[Let’s Talk] What are you playing? – March 2020
Posted on 5 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
A new month rolled right on in a few days ago. Now that we’re in March, we want to know what you’ve been playing.
Are you giving the newly-released Pokemon Mystery Dungeon: Rescue Team DX a shot? Playing something else on Switch or even 3DS? No matter the case, let us know in the comments below.
Miyamoto on Nintendo’s perception since the Wii, focusing on players instead of market trends
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News, Wii | 0 comments
Nintendo’s Shigeru Miyamoto spoke about the public impression during the Wii era of Nintendo being for kids in the latest issue of Famitsu.
Miyamoto highlighted that people have come to expect the company’s reliability. This influenced their first mobile game, Super Mario Run, as Nintendo gave a lot of thought on how players would pay for the game. Miyamoto also stressed that rather than focusing on market trends, Nintendo puts the player first above all else.
Here’s our full translation of the excerpt:
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Miyamoto on what is “Mario-esque”, protecting the brand, old worries about Smash Bros.
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
In our continuing translations of Famitsu’s most recent issue, Nintendo’s Shigeru Miyamoto shared some details on how he acts as an ambassador and protector of the Super Mario brand.
In this portion of the interview, Miyamoto discusses how the “Mario” brand needs a person who can call the shots on the criteria for what is and isn’t “Mario-esque”, so that’s what he does. He also ensures that he oversees any game that has Mario in it to some degree.
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Miyamoto on his work at Nintendo these days, upending the tea table, how he works with staff
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News | 0 comments
To celebrate the Switch’s third anniversary, the most recent issue of Famitsu has a very lengthy interview with Nintendo’s Shigeru Miyamoto.
In our excerpts below, Miyamoto talks about what exactly he’s involved in during the development process, how he works with his staff compared to the past, and his infamous action of “upending the tea table” mid-development.
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[Nintendo Everything Podcast] – episode #69 – GDC A No-Go, Samurai Jack is back, Shovel Knight treasures
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
This week on NEP, we’re all over the Yacht Club Presents video unveiling Shovel Knight Pocket Dungeon, and further details on Shovel Knight Dig, Cyber Shadow and more! Also, how about this new Samurai Jack game. Kinda… a few years late, no? Plus, we discuss the news of GDC 2020 being postponed, Platinum Games’ newest announcements, and so many more games to share our impressions. Come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
[Review] Samurai Shodown
Posted on 5 years ago by Campbell(@CampbellSGill) in Reviews, Switch | 0 comments
System: Switch
Release date: February 25, 2020
Developer: SNK
Publisher: SNK
Two samurai silently face one another in a desolate field in feudal Japan. After a few seconds of tension, one of them suddenly draws his katana and strikes – yet his opponent blocks the attack just in time. As one samurai recoils, the other counters with a quick jab followed by a massive slash, slicing their enemy in half and concluding the battle in just a few strikes. This encounter is typical of Samurai Shodown, a gorgeous and gruesome fighting game set in feudal Japan that focuses heavily on strategy, timing, and making the most of every attack. After reviving its once-great fighting series on other platforms last year, SNK has finally brought this reboot of Samurai Shodown to Switch. So the question remains: can Samurai Shodown truly show up on Nintendo’s console?
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[Interview] Langrisser I & II devs on new art style, western release, challenges, remaking other titles, more
Posted on 5 years ago by Oni Dino(@Oni_Dino) in General Nintendo, Interviews, Switch | 0 comments
A little while back, we had the pleasure of sitting down with some prominent figures behind the Langrisser I & II remasters for Switch. We discussed revisiting the series, the difficulties of the system’s card sizes, the future of the Langrisser universe and remaking other titles.
We spoke with game director Takayuki Akiho, Koichi Kondo (from Chara-Ani), and the legendary artist, Satoshi Urushihara, known for his work on the original Langrisser series, the Growlanswer series and much more.
To celebrate the upcoming western release, we’ve prepared our full interview below.
[Review] Rune Factory 4 Special
Posted on 5 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: February 25, 2020
Developer: Marvelous
Publisher: XSEED Games
It’s been nearly a decade and a half since Rune Factory made its debut as a more action RPG-focused spin-off of Harvest Moon, but the series has been dormant for quite some time. While we wait for Rune Factory 5, Rune Factory 4 Special brings the beloved franchise to Switch to ease people in. It’s every bit of great as you remember it to be on the 3DS, and in fact, outside of having one less screen available, it essentially carries with it the same content and style from 2012. This keeps things nostalgic and familiar, but also shows off its age.
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[Nintendo Everything Podcast] – episode #68 – Animal Crossing: Fyre Fest – Nintendo Direct Special
Posted on 5 years ago by Oni Dino(@Oni_Dino) in Podcast | 0 comments
Hello, my deserted villagers! This week on NEP, we’re covering the big Animal Crossing: New Horizons Nintendo Direct. Oni Dino is reminded of Fyre Fest, while Galen can’t wait to share his place and play online with friends. We also introduce Snack World in our Adventure Log, followed by an impromptu talk about why misrepresentation of marginalized groups in video games is harmful. We ebb and flow between the serious and the absurd on NEP! Plus, we talk about an upcoming, killer JRPG that’s kind of going under the radar: Trials of Mana. Come hang out.
If you’re enjoying NEP, please consider giving us a 5 star review on Apple Podcasts, aka new iTunes. It’s incredibly helpful in getting us exposed to new listeners through algorithms, so we would greatly appreciate your help. Thank you for listening!
Fire Emblem: Three Houses devs on the game’s difficulty, why there wasn’t a Revelation-like route, Cindered Shadows, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Famitsu spoke with Fire Emblem: Three Houses co-directors Toshiyuki Kusakihara and Genki Yokota. The two discussed fan reactions, the game’s difficulty, the new Cindered Shadows DLC, and more. Famitsu also asked why we didn’t end up seeing an all-encompassing route similar to Revelation in Fire Emblem Fates.
We have a full translation of the interview below. Note that if you haven’t completed the game yet, you may want to hold off on reading the discussion until later.









