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At BitSummit last month, Kotaku caught up with PlatinumGames co-founder Atsushi Inaba. Inaba touched on a variety of topics, including the company’s future plus interest in developing sequels.

Here’s what Inaba had to say about the latter, which prompted him to mention Bayonetta 3:

“For any time, if we have the chance to make a sequel, we want to do it. There is no title we don’t want to make a sequel for. So, of course, we want to make Bayonetta 3 and Vanquish 2. So, yes, we want to make sequels.”

Hideki Kamiya, who created Bayonetta, has also been vocal about wanting to see a third game happen. At E3, he said it’s “actually something I’ve been thinking a lot about” and Platinum has “talked a lot about it internally”.

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Yutaka “Yoot” Saito, creator of Seaman, had positive words to share about Nintendo as part of a feature on Wired.

Speaking with the site, Saito praised Nintendo for its risk-taking nature. He said:

“They don’t care about money in order to get a very exciting title. They take every risk to make titles interesting. When working with a publisher, never hesitate to take risks. That’s the point. The risk takers are always… Sexy. I love them.”

Saito working with Nintendo on the GameCube game Odama. He also most recently teamed up with Level-5 for Aero Porter.

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Ubisoft announced Just Dance 2017 as its first NX title during E3 2016. However, the publisher has more support planned for the system beyond that one game.

Speaking with GamesIndustry, Ubisoft head of EMEA Alain Corre teased:

“We announced that we’re developing Just Dance for NX and we have other surprises that we will announce later, but we also believe Nintendo has the power to reinvent the way families are playing. Nintendo is a fantastic powerhouse of brands that are really cherished by a lot of fans and families… I am still impressed by the reoccurrence of success and appetite even today for the Nintendo franchises on the current system.”

Unfortunately, Corre did not provide any hints as to what Ubisoft is planning. We’ll hopefully learn more when NX is unveiled later this year.

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During E3 2016, Spanish outlet La Tercera spoke with Nintendo of America president Reggie Fils-Aime. Reggie commented on topics such as the company’s presence at the show, the challenge facing the big N today, mobile, new franchises vs. old ones, and Wii U’s struggles. There was also a bit of NX talk which prompted him to say that fans haven’t lost faith in Nintendo.

Nintendo Everything readers Gumbatei and bul_ikana were kind enough to help us out with the interview, and provided a native translation. Head past the break to read it in full.

Yesterday, Forbes published an interview with Niantic CEO John Hanke. It covered Hanke’s early days with gaming, working at Keyhold, and eventually starting Niantic.

The middle part of the interview is where the discussion becomes interesting for Pokemon GO plans. Hanke talked about the game’s success thus far, cheating (some of “those things may not work in the future”), server issues, and other topics.

We’ve rounded up some of Hanke’s comments below. You can read Forbes’ full interview here.

Warner Bros. Interactive Entertainment has to be careful with its LEGO games. Not only does the publisher support the on-going LEGO Dimensions with new packs, but it also brings out entirely new games from time to time, such as LEGO Jurassic Park and LEGO Star Wars: The Force Awakens.

Having LEGO Dimensions alongside new titles entirely can obviously can create a bit of a difficult situation. Doug Heder, producer at Warner Bros. Interactive Entertainment, recently spoke with Polygon how the company needs to avoid cannibalizing sales of its own games.

Heder noted:

Strauss Zelnick, CEO of Take-Two Interactive, has once again weighed in on NX. When asked about Nintendo’s upcoming hardware, Zelnick shared the following:

“We’re believers. We never want to count Nintendo out. They do it over and over and over again. So we feel pretty enthusiastic actually.”

Zelnick also commented on Nintendo’s position n the console race. On that topic, he had this to say:

“It’s not a slump, it’s intentional. They come to market, they do really well, and then they sort of exit the market for a period of time. They’ve been doing it for like 150 years, and that company has been doing the same thing… They’re really thoughtful, they come to market with something they really think is going to work, more often than not it really works, it blows up and then eventually they let it decline and they move on to the next thing. They don’t mind having time in between.”

We heard similar comments from Zelnick last month, as he said Take-Two is “very interested” in NX.

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RIVE is the last game from Toki Tori developer Two Tribes. The studio has been working on its upcoming project for a couple of years, and previously announced plans for Wii U. It’s shaping up to release in September, but there’s a chance that Nintendo’s current-gen console may be off the table.

Two Tribes co-founder Collin van Ginkel told Nintendo Life:

“It’s very important to us that Nintendo users will get a great version of RIVE, but unfortunately we don’t know at this point when or how we’ll be able to deliver this. There are two main reasons for this, one technical and one business related.

The Nindies demo in 2015 was specifically optimized to perform well in hand-picked levels and didn’t manage 60FPS consistently. We’ve added a lot of stuff since then and we haven’t been able to reach the performance level required yet. We won’t release RIVE unless it’s a solid 60FPS, and if that means delaying it to a future platform, we will make that call and make sure Nintendo fans get the perfect experience.

The market has also changed. The game was supposed to ship over a year and a half ago, and things are a lot different now. Nintendo is exiting the Wii U market early in favor of the NX which means a long tail in sales is not looking likely. So that is the business part; do you release a game on a platform in its last days or on a new one that’s better suited and can reach gamers for years to come?”

When asked how long it’ll be before RIVE hits Nintendo hardware, van Ginkel said: “At the moment I can’t easily answer that. We’re going to try one last time to perfect the Wii U version, but if that fails we’ll need to focus on the future.”

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Nintendo gave us a first look at The Legend of Zelda: Breath of the Wild during E3 2014 with a trailer. At that time though, the project hadn’t been completely shaped yet.

Series producer Eiji Aonuma reconfirmed to EDGE this month that the video was running in real time and in-engine. However, the scene shown was made especially for the trailer. When we saw Link shooting arrows at the Guardian on his horse, jumping off, and firing off one last arrow in mid-air at the enemy in slow motion, you couldn’t actually do that.

Aonuma mentioned how he “really wanted to put that in the game” and realized his vision following the trailer. It also made the team expand on Breath of the Wild in terms of story. Interestingly enough, the trailer ended up as “the basis for the whole game.”

Aonuma’s words in full:

Pokemon Sun and Pokemon Moon are still a few months away, but Famitsu reached out to director Shigeru Ohmori and producer Junichi Masuda for an interview. There were a lot of juicy tidbits here, with topics including gameplay changes / improvements, the setting, Battle Royal, potential linkage with Pokemon GO, and more.

We’ve prepared a lengthy summary of the four-page interview. Head past the break to read it in full.


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