SEGA has released more screenshots and information for two more characters found in Initial D Perfect Shift Online. All of the new content is posted below.
Fujiwara Takumi:
– Main protagonist of the show
– Known as more of a “gut feel” instinctual talent
– Before he began to street race, he refined his chops unknowingly when his father made him deliver tofu up to the top of a mountain every night
– He had a cup of water that he wasn’t allowed to spill a single drop of in the cup holder
– Drives a Toyota Sprinter Trueno GT-APEX AE86
– Given out for free in the beta
Fujiwara Bunta:
– Once king of the Akina downhill races
– Now a tofu shop owner
– Uses the Subaru Impreza WRX STI Type R Version V GC8
SEGA has opened the official site for Sonic Boom. Access it here. You can find content concerning the upcoming game, TV show, and merchandise.
Thanks to Tytygh for the tip.
Sonic Boom doesn’t sound like it’s been put together sloppily. On its website, Big Red Button Entertainment states that the Wii U title has been in the works for two years.
The message in full:
For more than two decades, Sonic the Hedgehog has been one of the world’s biggest gaming icons, with over 70 video game titles, four animated series, and an extensive global merchandising line to his name. This year, SEGA is excited to introduce a new branch of the Sonic universe, entitled Sonic Boom, that will debut a new look for Sonic and friends and launch their first-ever CG animated television series, new video games for Wii U and Nintendo 3DS, and a new toy line. The creative driving forces behind these projects are working together with SEGA to kick-start a global campaign for Sonic Boom that will excite and engage new and existing fans across a variety of platforms.
Sonic Boom’s visual identity includes character designs inspired by the abilities and unique personalities of each of the characters, while still maintaining the core identity and values of the Sonic brand. The rich worlds of the TV series and videogame will share a common narrative and a number of location and stylistic similarities reflecting full collaboration between videogame, TV series partners and SEGA from the outset.
First details have come in for Sonic Boom – find them below.
– Will deliver a “fresh approach that will be at once both familiar and new”
– Sonic Boom will extend into television, gaming, merchandise and more
– Won’t replace modern Sonic
– Will take “the franchise to another level”
– Officially the third title in SEGA’s exclusive deal with Nintendo
– Game will take advantage of Wii U 3DS
– Features Sonic’s sense of speed
– New “Enerbeam” mechanic: explore the game’s world in unique ways
– Wii U version focuses on combat and exploration
– Game developed using CryEngine 3
– Wii U title will “operate in harmony with the television series and act as a prequel to the series”
– Big Red Button CEO Bob Raffei said the game will be “a very different Sonic, both in tone and art direction”
– Sanzaru Games handling 3DS version
– Will feature slightly different content on each platform
– 3DS version has different environments and enemies
– CG TV series from OuiDo! Productions
– Will air in North America on Cartoon Network during the 2014-2015 season
– 52 episodes, 11 minutes long
– Wii U version offers two-player co-op in the main campaign
– Will have modes for 4 players
– Game centers on an adnveutre in an ancient land
– Exploration, melee combat, speed
– 3DS version happens in the same world
– Focus on teamwork
– Expanded roles for Tails, Knuckles, Amy
– Each have their special abilities that link up with Sonic and possibly each other
– No online co-op
Chairman and CEO of Disney Interactive Bob Iger, speaking during an investor call, officially confirmed a sequel for Disney Infinity.
He said:
“On the interactive front there will be new iterations of Infinity. What that game prove to us is the strength of that platform – basically the game-play itself which was great, and the fact that Disney characters, Disney intellectual property could work on that platform, so that’s a big deal. So what’s next of course is, new iterations of that, a 2.0 or 3.0 and mining a broader set of our more popular characters.
Iger wasn’t inclined to reveal any specific details as to what’s in store for Disney Infinity’s sequel. Guess we’ll have to wait for an official announcement!