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Nintendo president Shuntaro Furukawa recently spoke with Nikkei regarding the work environment for Nintendo’s development staff. Furukawa stated that he relies on professionals to handle their work, and was met with surprise. When probed further in being asked if he truly did not have to interfere with their processes, Furukawa elaborated.

Here’s our translation:

In an interview with Nikkei, Nintendo president Shuntaro Furukawa discussed the company’s stance on AR and more.

Furukawa noted that the Big N is “constantly researching and developing” new technologies, and there are talks between the hardware and software teams. As for AR specifically, he said Nintendo is actively researching how it can be used.

Here’s our full translation from the Japanese interview:

Nintendo logo

Update (1/6): We’ve updated a portion of the line in our translation, specifically about Nintendo focusing on improving methods of play on dedicated hardware.


Original (1/4):Cloud gaming continues to become an important topic in the gaming industry. Google, for instance, just entered the scene with its Stadia service a couple of months ago.

Nintendo president Shuntaro Furukawa recently weighed in with his own thoughts as part of an interview with Nikkei. Speaking with the Japanese publication, Furukawa expressed the possibility that cloud gaming could become prominent in 10 years, but doesn’t currently think that dedicated hardware is going anywhere in the short-term. He did also note that Nintendo needs to “focus on improving methods of play that can only be had on dedicated hardware.”

Here’s the full excerpt as translated by Nintendo Everything:

Mario & Sonic at the Olympic Games Tokyo 2020 introduces a feature we’ve never seen before in the series. A bunch of retro events are included, which lets players experience the game with a classic look and feel.

One point of interest has been the manner in which SEGA approached the graphical style. Sonic is right out of the 16-bit era, but Mario maintains his original 8-bit look from Super Mario Bros. A little while back, producer Nobuya Ohashi and director Noahiro Hirao spoke about the decision in an interview with 4Gamer.

This week’s European Nintendo Downloads are as follows:

Switch Retail

Dr. Kawashima’s Brain Training for Nintendo Switch (available January 3)

Nintendo Switch

Around a dozen new mystery SKUs have popped up in GameStop’s internal database. Each one is simply labeled as “Available SKU”, so there is unfortunately no additional information about what each product might be.

Here’s a snapshot taken from the database:

More:

Marvel Ultimate Alliance 3: The Black Order

There’s still more content planned for Marvel Ultimate Alliance 3: The Black Order. Aside from more costumes that will be free to all players, new DLC is in the works featuring the Fantastic Four.

An apparent datamine may give some additional insight regarding other possible additions for Marvel Ultimate Alliance 3. It seems that there could be some additional story content in the pipeline, for example.

Here’s a summary of what was supposedly uncovered:

One of the earliest announcements made for Wii U was Metro: Last Light. That release ended up being cancelled in the end, but the first-person shooter IP may now finally be making an appearance on Nintendo’s console with Metro Redux for Switch.

Metro Redux was first rumored for the Big N’s platform after a listing popped up on a Portuguese retailer website. Then more significantly, the European ratings board PEGI just added in a rating yesterday. Those two pages combined all but suggest that an announcement is imminent. 

Metro Redux bundles together Metro 2033 and Metro: Last Light. There were technical and gameplay improvements, including enhanced animations. It’s unclear what exactly we can expect from the Switch version, though we’ve included some additional information and a trailer below. 

A few months ago, Nintendo Dream was able to interview some of the developers behind Dragon Quest XI S. Towards the end of discussion, the Japanese magazine asked about Hero’s inclusion in Super Smash Bros. Ultimate.

Producer Hokuto Okamoto, development director Masato Yagi, and director Takeshi Uchikawa all shared a few words about the Square Enix roster edition. Twitter user Sephazon has prepared a translation of the excerpt, which you can find below.


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