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In a recent interview with Famitsu, Bloodstained: Ritual of the Night creator Koji Igarashi reiterated interest in turning the IP into a series. However, he stressed the importance of wanting to “take my time and do things right.”

Igarashi also spoke about interest in working on something else entirely. While he didn’t give anything away regarding what sort of game ideas he could pursue, he’d want to develop “something a little more challenging if I were to create something brand new.”

Here’s our full translation of the interview excerpt:

Bloodstained: Ritual of the Night has been a success having sold over one million copies as a brand new IP. Although we don’t have a breakdown of sales by platform, there’s no question that the Switch version largely contributed to that number.

In a recent interview with Famitsu, creator Koji Igarashi revealed that Bloodstained had the biggest response on Switch. It also sold “well above our expectations” even though it came out on the console a week after other systems.

Here’s our translation of the excerpt between Famitsu and Igarashi:

This week on Nintendo Everything Podcast, special guest Barry (Goodman?) is back to chat with Oni Dino and Galen in this extra-long, bonus episode! Nintendo Switch is at 62 million units sold, but will they keep the momentum with the PS5 and Xbox Series X coming soon? What will happen to third-party support moving forward and how should Nintendo prepare for it? In the Adventure Log, Barry elaborates on the appeal of the Legend of Heroes series and the Trails of Cold Steel sub-series and why the third entry is a good jumping-in point, and Galen tries out shell-swapping his Switch Pro Controller. In the news, Pikmin 3 Deluxe was announced, bringing up the topic of full-priced Wii U ports; Blizzard employees rally for fair pay and better working conditions; and Aeon Must Die has serious allegations against it from the original devs.

It’s a big episode—check out links and timestamps below and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

This week on Nintendo Everything Podcast, Galen takes some advice from a listener and checks out 3000th Duel, and Oni Dino jumps into the deep end with Trails of Cold Steel III. In the news, Galen breaks down the upcoming Animal Crossing: New Horizons updates, Nintendo cracks down on hacking, and more leaks take shape with beta elements. Finally, we discuss how Nintendo could benefit from cloud gaming in the future. Stadia was a big hit, right?

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

In Masahiro Sakurai’s 609th column for Famitsu, the Super Smash Bros. director talked in-depth about the thought process behind staging characters for visual appeal. He also revealed the reason for switching up Min Min’s input methods in Smash Bros. Ultimate.

Check below for the column’s full translation by Nintendo Everything’s Oni Dino.

Prior to the launch of Deadly Premonition 2, Nintendo Everything was able to speak with director Hidetaka Suehiro. We wanted to ask about returning to the IP, what lies ahead for the future, and more. Swery also spoke about his approach to development when it comes to Deadly Premonition, and the importance of the story.

You can read up on our full discussion all about Deadly Premonition below. 

This week on Nintendo Everything Podcast, Oni Dino is blown away by unexpected character writing in Paper Mario. Then, the two desperate weirdos cover the Nintendo Direct Mini: Partner Showcase, aka a full meal for Shin Megami Tensei fans. Also in the news: Square-Enix and Yuuji Naka bring us a nightmare wonderland with Balan Wonderworld; the Suikoden spiritual successor that we desperately need, Eiyuuden Chronicle, is among us; and yet another leak springs of Nintendo source code, including a Pokemon GBA/PC game.

Check out links and timestamps below, and come hang out.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

The first Fairy Tail game for home consoles is finally nearing release. Following previous delays, the RPG will land on Switch and other platforms on July 31.

While we’ve spoken to Gust about the project previously, as the game is just around the corner, we’ve caught up the team for a final time. During our discussion, the developer spoke about the delay, improvements that were made while in development, different quality of life features that will be included, the Switch version, and more.

Our full discussion with Gust can be read below.

This week on Nintendo Everything Podcast, it’s Super Mario’s uneventful 35th birthday. But Paper Mario is out, and Oni Dino has first impressions. Galen loves his shlooters, so there’s a brief talk about that and the inability to “preserve” the experience. In the news, we’ve got lots of small topics. The big one worth celebrating is Swery’s (Deadly Premonition 2) apology and excellent response to dead-naming a transgender character in his game. Oni Dino applauds his caring response. Then, there’s not one, but two video games being adapted into television series, Atelier Ryza 2 got outed by the Australian ratings board, and a brief discussion on why the lack of local co-op in Final Fantasy Crystal Chronicles Remastered is not a deal-breaker. Hop on the caravan, and check out links and timestamps below.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s the best way to support the show, as it gets us exposed to new listeners through algorithms. Thank you for listening!

In this week’s issue of Famitsu, Smash Bros. Ultimate director Masahiro Sakurai spoke in-depth about adding Min Min to the game as part of his latest column. He also briefly commented on how he has been continuously working on the series since Smash Bros. Wii U/3DS, and after the next round of DLC fighters are finished, things will finally be over.

Here’s our full translation of the column: