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Mario Kart 8 Deluxe unexpectedly received an update a few days ago. After downloading the latest data, players can ride on the Master Cycle Zero using Link from Zelda: Breath of the Wild.

Producer Kosuke Yabuki shared a message about the new update a few days ago. If you’re interested in reading the full translation, continue on below.

Octopath Traveler launched on Switch two weeks ago. Since the game has been out for a little while now, we want to hear about your impressions.

For those who have purchased Octopath Traveler, how much have you played? Are you enjoying the RPG? Are there certain aspects in particular you like or are disappointed with? Let us know in the comments below.

Daemon X Machina will be added to the Switch arsenal in 2019. Recently, Japanese website 4Gamer pulled out the big guns to interview the producer Kenichiro Tsukuda (which we translated here). With new details on Femto, the Arsenal, and Outers popping up, I decided it’s time for me to look at the inners and shared what I discovered. Please enjoy!

Splatoon 2: Octo Expansion

Splatoon 2 is celebrating its first anniversary. As a way of highlighting the occasion, Famitsu published a lengthy developer interview in last week’s issue. The Japanese magazine caught up with producer Hisashi Nogami, director Yusuke Amano, director/art director Seita Inoue, director/lead programmer Shintaro Sato, and sound designer Toru Minegishi.

The team shared some interesting information about the hectic development cycle for Splatoon 2, Rank X, and more. There’s also plenty of Octo Expansion talk, including the difficult and the design for Agent 8. 

Recently, our very own Oni Dino made his own path to the Square Enix Café in Tokyo to see the Octopath Traveler experience they are currently hosting. He returned after gaining much knowledge, experience and photos and decided to share his tale with all of you!

I was lucky enough to gain Oni’s blessing on sharing some of the pictures and my thoughts on them. Please enjoy and make sure to read all about the adventure, the full menu, and pictures over here.

System: Switch (eShop)
Release date: July 24, 2018
Developer: Nyamakop
Publisher: Gambitious


Semblance is the kind of game that gets lost on the Switch eShop amid the dozens of weekly releases. As a 2D puzzle-platformer it doesn’t do itself any favors in this regard – not in the broad sense of the genre, at least. Still, in its brief five hour runtime, Semblance does exactly what it needs to. It takes a core concept that’s fun enough to play around with on its own and builds on it in a way that’s as calculated as any competently assembled progression of puzzles does.

Located in Tokyo’s nerd Mecca, Akihabara, the Square Enix Café features a rotating menu and a variety of changing themes. This time around, from June 30 to August 10, the Switch exclusive Octopath Traveler is heavily featured with all sorts of limited edition merchandise, food and drinks inspired by the game, decorations and art. I visited the café in order to get first-hand impressions to share with our readers.

In this week’s issue of Famitsu, the Japanese magazine has a lengthy interview for Pokemon: Let’s Go, Pikachu / Eevee. Director Junichi Masuda was brought in to discuss the new Switch entry in the franchise.

Masuda spoke about the game’s graphics, making changes to core aspects of the series (like removing wild battles which was debated internally), the decision to use mechanics from Pokemon GO, and more. We also have the full comments on Masuda speaking about the 2019 title, which we reported on earlier in the week.

Physical Switch games are coming in thick and fast but buying them all isn’t just an open and shut case. It’s time for us to think inside the box and discover if physical Switch games are worth their weight in plastic. What is your opinion?

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Dragalia Lost

Back in April, Nintendo announced a surprise partnership with Cygames on a new mobile game called Dragalia Lost. Recently, Japanese magazine Famitsu spoke with a couple of the developers working on the project. Nintendo’s Hideki Konno and Cygames’ Hiroki Matsuura participated in the discussion.

We now have a translation of the interview. Continue on below to read it in full.


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