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Earlier today, a member of Reddit posted images of what seems to be a SNES PlayStation prototype. That same person has now shared a video of the system as well. Check it out below.

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Bandai Namco revealed another pair of characters for Pokken Tournament during a live stream held today. Weavile and Charizard – who will also come along as Mega Charizard X – will be included in the game.

Trailers for Weavile and Charizard can be found below. There’s a gameplay demonstration for both as well.

Hi everyone. Quick site update!

Kira is sadly stepping away from her main position on the site due to personal work responsibilities. That means we have an opening for a news writer.

We’re looking for someone to help out on Wednesdays and Fridays. You’d be posting news each week during the following times:

– 1:30 AM PT – 4:30 AM PT
– 4:30 AM ET – 7:30 AM ET
– 9:30 AM in the UK – 12:30 PM in the UK
– 10:30 AM in Europe – 1:30 PM in Europe

If this is something you’re interested in, get in touch here! I’ll follow up with everyone who sends in an inquiry.

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Nintendo released the first screenshots showing the K.K. Slider outfit in Super Smash Bros. for 3DS, which will be available for the Mii Gunner. Take a look at them below.

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Nintendo has given Super Smash Bros. for Wii U a new update. Players can download the latest patch now, which is version 1.0.9.

Today’s update is on the simpler side of things. Nintendo’s official notice is as follows: “Adjustments have been made for a more pleasant gaming experience.”

That’s it – at least in terms of what Nintendo is saying. I’m sure people will be poking through the files to see if there are any changes to things like character stats.

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Suda51 has long talked about making a third No More Heroes game. His interest in doing so hasn’t diminished in recent years, but the game likely won’t be realized anytime soon.

While speaking with GameReactor, Suda51 joked about how No More Heroes 3 probably won’t happen “within 15 to 25 years”.

He said:

“Yeah, No More Heroes 3, I get a lot of requests from fans and I’m very grateful for that, but I’m thinking it may happen within 15 years or so? (laughs). Maybe not through Kickstarter, but GungHo would of course be supportive if that were to happen. I think I have the vision that Travis forgot something, so I really have to have him to go back and get back what he has forgotten. But yeah, I definitely want to make it possible, but I also want to create something new, so maybe within 15 to 25 years (laughs)!”

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Nintendo announced last week that, since launch, Splatoon has sold over one million copies worldwide. The game’s success is something that surprised the company.

Speaking at Nintendo’s latest shareholders meeting, Nintendo president Satoru Iwata said:

As some of you may have seen the TV commercials we have been airing recently, “Splatoon” is a brand-new title and not a title from an established series. It has a very unique and fantasy-like setting. This game, inspired by squid squirting out ink, is played by human-shaped characters with squid-like features shooting, instead of squirting, ink at each other, and the team that paints the widest area in its team color wins. Having received high recognition from our consumers for its novelty, this title’s sell-through sales reached 1 million units in less than a month from its release. We feel very grateful for this, since our view was not so optimistic prior to release, for it being a non-series title.

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Satoru Iwata, president of Nintendo, tackled the topic of third-party partnerships during the company’s most recent shareholders meeting.

Iwata started out by mentioning that support ultimately comes down to a system’s installed base. “The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in,” he said.

Speaking about what Nintendo is specifically doing, Iwata explained that it is collaborating with various third-parties. At E3 last month, the company “received many proposals for joint initiatives.”

Iwata concluded by noting: “there are various ongoing projects below the surface.”

…I believe the standard for software publishers in selecting what hardware to provide their games for is the installed base after all. The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in. On the other hand, Nintendo is collaborating with various software publishers. At E3, which was held in the U.S. and is the largest trade show in the video game industry, we received many proposals for joint initiatives. In addition, Japanese software publishers have close relationships with our licensing department on a regular basis. As for collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface.

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Whereas Nintendo’s E3 showing was generally well-received in 2014, the same can’t be said of this year’s event. A number of fans have expressed disappointment in terms of what Nintendo brought to the table during its latest Digital Event last month.

