TimeSplitters Rewind may have a chance, albeit a small one, of releasing on Wii U.
Project manager Michael Hubicka spoke about a potential version for Nintendo’s console in a Reddit AMA. Hubicka initially gave a fairly bleak answer, writing:
“I’m not ruling out the possibility, but I wouldn’t get your hopes up.
He then followed up with a response that sounded slightly more encouraging:
“I hope I didn’t sound rude. I’ve been replying to so many people! But it is true though, I’m not ruling out the possibility of a Wii U release. I’m not sure how that would work out in terms of controls and such, but it could be really interesting.”
I wouldn’t necessarily think that the game has a high chance of coming to Wii U, but at least it hasn’t been ruled out!
Though it’s not any indication of activity within the franchise, it appears as though Activision doesn’t plan on letting go of the Sing Hero brand name anytime soon, as they’ve renewed the trademark for it in relation to an “unannounced project”. The trademark was initially filed back in 2009, although not a single game with that moniker has ever been released.
WayForward has shown an updated character design for Shantae in Half-Genie Hero. Take a look below:
WayForward notes on Kickstarter the art is still a work in progress. Worth mentioning, the studio’s engine allows for an “additive lighting” effect, “which can make her look cool & luminous by night, or warm & vibrant by day.”
Here’s another Zelda: Wind Waker HD tidbit for you. The game’s opening prologue is entirely skippable, presumably with a simple button press. It’s currently unclear if other cutscenes are unskippable, but right now, it’s looking unlikely.
Nicklas Nygren of Nifflas fame has talked a tiny bit more about his upcoming Wii U title with KnapNok Games.
According to Nygren, the project takes some inspiration from Steel Battalion.
Nygren teased:
“I shouldn’t reveal too much without Knapnok’s permission, but so the reason it is for the Wii U is uhmm… *thinks* Actually, when I heard about the Wii U for the first time, the fact that it would have a separate touchscreen built-in with the controller I got quite excited. Because you know… Okay, you know the old game Steel Battalion for I think the first Xbox? This came with this huge controller, which was designed just because for that specific game. I guess it is kind of tricky to sell something like that, since you need to sell the hardware. The game essentially makes… wouldn’t be able to play without having these buttons and stuff. I guess what the Wii U did by having a separate touchscreen and a controller at the same time, was that it opened up for a new like… I would say for that kind of game, where you can have more an advanced control system and menu. At the same time, it doesn’t have to clutter what’s happening in the game with a lot of elements that pop up on the screen. I started to think about what kind of games would be really excellent with this kind of hardware and what would work specifically well for the Wii U and we came up with this idea.”