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The first all-new generation of Pokemon games for Switch have arrived. Last week, Pokemon Sword and Pokemon Shield launched as Nintendo’s big holiday releases. We imagine that many of you picked up the games and have already started playing.

Although Pokemon Sword and Pokemon Shield haven’t been out for too long, we want to hear about your impressions thus far. Which starter did you go with? Have you found any new Pokemon that you’re liking? What are your overall thoughts based on what you’ve played? Let us know in the comments below.

In this week’s issue of Famitsu, Masahiro Sakurai has published his latest column. In this article, Sakurai addresses the sales of Super Smash Bros. Ultimate surpassing Street Fighter II in a very humble and logical way. He then discusses the legacy of Street Fighter II, and Smash’s appeal in direct opposition to the fighting game genre.

We’ve prepared a full translation below the break.

Switch was the top-selling console for Battle Chasers: Nightwar, developer Airship Syndicate revealed to Nintendo Everything in an interview this year. The game only sold more copies on PC, according to director Ryan Stefanelli. Stefanelli mentioned that Switch “raced past PlayStation 4 and Xbox One” despite releasing much later on Nintendo’s console.

Stefanelli also told us the following about Battle Chasers on Switch:

Hello my poison and fairy types! This week on NEP, Oni Dino is a bit unhinged but we make it work! Galen chats Terry Bogard and Luigi’s Mansion impressions while Oni Dino continues grinding the gears in Destiny Connect. We then discuss the Phanpy in the room and give our opinions on the Pokemon Sword / Shield controversy and how people are handling things on social media. And who can forget the big star of turning around 2019: Sonic the hedgehog.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

This week, the podcast is sponsored by Koei Tecmo. Check out Atelier Ryza: Ever Darkness & the Secret Hideout, out now on Nintendo Switch.

If you’ve been hankering for more Zelda action on Switch, Sparklite could be right up your alley. The 2D action-adventure game, which just dropped on Nintendo’s console this week, was heavily inspired by the classic franchise.

Around the release of Sparklite, we spoke with Red Blue Games co-founder Edward Rowe. We discussed those Zelda inspirations in greater detail – which range from the gameplay to the soundtrack – as well as the distinctive art style and potential post-launch updates.

Here’s our full discussion:

In last week’s issue of Famitsu, Masahiro Sakurai published his latest column. This article gives readers a glimpse behind the scenes of the extensive recording production for the main theme of Psycho Soldier. The song was was rearranged and rerecorded for the most recent wave of DLC from the Super Smash Bros. Ultimate Fighter’s Pass, celebrating Terry Bogard’s inclusion.

We’ve prepared a full translation below the break.

The Touryst

Nearly three years after FAST RMX launched with Switch, Shin’en is back with its next original project. Revealed during the Indie World Showcase in August, The Touryst releases on November 21.

Rather than racing we’ve seen with the FAST series or something like platforming akin to the Jett Rocket franchise, Shin’en is taking a different approach with its latest game. The Touryst is a true adventure experience with plenty of areas to explore, an original story, and more.

We recently spoke with Manfred Linzner from Shin’en to learn more about The Touryst and what fans can expect. Read our full interview below for more on the project’s origins, its gameplay and visual style, developing for Switch, and more.

Hello, my Norman Reeduses and Freaky Fetuses! This week on NEP, we celebrate Terry Bogard’s debut in Smash with lots of creativity flowing; we muse on ideas for licensed anime games like Food Wars Shokugeki no Soma, Trigun, Sailor Moon… We also kick the show off with some chat about general media—I promise there’s structure to this show. Galen talks his captivation with Luigi’s Mansion 3, Oni Dino is charmed by Destiny Connect, and general banter continues. “C’mon!”

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

This week, the podcast is sponsored by Koei Tecmo. Check out Atelier Ryza: Ever Darkness & the Secret Hideout, out now on Nintendo Switch.

Nintendo has been known to have a heavy presence at The Game Awards. Whether it was showing some of the first Zelda: Breath of the Wild gameplay, announcing Bayonetta 3, or revealing a new Smash Bros. character, the company usually has one – if not more – big things to show.

Last year was arguably the biggest year for Nintendo fans at The Game Awards. Nintendo itself dropped the news about Joker coming to Smash Bros. Ultimate as the first DLC character, and also unveiled Marvel Ultimate Alliance 3 – something nobody saw coming. On top of that, we even got some pretty big third-party announcements thanks to the likes of Mortal Kombat 11, Crash Team Racing Nitro-Fueled, and Sayonara Wild Hearts.

Now that The Game Awards 2019 is only a month away, we want to know what you’re hoping will be shown this year. What are you looking for Nintendo to debut? Let us know in the comments below.

The Touryst

Shin’en has been supporting Nintendo platforms since the Game Boy Color days, and ever since then, the studio has been known for putting out some impressive-looking titles – despite being a relatively small company. That trend has continued on Switch with the console launch game FAST RMX and upcoming release of The Touryst.

In a recent interview, Shin’en’s Manfred Linzner spoke with us about how the team goes about pulling off such impressive graphics on Nintendo hardware. Linzner explained that targeting 60 frames per second comes first, and “all effects and graphics are fine-tuned to make that possible.”


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