Nintendo president Satoru Iwata and Shigeru Miyamoto both addressed the reaction to the company’s E3 2015 presence at a recent shareholders meeting. The two of them noted the following:

Iwata:

E3 this year was held a week later than it has been held in the last few years, and it was held right before our general meeting of shareholders. Including the preparations for this meeting, I prioritized my works in Japan and did not travel to the U.S. to attend E3. As a representative of our board of directors who attended E3 this year, I would like to ask Mr. Miyamoto to talk about it. There will be a video that I would like to show afterward.

Shigeru Miyamoto (Senior Managing Director and General Manager of Entertainment Analysis & Development Division):

E3 is the annual industry trade show that is usually held around May or June in the U.S. It is true that E3 has the aspect that the shareholder just mentioned. It actually started as a trade show for the U.S. market, and due to the spread of the Internet, the information dispatched at E3 spread around the world. Nintendo views E3 as not only an industry trade show in the U.S. but also as an occasion with which the entire Nintendo group should be involved.

During Nintendo’s latest shareholders meeting, one attendee brought up the slow launches of both Wii U and 3DS. This same person expressed concerns about NX meeting a similar fate.

Satoru Iwata, president of Nintendo, addressed this by stating:

The situation for Nintendo 3DS and Wii U is in line with what you mentioned. For Wii U in particular, it cannot be said that it had a successful launch. As for Nintendo 3DS, in Japan there was a temporary slowdown but we managed to make a recovery by offering a number of initiatives collectively. On the other hand, Wii U has not been able to recover at this point in time. Because of this, the size of the installed base compared to the Nintendo DS or Wii eras appears not to be as solid and this is reflected in the company’s profitability. But taking a look back, it was not the case that Nintendo DS sold with huge momentum from the beginning. When it first started to lose momentum, we offered a number of titles from a new genre, such as “nintendogs” or “Brain Age: Train Your Brain in Minutes a Day,” and these titles were widely accepted even by those who had never played video games in the past. This sequence of events led to a very large business. The platform business can sometimes be referred to as a “momentum business.” Thus, it is ideal to have a jump start and drive momentum. Looking back at some of Nintendo’s past platforms, this ideal launch has been achieved 100 percent by perhaps only Wii. Even the Nintendo DS launch had areas in which we could have done better. I cannot disagree with your indication that Wii U is experiencing the most unfavorable situation.

Since the word “NX” has been mentioned, please let me elaborate. When Nintendo announced the collaboration with DeNA on March 17 of this year, I mentioned that Nintendo is currently developing a new dedicated video game system codenamed “NX.” The reason I mentioned this was, at that time, there were more than a certain number of people that thought that Nintendo would give up on the dedicated game system business and concentrate on smart device application development, or that Nintendo should take that path. In addition, such tone could be seen frequently through the media. I felt it was necessary to communicate that Nintendo is not pessimistic about the future of the dedicated game system business but rather more and more eager to continue it. On the other hand, details on the new platform essentially should come later. This is because the entertainment business has an aspect where there is value in surprising consumers. It is not convincing enough to the consumer if we describe how the magic works before actually showing it to them and then expecting them to be surprised or delighted. Having the element of surprise or doing the unexpected is the premise for introducing new ideas and having them welcomed with surprise. That is why I have been repeatedly saying that the next news on NX will not be announced during 2015 but will be announced in 2016. Nevertheless, since NX has news value, when I am interviewed on various occasions, I am asked about it almost every time. I will not share details on NX today but with regard to the launch of Nintendo 3DS and Wii U not necessarily having progressed well and not acquiring sufficient support from software publishers, we intend to offer NX through a Nintendo-like solution. Thank you for understanding that we are making various considerations and preparations in order to avoid what happened with the previous generations.

On a different note, I believe the standard for software publishers in selecting what hardware to provide their games for is the installed base after all. The larger the installed base or the more it is believed that the installed base will largely expand, there is an aspect that more software publishers are likely to join in. On the other hand, Nintendo is collaborating with various software publishers. At E3, which was held in the U.S. and is the largest trade show in the video game industry, we received many proposals for joint initiatives. In addition, Japanese software publishers have close relationships with our licensing department on a regular basis. As for collaborations with software publishers or their games, please consider that there are various ongoing projects below the surface.

Source


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