[Interview] Enter the Gungeon dev talks unused guns, more content, and next project
Posted on 6 years ago by Eric Zauch in Interviews, Switch | 0 comments
PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Dave Crooks (or a Mimic) from Dodge Roll; the developers behind the hugely successful game Enter the Gungeon in which we discussed unused guns, content for the future, and the team’s next project. Please enjoy the interview!
More: Devolver Digital, Dodge Roll, Enter the Gungeon, highlight, top
[Let’s Talk] What are you playing? – November 2018
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk | 0 comments
Last week, a new month rolled right on in. Now that we’re in November, we want to know what you’ve been playing.
Have you started up something entirely new for the month? Trying out some of the recent third-party Switch games like Diablo III? No matter the case, let us know in the comments below.
Indies talk Switch success stories and share new data
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
At PAX Aus 2018, a special panel was held in which four different indies discussed bringing their games to Switch and more. Ash Ringrose from SMG Studio, Henrik Pettersson from The Voxel Agents, League of Geeks’ Matthew Rowland, and Harmonious Games’ Joe Park were in attendance.
For almost two years now, we’ve heard from a number of indies about how well their games sold on Switch. This is something that was brought up during the panel as well, with most of the developers sharing information and data about their eShop performance.
[Interview] Party Crasher devs talk trillions of combinations, creating a series, and Party Poppers
Posted on 6 years ago by Eric Zauch in Interviews, Switch eShop, Videos | 0 comments
PAX Australia has been and gone for another year and us gamers will now go back to playing the game we know best, the waiting game. Luckily for me, I had the opportunity to chat with some folk who made it down to Australia’s largest gaming convention. This interview is with Lindsay Wells and Ian Lewis from Giant Margarita; developers of Party Golf, Party Crashers, and recently announced Party Poppers. If you enjoy playing with friends in the same room, lots of customization, and bananas, then this series is for you. Please enjoy the interview!
More: Giant Margarita, highlight, top
[Nintendo Everything Podcast] – episode #1 – It’s Piranha Plant! Ken you believe it?
Posted on 6 years ago by Eric Zauch in Podcast | 0 comments
Hello and welcome to the first episode of the new Nintendo Everything Podcast! Unfortunately, we will have to wait one to five days for the Pikmin to carry our files to the iTunes office for acceptance. This means you may have to wait to subscribe. For now you can listen in via YouTube or a direct download!
Big thanks to “Headphones of Listening” for creating our intro track!
[Interview] Soundfall devs talk inspirations, making a world generated by music, and the characters
Posted on 6 years ago by Eric Zauch in Interviews, Switch eShop, Videos | 0 comments
PAX Aus 2018 has been and gone for another year and us gamers will now go back to playing the game we know best – the waiting game. Luckily for me, I had the opportunity to chat with some folks who made it down to Australia’s largest gaming convention. This interview is with Julian Trutmann and Nick Cooper, from Drastic Games; developers of the up and coming Soundfall. Soundfall is a rhythm driven dungeon crawler that is procedurally generated to your music.
Please enjoy the interview!
More: Drastic Games, highlight, Soundfall, top
[Review] Gal Metal
Posted on 6 years ago by Dennis Gagliardotto(@LyonHart_) in Reviews, Switch | 0 comments
System: Switch
Release date: October 30, 2018
Developer: DMM Games
Publisher: XSEED Games / Marvelous
Music is prominent in our day to day lives because of the amount of emotions it can give us. Whether it’s sadness, happiness, anger – it can illicit memories and induce feelings, creating moments that stay with you for the rest of time and take you out of the moment and into another space. For musicians, this is a lifestyle, not just a hobby, and the wonderful thing about games like Guitar Hero, Rock Band, and Dance Dance Revolution is that they make feeling like a musician – regardless of whether you have talent or an affinity for instruments and the craft – a lot more accessible to the masses by handing them peripherals to make the immersion that much more real. With Gal Metal, no peripherals are needed, as your life as a drummer begins as soon as you pick up your Joy-Con and start tapping away with the motion, hitting at imaginary drums as you try to save the world from an alien invasion with the power of metal. It’s a lot of fun when it feels good, however the accuracy, timing, and calibration more often than not are off-tempo, even if you’re not, making it for an imaginative but somewhat lackluster experience.
Bethesda: only tech specs were holding back past Nintendo support, kept Switch in mind for Doom’s development, more
Posted on 6 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Bethesda’s Pete Hines had quite a few interesting things to say about Switch during a panel at PAX Aus 2018 last week. We already heard Hines mentioning that the company is considering the console for its games in almost every case, but he actually had much more to say about Nintendo’s platform.
Hines first spoke about Switch support in general and why the publisher has been putting as many games as it has on the platform thus far. The big takeaway is that the primary reason for the lack of Bethesda support on Nintendo platforms in the past was simply due to tech specs. For Switch, what the system is capable matched up fairly well with what Bethesda is doing and the developers have allowed for these games to happen.
More: Bethesda, highlight, interview, Pete Hines, top
[Let’s Talk] Super Smash Bros. Ultimate Direct reactions – November 2018
Posted on 6 years ago by Brian(@NE_Brian) in Let's Talk, Switch | 0 comments
A Nintendo Direct for Super Smash Bros. Ultimate rolled right in and aired earlier this week. Nintendo pretty much filled in the blanks on some of the uncertainties surrounding the game. The last initial characters were revealed, DLC was confirmed, the Spirits mode was detailed, we got a first look at the new Adventure Mode: World of Light, and more. There was a lot that was discussed in the end, so this recap should come in handy if you want to get a quick reminder on everything shown.
Now that we mostly know about everything surrounding Super Smash Bros. Ultimate, how is everyone feeling about the game? Did this week’s Nintendo Direct get you more hyped or were you disappointed? What do you think about the final characters that were announced? If you have any thoughts about the new Smash Bros., be sure to share them with us in the comments below.
More: highlight, Super Smash Bros. Ultimate, top
Octopath Traveler devs on character origins, visual style, initial HD Rumble plans, much more
Posted on 6 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
A recent issue of Nintendo Dream features an informative and lengthy interview with Octopath Traveler’s main producers from Square Enix, known as the “Asano Team”. The discussion focuses on art direction and learning more about the eight main characters (who were originally going to be a team of up to twelve!) with behind-the-scenes information on changes to characters’ designs, names, and personalities. We also have a brand new look at initial prototypes for the visual style, talk about a scrapped HD Rumble idea, and much more.
Check out our exclusive translation below to learn first-hand how Octopath Traveler started out based on Final Fantasy VI and Romancing SaGa 3, and how the team pioneered a new “HD-2D” art style to create a JRPG that feels nostalgic, yet brand new, all at once.