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Hello, my deserted villagers! This week on NEP, we’re covering the big Animal Crossing: New Horizons Nintendo Direct. Oni Dino is reminded of Fyre Fest, while Galen can’t wait to share his place and play online with friends. We also introduce Snack World in our Adventure Log, followed by an impromptu talk about why misrepresentation of marginalized groups in video games is harmful. We ebb and flow between the serious and the absurd on NEP! Plus, we talk about an upcoming, killer JRPG that’s kind of going under the radar: Trials of Mana. Come hang out.

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As mentioned earlier this week, Super Smash Bros. Ultimate director Masahiro Sakurai has published his newest column in the latest issue of Famitsu. In the article, Sakurai talks about the Fighters Pass Vol. 2 and the eventual end of DLC, how he does not handle whom is chosen to be a fighter, his role, the future of the series after Ultimate, and more.

We’ve prepared a full translation of the column below the break.

Hello, my beautiful sewer babies! This week on NEP, our big talk is on E3. With Sony gone (for good probably) but Nintendo still attending, Oni Dino and Galen take a look at the burning question: Is E3’s importance waning? There’s a lot of elements at play on both the consumer side and the business side, and we throw our hats into the ring. Plus, we’re talking mixed first impressions on Persona 5 Scrambled Eggs, Fire Emblem: Three Houses wave 4 DLC: Cindered Shadows, the Sonic film’s release (with a shocking mention of Pee Wee Herman) and generally unhealthy mindsets in the gaming community—a discussion sparked by… you guessed it: Pokemon Sword and Shield. Let’s Gaming!

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

Prior to the announcement of The Wonderful 101: Remastered, Nintendo Everything had a chance to speak with PlatinumGames about revisiting the Wii U game. We sat down with director Hideki Kamiya as well as studio head Atsushi Inaba.

During our discussion, Kamiya and Inaba discussed revisiting the Wii U title, going the Kickstarter route, and more. We also took some to talk about the original game, and yes, butts. Kamiya shared a little tidbit about Wonder Pink that fans may not have been aware of before…

Here’s our full discussion:

It’s been awhile since we last saw The Wonderful 101. After the game launched on Wii U in 2013 and perhaps didn’t reach as many people as it could have, fans were hoping that a port would end up on Switch. That’s finally happening, as PlatinumGames recently announced a Kickstarter campaign to revisit The Wonderful 101 and release it on new platforms, including Switch. It took less than thirty minutes for the funding goal to be reached.

Prior to the announcement, Nintendo Everything spoke with director Hideki Kamiya and studio head Atsushi Inaba. One of the first questions we asked is what made PlatinumGames want to revisit The Wonderful 101.

In response, Kamiya told us:

Hello, my wonderful superheroes! This week on NEP, we’ve got exclusives on The Wonderful 101: Remastered coming to Switch, PS4 and Steam via Kickstarter. Oni Dino talks about his meetings with Platinum last year, leak culture and butts in Platinum Games (of course). Galen is still holding out for Wonder Red in Smash Bros. Galen also tells more about Dragon’s Crown Pro experiences, and Oni Dino highlights some of the more bespoke writing in Tokyo Mirage Sessions. And the topic of games-as-a-service rears its head in our listener segment.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

The Wonderful 101: Remastered is PlatinumGames’ chance to revisit the Wii U game and touch up some parts of the experience. While the developer isn’t planning massive overhauls, fans of the original can look forward to some improvements.

Director Hideki Kamiya told Nintendo Everything in an interview that UI in particular is an area of focus for The Wonderful 101: Remastered. Elaborating on improvements that are planned, Kamiya said:

The Wonderful 101 is returning on Switch thanks to a new Kickstarter campaign. Rather than going with Nintendo or a different publisher, PlatinumGames has decided to fund this project directly.

Speaking with Nintendo Everything, studio head Atsushi Inaba discussed the decision to go down the Kickstarter route – a first for the company. Inaba also mentioned that “Nintendo’s kindness has allowed us to expand to other platforms”, allowing for The Wonderful 101: Remastered to launch on Switch as well as other systems.

Inaba shared the following with us:

Hello, my beautiful animal buddies! This week on NEP, we’ve got a lot of games under our belt: Tokyo Mirage Sessions, Dragon’s Crown Pro, and Byleth impressions from Smash. Then, we fawn over how gorgeous this new Animal Crossing: New Horizons limited edition Switch is. And the big news about Switch outselling the SNES in under 3 years. Has Switch really been this successful? It’s surreal. Also surreal is the details finally releasing on Pokemon HOME. It’s a mixed bag, and most reaction has been less than great. And some more details on Super Nintendo World opening in Universal Studios Japan in Osaka this summer.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

A recent issue of Nintendo Dream features an interview with the producer (Daisuke Kaneda) and composer (Atsushi Kitajoh) of Persona 5 Scramble: The Phantom Strikers.

The two were asked if gamers who haven’t played Persona 5 could enjoy the story of Persona 5 Scramble, considering the game is being promoted as a sequel. They also explained their approach to designing the new characters, the world, and writing the new music for the game as well.

We’ve prepared a full translation below: