Mighty No. 9 is intended to mix old classic and renewed gameplay elements. Hitting this balance “is the true innovation of this game,” according to Keiji Inafune.
Inafune told Joystiq:
“Finding that balance is the true innovation of this game, I think – what makes it original. If you are just making an old classic style game, the formula is already set pretty much in stone and you don’t need designers to try and come up with anything new; you can just imitate one hundred percent the classics. However, if you make something that’s too new and doesn’t have enough of the old, obviously the people who want to play these classic games are going to feel left out – some of those are the key fans who have supported us on Kickstarter.” For Inafune, Kickstarter is what will drive this balance between old and new, since backers can directly engage with the creators and proclaim what they want from Mighty No. 9.
Mega Man games have typically provided a good amount of challenge. And so you may be wondering: will Mighty No. 9, the next title from creator Keiji Inafune, offer a similar level of difficulty?
“It will be challenging, as far as the old games were, but it will be fair and have some of the newer, modern game mechanics that allow people to – even if they die – continue to restart and basically rely on their skill and not have to backtrack and do annoying things over and over and over again. But again, this is something that, with game balance, you have to continually tweak and tweak and tweak. And with Kickstarter, we’ll be able to be tied into our fans and they’ll help us tweak it with what’s the perfect balance.”
This week’s Famitsu reportedly has a first look at a few new 3DS titles. A-Train 3D, VitaminX Evolution Plus, and VitaminZ Revolution are all apparently featured.
Famitsu leaks typically don’t surface this early, so we’re a bit hesitant to call this official. Still, the fact that supposed shots of the magazine’s cover and index do make this seem very plausible. We should know in a few hours either way.
This month’s digital rewards on Club Nintendo have gone live. Members can choose from Zoda’s Revenge: StarTropics II (Wii, 150 coins), Pilotwings (Wii, 150 coins), Art Academy: First Semester (3DS, 150 coins), and Mario vs. Donkey Kong: Minis March Again (3DS, 150 coins). These items last through October 6.
Visit this page to order a downloadable game.
Square Enix’s official TGS 2013 website is now live. The page confirms most of the games that we heard about previously, but with a couple of additions like Bravely Default: For the Sequel and Skylanders: Spyro’s Adventure.
Square Enix will be hosting a number of live stage events for Dragon Quest X, Final Fantasy XIV: A Realm Reborn, and Lightning Returns: Final Fantasy XIII. A talk event with composers is also planned, featuring Kenji Ito, Yasunori Mitsuda, and Yoko Shimomura.
During Keiji Inafune’s time at Capcom, the Mega Man creator fought hard for others to take risks.
Inafune spoke about this in a new interview with NowGamer. The site asked him about his time at Capcom and what he’s learned about the industry since leaving.
Inafune said the following in response:
“When I was at Capcom, I fought hard for people to be creative and to take risks but within a larger organisation, you sometimes get numb to taking those risks.
“You sort of project it by the organisation. When I was at Capcom, I felt I was one of the ones fighting to take those risks and that I wasn’t numb to the fact that we needed to do that.
“But going independent and starting my own company, I realised that even I was still somewhat numb when I was still at Capcom. There were aspects where Capcom was protecting me. I think for a creator to be creative, they need to take risks and they need to be out there and willing to take those risks and be willing to fail.
“Starting my own company [Comcept], I have all of that risk. My company lives or dies on how we run the company, the creative ideas and the games we can create. I realised going independent, just how sensitive I need to be and how much more it takes to really push to take those risks and what those risks can actually mean to the company itself.”