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At PAX Aus 2018, a special panel was held in which four different indies discussed bringing their games to Switch and more. Ash Ringrose from SMG Studio, Henrik Pettersson from The Voxel Agents, League of Geeks’ Matthew Rowland, and Harmonious Games’ Joe Park were in attendance.

For almost two years now, we’ve heard from a number of indies about how well their games sold on Switch. This is something that was brought up during the panel as well, with most of the developers sharing information and data about their eShop performance.

PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Lindsay Wells and Ian Lewis from Giant Margarita; developers of Party Golf, Party Crashers, and recently announced Party Poppers. If you enjoy playing with friends in the same room, lots of customization, and bananas, then this series is for you. Please enjoy the interview!

Hello and welcome to the first episode of the new Nintendo Everything Podcast! Unfortunately, we will have to wait one to five days for the Pikmin to carry our files to the iTunes office for acceptance. This means you may have to wait to subscribe. For now you can listen in via YouTube or a direct download!

Big thanks to “Headphones of Listening” for creating our intro track!

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PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!

System: Switch
Release date: October 30, 2018
Developer: DMM Games
Publisher: XSEED Games / Marvelous


Music is prominent in our day to day lives because of the amount of emotions it can give us. Whether it’s sadness, happiness, anger – it can illicit memories and induce feelings, creating moments that stay with you for the rest of time and take you out of the moment and into another space. For musicians, this is a lifestyle, not just a hobby, and the wonderful thing about games like Guitar Hero, Rock Band, and Dance Dance Revolution is that they make feeling like a musician – regardless of whether you have talent or an affinity for instruments and the craft – a lot more accessible to the masses by handing them peripherals to make the immersion that much more real. With Gal Metal, no peripherals are needed, as your life as a drummer begins as soon as you pick up your Joy-Con and start tapping away with the motion, hitting at imaginary drums as you try to save the world from an alien invasion with the power of metal. It’s a lot of fun when it feels good, however the accuracy, timing, and calibration more often than not are off-tempo, even if you’re not, making it for an imaginative but somewhat lackluster experience.

Bethesda’s Pete Hines had quite a few interesting things to say about Switch during a panel at PAX Aus 2018 last week. We already heard Hines mentioning that the company is considering the console for its games in almost every case, but he actually had much more to say about Nintendo’s platform.

Hines first spoke about Switch support in general and why the publisher has been putting as many games as it has on the platform thus far. The big takeaway is that the primary reason for the lack of Bethesda support on Nintendo platforms in the past was simply due to tech specs. For Switch, what the system is capable matched up fairly well with what Bethesda is doing and the developers have allowed for these games to happen.

A Nintendo Direct for Super Smash Bros. Ultimate rolled right in and aired earlier this week. Nintendo pretty much filled in the blanks on some of the uncertainties surrounding the game. The last initial characters were revealed, DLC was confirmed, the Spirits mode was detailed, we got a first look at the new Adventure Mode: World of Light, and more. There was a lot that was discussed in the end, so this recap should come in handy if you want to get a quick reminder on everything shown.

Now that we mostly know about everything surrounding Super Smash Bros. Ultimate, how is everyone feeling about the game? Did this week’s Nintendo Direct get you more hyped or were you disappointed? What do you think about the final characters that were announced? If you have any thoughts about the new Smash Bros., be sure to share them with us in the comments below.

Octopath Traveler

A recent issue of Nintendo Dream features an informative and lengthy interview with Octopath Traveler’s main producers from Square Enix, known as the “Asano Team”. The discussion focuses on art direction and learning more about the eight main characters (who were originally going to be a team of up to twelve!) with behind-the-scenes information on changes to characters’ designs, names, and personalities. We also have a brand new look at initial prototypes for the visual style, talk about a scrapped HD Rumble idea, and much more.

Check out our exclusive translation below to learn first-hand how Octopath Traveler started out based on Final Fantasy VI and Romancing SaGa 3, and how the team pioneered a new “HD-2D” art style to create a JRPG that feels nostalgic, yet brand new, all at once.

Today’s Super Smash Bros. Ultimate Direct will be kicking off in an hour from now. As previously announced, director Masahiro Sakurai will be going over more elements of the game during a 40-minute broadcast. You can watch the event as it happens below.

Don’t forget that after the Nintendo Direct, there will be a Nintendo Treehouse: Live presentation immediately following. This also can be watched in the embed below. We’ll post all important news immediately on the site with more coverage to follow throughout the day. Enjoy the show!

System: Switch (eShop)
Release date: October 30, 2018
Developer: Christophe Galati / Nicalis
Publisher: Nicalis


If you’ve gone back at all to the vast catalog of Game Boy games, you might be surprised by how so much of it is really doesn’t hold up. The Game Boy was Nintendo’s first true portable system with swappable game carts, rather than a single-purpose LCD Game & Watch toy. It had to be able to run actual games, with actual computer processors. These processors were very out-of-date even when the Game Boy was new, with its Z80 CPU having powered many computers from the late 1970s. As the first of its kind, the grey brick was a heap of technical and financial compromises; but it could run the oddball Super Mario Land, and later Tetris, Pokémon, and even a Zelda game in Link’s Awakening. Trying to adapt overly ambitious home-console NES game for the meager capabilities of the machine lead to cases like Metroid II, Castlevania: The Adventure, and Mega Man: Dr. Wily’s Revenge. I have tried going back to these games on the 3DS Virtual Console, and they just aren’t fun.


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