Sakurai on Smash Bros. Ultimate – Joker’s reveal, getting some rest, and more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
We now have a full translation of the latest column Super Smash Bros. Ultimate director Masahiro Sakurai published in this week’s issue of Famitsu. In it, he discusses Joker’s reveal at The Game Awards, plans for a bit of rest, reducing the team size for the development of DLC, and a brief comment on online play.
Here’s our full translation:
[Nintendo Everything Podcast] – episode #8 – Awful Nintendo Guests at a Party
Posted on 6 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?!
This week on NEP we’ve got lots of news on the roaring success of Smash and Switch, JRPGs galore, and Oni and Galen duke it out over OPINIONS. Plus, an awesome listener email asking whom we would invite to a Xmas party. Would you rather be at Oni’s party or Galen’s?
Check out the timestamps and our email address below where you can send us your listener mail!
Sakurai on Smash Bros. Ultimate – development, Spirits, new fighters, online and eSports, future
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In last week’s issue of Famitsu, the Japanese magazine shared a lengthy interview with Super Smash Bros. Ultimate director Masahiro Sakurai. A slightly longer version was then issued on the publication’s website.
During the interview, Sakurai commented on most major aspects of the game. This includes when development itself actually started, Spirits (including World of Light), the new fighters, online play and eSports, and what lies ahead for the future. We’ve prepared a full translation of the discussion below.
[Review] Katamari Demacy Reroll
Posted on 6 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: December 7, 2018
Developer: Bandai Namco
Publisher: Bandai Namco
Since 2004, Katamari Demacy has always held a special place in the gaming spectrum with its quirky design but colorful and lovable world that has players simply rolling up items to make the biggest possible star that they can. What started off as a school project would end up becoming a series that would span well over a decade of titles across a multitude of platforms and become one of the most beloved niche classics known today. It’s been a long time since Katamari Demacy had a proper installment, but Katamari Demacy Reroll sees the Switch go back to the series’ beginning.
More: Bandai Namco, highlight, Katamari Damacy Reroll, top
Adding to the night shift team
Posted on 6 years ago by Brian(@NE_Brian) in Site updates | 0 comments
Hello folks! I’m taking a quick break from my usual exhaustion to pass along a note about a position we currently have open on the site. We’re looking to add to the night shift news team – although depending on where you are in the world, it may not actually be a night shift!
Right now we want to have one more person on the team contribute 2-3 days per week for posting news on the site. The times are as follows:
[Nintendo Everything Podcast] – episode #7 – Sonic Strikes Again: No Longer a Hero
Posted on 6 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
What up, kids and squids?! Welcome to a very special episode of NEP!
This week, a new challenger approaches! We’re ushering in our new co-host, Galen, as Eric has his farewell show with NEP.
Sadness quickly turns to excitement as we discuss everything Smash Ultimate, Sonic’s horrifying film posters in this championship made for nobody, Mortal Kombat Konspiracies, and the big wave of Travis Strikes Again: No More Heroes news!
Check out the timestamps and our email address below where you can send us your listener mail!
[Let’s Talk] Super Smash Bros. Ultimate impressions
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
Way back in March, Nintendo unveiled Super Smash Bros. Ultimate. Several months later, the game is finally available.
Now that a week or so has gone by, we want to know what you think of Ultimate so far. Which character did you unlock first? Which mode have you been sinking the most time into? What was your first Spirit? If you have any thoughts about the game at all, be sure to let us know in the comments.
World Ends with You devs on how Final Remix came to be, more sequel talk, other comments
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
To celebrate the launch of The World Ends with You: Final Remix in Japan a little while back, a special event was held with a few select fans at the Square Enix Official Shop and Café “ARTNIA”. It was attended by the following representatives:
Tatsuya Kando – TWEWY Director
Tetsuya Nomura – TWEWY Producer
Sachie Hirano – TWEWY Writer
Masato Matsushita – Square Enix Official Shop and Café “ARTNIA” Producer
Ichiro Hazama – Producer for the Final Fantasy series
[Review] Gris
Posted on 6 years ago by Philip(@P_Trah) in Reviews, Switch eShop | 0 comments
System: Switch (eShop)
Release date: December 13, 2018
Developer: Nomada Studio
Publisher: Devolver Digital
Every now and again a game comes along that feels leagues apart from everything else we see in the industry. Whether through its story, art style, gameplay, or even a combination of all those elements, those titles are the ones that will most likely leave a lasting impression on us for years. Even though those games are few and far between, when they do show up it feels like a breath of fresh air in a space that can feel stale and stifling every so often. Gris, published by Devolver Digital and developed by Nomada Studio, is one of those special releases.
More: Devolver Digital, Gris, highlight, Nomada Studio, top
Sakurai on Spirits mode in Smash Bros. Ultimate – how it came to be, lack of story, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As mentioned yesterday, Super Smash Bros. Ultimate director Masahiro Sakurai was interviewed in this week’s issue of Famitsu. But much to our surprise, there was a column as well. We’ll be posting a translation of the interview soon, but are sharing the column first below.
In his piece, Sakurai addresses Spirits mode in great detail. He explains how it all came to be, why there really isn’t much in the way of story, and a whole lot more.
Here’s our full translation: