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Nintendo will soon be kicking off its latest Indie World Showcase live stream. The event begins at 10 AM PT / 1 PM ET / 5 PM in the UK / 6 PM in Europe. It will feature around 20 minutes of information regarding indie games for Switch.

You can watch the event as it happens below. We’ll be reporting on the Indie World Showcase while it’s live as well as after it concludes.

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System: Switch
Release date: March 17, 2020
Developer: Nigoro / Playism
Publisher: NIS America


It seems like every other game released lately is a retro throwback to the golden gaming days of the past, just with all the rough edges smoothed out. La-Mulana 1 and 2 are a bit different. This infamous pair of puzzle games is designed in the vein of classic PC adventure and puzzle games on the MSX – rough edges included. Whereas most throwbacks tend to tone down the retro difficulty of their inspirations, La Mulana thrives on it. Make no mistake: La-Mulana 1 and 2 are perhaps two of the most challenging puzzle games ever created. While this will likely prove overwhelming for many players, those who long for the incredible payoff that come with overcoming the absurd challenges of La-Mulana’s puzzles will be more than satisfied.

Hello my lovely legos! This week on NEP, we’re tackling the sad news of E3’s cancellation as the corona virus pandemic grows globally. With E3’s cancellation, how will companies drive business strategies for this Summer and Fall? And how will this affect consumers? Will we see a Nintendo Direct and other such pre-recorded presentations this June? The sky is falling. However! We keep things light-hearted, too, as we talk about the recently released Kemono Heroes, Murder By Numbers, and the Animal Crossing: New Horizons special edition Switch console. Do you have a square to spare?

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

This was a big week for cancellations stemming from the coronavirus. Announcements were being made about the temporary closing of major events, sporting leagues, and venues. E3 2020 has also been impacted, as it’s been cancelled outright.

Not having an E3 this year is a pretty big deal. Yes, the conferences will go on, as the likes of Ubisoft and Square Enix are probably going to shift from live in-person conferences to digital events. Nintendo will likely have its usual Nintendo Direct as well. But it’s just not the same. Many gaming aficionados look to E3 as a Superbowl of sorts. It’s not just about the announcements, as we also get to see tons of footage of new games, learn about those games through interviews, and hear about how they’re shaping up in previews. Something else that isn’t widely discussed is that E3 gives an opportunity for all types of industry members from around the world to interact and connect in one central space.

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Shigeru Miyamoto has been responsible for some of the most iconic game franchises ranging from Mario to Zelda. These days though, he’s not quite involved in Nintendo development as he used to be. Miyamoto could be interested in making a new, smaller-scale title down the road, but told Famitsu in the Japanese magazine’s latest issue that he’s busy with other projects.

Here’s our full exchange between Miyamoto and Famitsu:

System: Switch
Release date: March 10, 2020
Developer: Chara-ani
Publisher: NIS America


Langrisser has always been a name familiar with the cultured strategy RPG player, but not one that may be globally known despite what it did for the genre way back in the 90s. When Langrisser debuted in 1991 as ‘Warsong’, it quickly became a juggernaut that gave the likes of Tactics Ogre and Fire Emblem serious competition, but with a lack of official localizations, it became an afterthought to those that didn’t seek out the series further. After the franchise was dormant for nearly two decades – and having not received a release outside of Japan longer than that – Langrisser I & II sees the series officially make its return after the ill-received Re:Incarnation -TENSEI- in 2015. The complete package of Langrisser I & II is an absolute treat with a fresh makeover that both honors and respects the game’s origins and tactile gameplay, providing fans and newcomers alike a reason to get familiar with Langrisser and why it should be on everyone’s radar.

Hello my beautiful materia! This week on NEP, we’re joined by special guest and JRPG expert: Barry from the Nintendo Fuse Podcast. This episode is all JRPG and Square-Enix focused, as we examine the more recent years of Square-Enix (with some love for the classics, too, of course!). Oni Dino also goes into his impressions at length about the demo of Final Fantasy VII Remake, sharing his love and frustration.

Topics include FFXIII trilogy, XIV, XV the Kingdom Hearts series, and more. We end up asking the question, “What can Square-Enix do to revitalize the series?” “What if the FFVII series of releases starts to underperform?” and “Are consumers giving this release structure a dangerous pass?” The main topic of the FFVII Remake demo leads us to talk about the issue of selling the game in multiple parts over multiple generations of hardware and over (presumably) multiple decades. We’ve got three very different, and very opinionated perspectives. Join us, as we take a very deep dive to examine the character writing, the battle system, controls, camera and more of Final Fantasy VII Remake’s demo.

If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!

A new month rolled right on in a few days ago. Now that we’re in March, we want to know what you’ve been playing.

Are you giving the newly-released Pokemon Mystery Dungeon: Rescue Team DX a shot? Playing something else on Switch or even 3DS? No matter the case, let us know in the comments below.

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Nintendo’s Shigeru Miyamoto spoke about the public impression during the Wii era of Nintendo being for kids in the latest issue of Famitsu

Miyamoto highlighted that people have come to expect the company’s reliability. This influenced their first mobile game, Super Mario Run, as Nintendo gave a lot of thought on how players would pay for the game. Miyamoto also stressed that rather than focusing on market trends, Nintendo puts the player first above all else.

Here’s our full translation of the excerpt: 

In our continuing translations of Famitsu’s most recent issue, Nintendo’s Shigeru Miyamoto shared some details on how he acts as an ambassador and protector of the Super Mario brand.

In this portion of the interview, Miyamoto discusses how the “Mario” brand needs a person who can call the shots on the criteria for what is and isn’t “Mario-esque”, so that’s what he does. He also ensures that he oversees any game that has Mario in it to some degree.


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