premonition 2 challenges what a video game is and neither critics nor consumers are in agreement about anything. Galen brings up comparisons of Tommy Wiseau’s The Room. And the big discussion is on the Nintendo Treehouse live stream, Bakugan, and how the hype machine bit itself in the butt.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Today’s Nintendo Treehouse: Live broadcast will be starting soon. It’ll begin at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe.

It’s pretty clear what we’ll be seeing here today. Aside from a look at Paper Mario: The Origami King, we’ll be hearing about a new game from WayForward based on a third-party property.

You can watch Nintendo Treehouse: Live as it happens below.

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Xenoblade Chronicles: Definitive Edition

System: Switch
Release date: May 29, 2020
Developer: Monolith Soft
Publisher: Nintendo


It’s about time Xenoblade Chronicles got its definitive edition. Its original release at the tail end of the Wii’s life, exacerbated by the game’s staggered international releases, was far from ideal. Even if you got the chance to play the original, one couldn’t help but feel that Monolith Soft was pushing the Wii beyond what it should reasonably be doing. It was an open world JRPG that was a generation ahead of its time on hardware that was a generation behind the times. If you’re anything like me, you revel in watching developers push the technical boundaries of outdated hardware – but I could hardly blame anyone who struggled to embrace Xenoblade’s obvious visual compromises. Years later, the game was ported to New 3DS. Needless to say, while that version is its own kind of low-tech marvel, an even lower resolution screen with even further cut back visuals was far from the ideal way to experience the grand scope of Xenoblade’s world, where life flourishes on the standing corpses of two gods, with people and animal life existing on an almost unimaginably small bacterial scale. Finally, on a system at the height of its life, with revamped graphics – albeit visuals that are still a little soupy as has been characteristic of Monolith Soft’s Switch engine – Xenoblade is poised for success beyond its niche and scattered Wii evangelists.

This week on Nintendo Everything Podcast, we start off with a melodramatic anime opening about Galen traveling during the pandemic. Galen has survived (for now…) and has horrible puns and impressions on Min Min in Smash Bros., while Oni Dino can’t get enough Xenoblade. We then cover recent news, including new details on the soon-to-be-released Paper Mario: The Origami King. Will Origami King avoid gameplay flaws of the past two entries, Sticker Star and Color Splash? We also discuss what frustrations long-time fans feel with modern Paper Mario games. Is the player expectation VS developer intent unfair? And lastly, we share some embarrassing things we did as kids, inspired by video games.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!


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