Fairy Tail Switch performance detailed
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
With Fairy Tail just a couple of weeks away until launch, we’ve learned more about how the Switch version is shaping up. Developer Gust informed Nintendo Everything that the game runs at 30 frames per second. You’ll get a 1080p resolution when docked and 720p portable mode. Gust didn’t indicate that there will be any fluctuations, but we’ll undoubtedly have the final verdict upon release.
Outside of discussing performance, we were told that the team “optimized interactions for the background and effects for the Switch version”. However, since the game was always planned as a multiplatform title, Gust “worked hard to ensure that the quality was uniform across all platforms.”
We’ll have more from our interview with Gust regarding Fairy Tail soon.
More: Fairy Tail, Gust, highlight, interview, Koei Tecmo, top
Sakurai on Min Min in Smash Bros. Ultimate, continuous development since Smash Bros. Wii U and 3DS
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News | 0 comments
In this week’s issue of Famitsu, Smash Bros. Ultimate director Masahiro Sakurai spoke in-depth about adding Min Min to the game as part of his latest column. He also briefly commented on how he has been continuously working on the series since Smash Bros. Wii U/3DS, and after the next round of DLC fighters are finished, things will finally be over.
Here’s our full translation of the column:
Reacting to Paper Mario: The Origami King and Bakugan Nintendo Treehouse footage
Posted on 4 years ago by Bryce(@brodee922) in Features, Videos | 0 comments
Today in our new video discussion series, we take a look at the July 2020 Nintendo Treehouse presentation for Paper Mario: The Origami King and Bakugan: Champions of Vestroia. We review the footage, give our reactions, and hopefully hear from you all in the comments.
Feel free to watch our discussion below and more from our video series will be coming soon!
[Interview] Turn Me Up Games on porting Borderlands 1 and 2 to Switch
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch | 0 comments
Until recently, the Borderlands series had never graced a Nintendo platform. That finally changed at the very end of May with Borderlands Legendary Collection. With that release, most of the franchise is now on Switch. Turn Me Up Games was heavily involved having worked on the ports of the first Borderlands as well as Borderlands 2.
We’ve caught up with Turn Me Up to discuss bringing these classic titles over to Nintendo’s console. Producer Louis Polak and executive producer Scott Cromie were able to share insight into its partnership with 2K and what it was like porting Borderlands 1 and 2 to Switch.
Here’s our full discussion:
[Nintendo Everything Podcast] – episode #88 – Pikaboobs, Bakugan backlash, Deadly Premonition discourse
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, Oni Dino finally gets his hands on a copy of Ring Fit and realizes he’s super out of shape. Galen eschews social distancing and parties with Jackbox. The gang covers news from rumors to controversies. Oni Dino vividly remembers the cheat code for Lara’s Bum in Tomb Raider II. (Psst… Lara Croft for Smash) Deadly Premonition 2 challenges what a video game is and neither critics nor consumers are in agreement about anything. Galen brings up comparisons of Tommy Wiseau’s The Room. And the big discussion is on the Nintendo Treehouse live stream, Bakugan, and how the hype machine bit itself in the butt.
Check out links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Nintendo Treehouse: Live – July 2020 live stream
Posted on 4 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Today’s Nintendo Treehouse: Live broadcast will be starting soon. It’ll begin at 10 AM PT / 1 PM ET / 6 PM in the UK / 7 PM in Europe.
It’s pretty clear what we’ll be seeing here today. Aside from a look at Paper Mario: The Origami King, we’ll be hearing about a new game from WayForward based on a third-party property.
You can watch Nintendo Treehouse: Live as it happens below.
[Review] Xenoblade Chronicles: Definitive Edition
Posted on 4 years ago by Jakob Vujovic(@jakovujo) in Reviews, Switch | 0 comments
System: Switch
Release date: May 29, 2020
Developer: Monolith Soft
Publisher: Nintendo
It’s about time Xenoblade Chronicles got its definitive edition. Its original release at the tail end of the Wii’s life, exacerbated by the game’s staggered international releases, was far from ideal. Even if you got the chance to play the original, one couldn’t help but feel that Monolith Soft was pushing the Wii beyond what it should reasonably be doing. It was an open world JRPG that was a generation ahead of its time on hardware that was a generation behind the times. If you’re anything like me, you revel in watching developers push the technical boundaries of outdated hardware – but I could hardly blame anyone who struggled to embrace Xenoblade’s obvious visual compromises. Years later, the game was ported to New 3DS. Needless to say, while that version is its own kind of low-tech marvel, an even lower resolution screen with even further cut back visuals was far from the ideal way to experience the grand scope of Xenoblade’s world, where life flourishes on the standing corpses of two gods, with people and animal life existing on an almost unimaginably small bacterial scale. Finally, on a system at the height of its life, with revamped graphics – albeit visuals that are still a little soupy as has been characteristic of Monolith Soft’s Switch engine – Xenoblade is poised for success beyond its niche and scattered Wii evangelists.
[Nintendo Everything Podcast] – episode #87 – Embarrassing childhood shenanigans, Paper Mario frustrations
Posted on 4 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on Nintendo Everything Podcast, we start off with a melodramatic anime opening about Galen traveling during the pandemic. Galen has survived (for now…) and has horrible puns and impressions on Min Min in Smash Bros., while Oni Dino can’t get enough Xenoblade. We then cover recent news, including new details on the soon-to-be-released Paper Mario: The Origami King. Will Origami King avoid gameplay flaws of the past two entries, Sticker Star and Color Splash? We also discuss what frustrations long-time fans feel with modern Paper Mario games. Is the player expectation VS developer intent unfair? And lastly, we share some embarrassing things we did as kids, inspired by video games.
Check out links and timestamps below, and come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, and share us with a friend. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Interview] Nintendo and Paladin Studios on Good Job! – origins, art style, partnership, cut ideas, and more
Posted on 4 years ago by Brian(@NE_Brian) in Interviews, Switch eShop | 0 comments
Nintendo has made it a habit of teaming up with smaller studios on different Switch games over the past few years. Snipperclips got the ball rolling for the system’s launch, followed by The Stretchers in late 2019. Good Job!, the latest instance of these partnerships, just released a few months ago.
Nintendo partnered with Paladin Studios on Good Job!, which features a slew of objectives and puzzles to complete across a slew of office-themed levels. Many players have been enamored with the game and we’ve been quite curious about how the project happened, so we caught up with both companies to learn more. Producer Takao Nakano from Nintendo of America, director Masataka Takemoto from Nintendo Co., Ltd., as well as lead producer Robert Abercrombie and game director Coen Neessen from Paladin Studios all shared more about the title’s origins, its art style, how the two sides ended up working together, ideas that were ultimately scrapped, and more.
Here’s our full discussion:
More: Good Job!, highlight, Paladin Studios, top
Borderlands Switch dev made proprietary tech for Unreal 2.5 – Unreal 3 titles to run natively on the system
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When you think about developers that have worked on notable Switch ports, the likes of Panic Button, Virtuos, and Saber Interactive come to mind. We should probably throw another name into the mix as well: Turn Me Up Games.
Although Turn Me Up hasn’t worked on a ton of Switch projects, the studio is starting to become more well-known. The company’s first project on Nintendo’s console was Brothers: A Tale of Two Sons. Then at the end of May, Turn Me Up’s ports of Borderlands 1 and 2 landed on Switch.