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Just when some had thought that Nintendo’s E3 2019 Direct could be ending with the announcement of Banjo-Kazooie in Smash Bros. Ultimate, fans were treated to one more surprise. We were given a first look look at Zelda: Breath of the Wild 2 with a minute-long trailer. Although gameplay wasn’t shown, Nintendo left plenty of hints and sequences that will leave fans speculating about what’s to come for months on end.

Since everyone has had a couple of weeks to sit on the news, we wanted to hold our first Let’s Talk discussion about the game. What is everyone hoping to see in Zelda: Breath of the Wild 2? What changes or improvements would you want to see Nintendo implement? Do you have any theories about the story you’d like to share? Let us know in the comments below.

System: Switch
Release date: June 21, 2019
Developer: Beenox
Publisher: Activision


As far as remakes go, Crash Team Racing is top notch. The trick with this particular remake is that the team didn’t have to significantly change anything aside from the visuals. Originally pegged as the PlayStation’s response to Mario Kart 64, Crash Team Racing has always been the more evolved kart racer. The tracks remade from the original PlayStation 1 Crash Team Racing are faithfully laid out, and its original mechanics preserved. Even with the most recent game in its rival franchise, Mario Kart 8 Deluxe might be the more refined game – some might call it stagnant – but Crash Team Racing, faithfully remade, still feels fresh and ultimately more interesting.

Trials of Mana

E3 2019 was a fantastic time for Mana fans. Not only was Collection of Mana finally announced for the west, but Trials of Mana was also revealed to be getting a full 3D remake.

At the show, we were treated to a behind-closed-doors gameplay demo, and also met with a few of the game’s developers: producers Shinichi Tatsuke and Masaru Oyamada as well as project assistant Kohei Kuroda. Tatsuke and Oyamada answered a number of our questions about how the Trials of Mana remake came to be, how difficult it was localizing the original game for Collection of Mana, what the future looks like for the series, and more.

Smash Bros. Ultimate had two major announcements at E3 2019 earlier this month. Hero from Dragon Quest, alongside Banjo-Kazooie, will be added to the game as DLC characters. They’ll be available this summer and during the fall respectively.

In the magazine’s issue this week, director Masahiro Sakurai took to the latest issue of Famitsu and discussed the new announcements in greater depth. You can find our full translation below.

This month at E3 2019, Nintendo kindly invited us to their booths for a private look at their most important upcoming titles of the year. In part two of this series, we’ll be taking a look at the most unexpected game of the lot: Marvel Ultimate Alliance 3.

You can check out footage of Oni Dino playing games from E3 on our YouTube and hear Oni Dino chat about E3 impressions from the show floor on our weekly podcast (available on iTunes, Spotify, and many more platforms).

For more detailed impressions of Marvel Ultimate Alliance 3, check below the break.

This month at E3 2019, Nintendo kindly invited us to their booths for a private look at their most important upcoming titles of the year: Luigi’s Mansion 3, Pokémon Sword and Shield, Marvel Ultimate Alliance 3 and The Legend of Zelda: Link’s Awakening. Oni Dino was lucky enough to greet Mr. Takahashi Tezuka and Bill Trinen, but the main focus was getting footage and impressions for our lovely readers and listeners here at Nintendo Everything. They’re not important – you lovelies are.

You can check out footage of Oni Dino playing games from E3 on our YouTube and hear Oni Dino chat about E3 impressions from the show floor on our weekly podcast (available on iTunes, Spotify, and many more platforms).

For more detailed impressions, check below the break.

Hello my beautiful materia! We’re closing out our celebration of E3 this week on NEP with another bonus episode. We start things off by discussing Final Fantasy VII Remake since Oni’s been playing the original on Switch lately. We then chat about the event as a whole, how E3 changes moving forward into 2020 and what it means for the games industry as a whole. Galen and Oni also discuss Microsoft’s Scarlett and trends in games at E3, too. Check below the break for more details and timestamps.

To celebrate E3, we’ve been putting out double content all month long! Check out our last 4 episodes! If you’d like to support our show, you can help out by sharing the show with someone who hasn’t heard of us before, and by rating us 5 stars on iTunes! We really appreciate all your support!

Thank you so much for listening!

System: Switch (eShop)
Release date: June 20, 2019
Developer: DeadToast Entertainment
Publisher: Devolver Digital


Let me begin with a full disclosure: I have never used hallucinogenic drugs in my life, and after playing My Friend Pedro, I don’t think I’ll ever need to. It’s a game where you can take commands from a talking banana, explore the inner psyche of said banana, and slow down time to gun down your enemies with all the grace of a ballet dancer. This latest release from darling indie publisher Devolver Digital is unabashedly weird, violent, and, in its own strange way, beautiful. The experience may be over far too soon, but this potassium-packed shoot’em up still manages to create a truly appealing experience.

Hello my beautiful Banjos and Kazooies! This week is post E3, and we have so much to talk about, it’s not even fair to our monthly data cap! Oni talks first-hand experiences on the Show Floor and discusses the entirety of the Nintendo E3 Direct and then some with Galen!

Part way through the episode, Galen suddenly had a swig of idiot juice and started being wrong about everything, but Oni keeps him on track as he recalls Eiji Aonuma’s old plans for new gameplay in Breath of the Wild. The gang may have figured out how the sequel is gonna go! Or at least they’d like to think they have… Check below the break for the full details!

To celebrate E3, we’re doing double content all month long! Mostly. We hope you’re enjoying! The best way to support our show is to recommend the podcast to others, and rate us 5 stars on iTunes! We really appreciate all the support you’ve given us throughout the show.

Thank you so much for listening!

BoxBoy! + BoxGirl!

In a recent issue of Famitsu, a BoxBoy! + BoxGirl! interview was published with some of the developers. Producer Yasuhiro Mukae, art director Akiko Horiuchi, director Taku Koinuma, and level design director Yutaka Watanabe had much to say about the first entry in the series for Switch.

During the discussion, the team spoke about why HAL Laboratory brought the series back and made a new entry for Switch. They also touched on the game’s color stages, what lies ahead for the future, and more.

Here’s our full translation of the interview:


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