[Nintendo Everything Podcast] – episode #46 – We’re Back! Tokyo Game Show from the show floor!
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my Ring-con and leg straps! We are back from our break, and we’re covering Tokyo Game Show and the Ring Fit Adventure in this week’s episode of NEP. Check the episode out for some sneak peaks at what we were up to at TGS2019 and what content we’ve got coming in the near future on Nintendo Everything.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
More: highlight, TGS 2019, Tokyo Game Show, top
Why it’s taken Contra so long to return
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
It’s been nearly a decade since the last mainline Contra game. Next week, the franchise will finally be returning with Contra: Rogue Corps. We spoke with director Nobuya Nakazato at the Tokyo Game Show and asked why it’s the right time for the series to make a comeback.
Nakazato, who has worked on Contra for over two decades, told us that he’s personally been pushing for the IP’s return. However, there were a few barriers in the way, such as getting approval and the timing was never right. Finding the right team and the resources involved also played a role.
More: Contra: Rogue Corps, highlight, interview, Konami, Nobuya Nakazato, top
[Review] Ni no Kuni: Wrath of the White Witch
Posted on 5 years ago by Edan(@@Virtualboi92) in Reviews, Switch | 0 comments
System: Switch
Release date: September 20, 2019
Developer: Level-5
Publisher: Bandai Namco
Okay, full disclosure: I’m something of an uncultured swine when it comes to JRPGs. The closest I ever got to a JRPG obsession growing up was the obligatory copy of Pokemon that saw me through many a car journey – oh, that and Persona 4. Having said that, I have always been able to appreciate the objective level of polish and nuance that seemed baked into the genre’s foundations. Having said that though, my last attempt at getting on board with JRPGs was Xenoblade Chronicles 2 – an objectively fantastic game – that forced my three remaining brain cells to run in circles kicking each other up the backside. This was thanks to a bevy of layered systems and mechanics, that quickly proved far too much for an utter dunce such as myself. It was with a certain apprehension, then, that I put myself forward to review Ni no Kuni: Wrath of the White Witch – an absolute unabashed JRPG through and through. Developed by Level-5 and originally released back in 2013, the game drew rave reviews at launch, and it’s a title that I have had constantly recommended to me as a potential gateway-drug to a problematic full-on JRPG addiction. I was honestly a little intimidated jumping into the game’s 50-hour campaign, but I persevered, and after only a short while with Ni no Kuni, all of my initial trepidation melted away into joy.
More: Bandai Namco, highlight, Level-5, Ni no Kuni, top
[Giveaway] Win a code for Torchlight II on Switch
Posted on 5 years ago by Brian(@NE_Brian) in Giveaway | 0 comments
Update: The giveaway has ended. Congratulations to our winners: Carolyn, Donnie Len, Tarik, AnonUser, and Indielink.
The team behind Torchlight II were kind enough to supply us with a few codes from the new Switch release. In total, we have five codes to hand out to you lovely people. To enter, leave a comment below telling us which among the available character classes appeals to you the most.
We’ll choose our winners one week from today, September 15. Keep an eye on the comments section, as we’ll be responding to each of the winners’ entries on that day and will require you to get back to us with your email address.
Sakurai on Smash Bros. Ultimate – plans for even more DLC, not taking big breaks, pushing records
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
September has been a big month for Super Smash Bros. Ultimate. Banjo-Kazooie was added to the game, Terry Bogard from Fatal Fury was revealed, and it was announced that even more DLC characters are on the way.
Masahiro Sakurai discussed the major news in his latest Famitsu column, which we now have a full translation of. The Smash Bros. director commented on plans for even more DLC fighters (including that Nintendo again makes the decision on who should be implemented), not taking any big breaks, and wanting to push records as a massive fighter with many collaborations.
[Let’s Talk] What are you playing? – September 2019
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in a couple of weeks ago. Now that we’re in September, we want to know what you’ve been playing.
Are you giving Astral Chain a shot? Trying something else that’s new from the past few weeks? No matter the case, let us know in the comments below.
[Interview] Natsume on how Harvest Moon: Mad Dash came to be, new indie program, possibility of revisiting older IPs, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
At E3 2019, we had a chance to speak with Natsume producer Taka Maekawa. We talked Harvest Moon: Mad Dash and how it came to be, the company’s new indie program, the possibility of revisiting more classic IPs similar to what was done with Wild Guns Reloaded, and more. Oh, and we snuck in a question about Medabots as well.
Here’s our full discussion:
More: Harvest Moon: Mad Dash, highlight, Natsume, Take Maekawa, top
PlatinumGames on Astral Chain – origins, Kamiya’s involvement, how Legions changed during development, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Famitsu recently published an interview with Astral Chain director Takahisa Taura and supervisor Hideki Kamiya. While we posted some tidbits previously, we’ve taken another look at the discussion and have a bunch of additional information to share.
Taura knew that directing was a tough and lonely endeavor, but it was even tougher and lonelier than he expected. Since it was a new IP, it was hard to define what was right and wrong to do, so he tried out a lot of ideas during production. He gained even more respect for Kamiya since he’s been a director so many times before.
More: Astral Chain, Hideki Kamiya, highlight, PlatinumGames, Takahisa Taura, top
[Nintendo Everything Podcast] – episode #45 – Nintendo Direct: Terry Bogard, Animal Crossing: Castaway
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my DLC fighters! In today’s episode of NEP, we’re in Tokyo for upcoming Tokyo Game Show. Please excuse the audio quality as we gush about the Nintendo Direct that slayed us. Destiny is the Animal Crossing of Shlooters, Overwatch.Tokyo Mirage Sessions #FE, new Kirby, Pokemon curry and new designs that are dumb- we love them. SNES games on Switch finally. And Animal Crossing is the cyberpunk of non-binary accessibility options. And Oni goes wild for Xenoblade. And so much more.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
More: highlight, Nintendo Direct, top
[Interview] Inti Creates on Luminous Avenger IX, working with Switch, future plans, and more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Interviews, Switch | 0 comments
Inti Creates has a lot going on these days. Between Gunvolt, Blaster Master Zero, and Dragon Marked for Death, in a way there’s something for everyone.
When we had a chance to speak with Inti Creates president Takuya Aizu at E3 2019, we asked about almost everything the company has been working on as of late. That includes Gunvolt Chronicles: Luminous Avenger IX (and what they’ve been able to do on Switch that wasn’t possible on 3DS), what to expect from future Dragon Marked for Death updates, whether we could see another Sunsoft revival like Blaster Master, and more.