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Curve Digital has released Human: Fall Flat and The Flame in the Flood on Switch, with more titles to follow. The company has previously announced that games such as Bomber Crew, Smoke and Sacrifice, and For the King are on the way.

In an interview with GamesIndustry, Curve’s Rose Buhain said, “The Switch community is absolutely thriving.” Buhain added that the platform is “a fantastic platform for indie games.”

Nintendo Labo

Over the past couple of weeks, Famitsu has started running regular features on Nintendo Labo. As part of this, the magazine spoke with four different members of the gaming industry for their thoughts on the new Switch initiative. Rez and Space Channel 5 creator Tetsuya Mizuguchi, Tekken producer Katsuhiro Harada, Bandai Namco’s Jun Tamaoki (Summer Lesson), and Famitsu editor-in-chief Katsuhiko Hayashi weighed in on Nintendo Labo.

We’ve gone ahead and translated their various remarks. You can find the full comments from each of these people below.

To celebrate Switch’s first anniversary, Nintendo has published a new video interview with Shinya Takahashi. Takahashi weighs in on the system’s first year, his favorite kart in Mario Kart, and more. Watch the full interview below.

Japanese magazine Nintendo Dream started interviewing the Fire Emblem Warriors developers following the release of the game’s DLC packs. For the first discussion, producer Yosuke Hayashi and director Hiroya Usuda were brought in. The two discussed how the game was received, the additions of Azura, Niles, and Oboro, how the inclusion of the Armor Strike system came to be, and more.

You can read our full translation of the interview below. Stay tuned, as we’ll have the next interview focusing on the Shadow Dragon DLC Pack soon.

Several months ago, Wargroove developer Chucklefish announced a new project called Spellbound. Although the team is focusing on PC currently, it sounds like Switch could be a very realistic target platform. “We’re all massive fans of the Switch at Chucklefish, and would ideally see all of our major projects hitting the platform in the future,” studio founder Finn Brice told Redbull.

Spellbound is a “wizard-school sim” RPG inspired by the likes of Harry Potter, Harvest Moon, Stardew Valley, and even Zelda for its combat. Brice says the game “revolves around your path through school, the relationships you build, and your mastery of the several schools of magic at your disposal.” You’ll build up your magical proficiency by taking on school projects like growing magical crops and creatures in herbology, meeting and befriending different characters, taking on quests, participating in dating and side activities, and more.

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Alex Kidd in Miracle World was intended to be SEGA’s answer to Super Mario Bros. Yet even before that, there was a very different plan in mind for the project.

Kotaro Hayashida, who created Alex Kidd, revealed in the new Untold History of Japanese Game Developers book that the game started out as a Dragon Ball title. However, SEGA was forced to make a major change when it lost the license. Hayashida said that when the project restarted, that’s when the team “started thinking about Mario, and looking for ways in which to differentiate the title from it.”

This week’s issue of Famitsu contains a Dragon Quest Builders 2 interview with producer Noriyoshi Fujimoto and assistant producer Takuma Shiraishi. The two developers shared the latest details about the game. Fujimoto and Shiraishi talked about the reason for moving ahead with the sequel, where development is at currently, multiplayer and story teases, and more.

Here’s the full roundup of information, courtesy of Siliconera:

Sonic the Hedgehog was originally envisioned as a very different character. Naoto Ohshima, who designed the Blue Blur, told John Szczepaniak in the latest entry of his Untold History of Japanese Game Developers series that Sonic was originally going to be a human boy.

Ohshima said:

SEGA surprised us this week with the announcement of Shining Resonance Refrain. Though the game had only been announced as a PlayStation 4 game in Japan, the action RPG is also releasing for Switch in the west.

Localization producer James Kuroki has now shared a bit more on Shining Resonance Refrain. Kuroki talked about what players can expect from the game, what’s new compared to the original PS3 release from a few years ago, and more. You can read the full interview below.

The time between Super Mario 3D World and Super Mario Odyssey was four years. Super Mario 3D World came to Wii U in November 2013, while Mario Odyssey launched last October.

Since it took several years for a new Super Mario game from EAD Tokyo and Odyssey arrived in time for Switch’s first year, some have wondered if the title was ever in development for Wii U. Nintendo ruled that out in the latest issue of Game Informer.


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