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Mario + Rabbids Kingdom Battle takes inspiration from all sorts of games and sources. Among these was actually Mario Kart. Although the two are in completely different genres, creative director Davide Soliani mentioned to Game Informer that the team wanted to translate that action into the Switch game.

Davide said the following when asked how Mario + Rabbids sets itself apart from other strategy titles:

“Since the very beginning, when we started to brainstorm this game, we wanted to come up with something that was totally new. If we were going to propose to Nintendo, we knew we had to have something that they were not used to or that they weren’t already doing. So, we started with the intention of saying we should renew the genre a little bit. We thought that tactical games are known to be slow paced and they tend to be a little niche, so why not try to have something very dynamic and colorful and fast paced. That’s why our first reference was Mario Kart. How cool would it be to try to translate that kind of action into the combat of our game? Compared to a lot of other tactical games, you see enemies taking cover and the heroes are doing the same, and they’re both shooting at each other, but they’re not moving much. In our game, the A.I. is coming towards you, so you must react to the situation, and the action is focused on moving around the battlefield.”

Nicalis has shown quite a bit of support for Switch thus far. The publisher already shipped The Binding of Isaac: Afterbirth+ and Cave Story+ with even more titles on the way.

As for what lies ahead, Nicalis’ Tyrone Rodriguez teased in a recent interview:

“We have several more games coming out on the Switch this year, some familiar and some brand new. You’ll have to wait and see!”

Nicalis will be bringing Blade Strangers, The End is Nigh, Ittle Dew 2, and Tiny Barbarian DX to Switch. It’ll be interesting to see what else is in store.

Source

Limited Run Games

Limited Run Games puts out physical versions of smaller games that normally wouldn’t receive a retail release. Digital games, niche titles, and others along those lines are given an opportunity to be purchased by collectors.

Originally, Limited Run wanted to have its first Switch release ready sometime this summer. But those plans changed after Nintendo decided to focus on publishers involved with bigger print runs.

Minecraft: Nintendo Switch Edition now looks better than ever. After an update published a few days ago, the game runs at a 1080p resolution when docked. The initial resolution was set to 720p.

TIME caught up with 4J Studios CTO Richard Reavy to learn more about the update. Reavy was able to explain how the 1080p resolution was added to Minecraft on Switch.

Reavy pointed out how futher optimization was needed that Minecraft on Switch could handle 1080p without issues. With more time for testing, 4J Studios believed they could get it done.

Reavy said:

This month’s issue of EDGE has a cover dedicated to Super Mario Odyssey. There really isn’t a whole lot new about the game itself, but the magazine does have a few choice words from Nintendo EPD’s general producer Yoshiaki Koizumi.

One of the topics Koizumi commented on was Switch’s success. Regarding the console’s performance thus far, Koizumi said:

“It’s half expected and half surprising. I always feel a certain amount of confidence in my work, and I imagine a lot of different scenarios. The one that’s come to fruition was one of the better ones I was imagining! We wanted people to have more time to play games.”

This week’s issue of Famitsu features an interview with Square Enix’s Tetsuya Nomura. The Japanese magazine primarily talked with Nomura about Kingdom Hearts III, but there was some brief discussion pertaining to Xenoblade Chronicles 2 as well.

For those who haven’t heard, Nomura contributed to Xenoblade Chronicles 2 as a character designer. He worked on characters included in the game’s Ira organization.

IGN featured Mario + Rabbids Kingdom Battle during its Comic-Con live stream yesterday with associate producer Cristina Nava. Watch some footage below, along with commentary from Nava.

Nintendo UK recently spoke with Battle Chasers: Nightwar developer Joe Madureira for a chat about the upcoming Switch game. Madureira discussed the story and characters in-depth, touched on the gameplay, and explained why it’s a good fit on Switch. Read up on Madureira’s comments below. 

Eurogamer recently had the chance to interview Kosuke Yabuki, the producer of ARMS. He answered questions on a variety of topics, from ARMS to Mario Kart and more. Make sure to check out the full interview here; we’ve rounded up some of the most interesting tidbits below:

Today, GamesIndustry published a new interview with a couple of people involved with Mario + Rabbids Kingdom Battle. Director Davide Soliani and composer Grant Kirkhope participated in the discussion.

During the interview, Kirkhope talked about first finding out about the game, also shared an… interesting story about an encounter with Shigeru Miyamoto from his time at Rare. Soliani also talked about being starstruck with Kirkhpoe, worries stemming from the initial leaks, and the game’s inspirations.

You can find that and a bit more below. You can read up on GamesIndustry’s full piece here for additional comments.


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