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Sonic Colors Ultimate review

System: Switch
Release date: September 7, 2021
Developer: SEGA / Blind Squirrel
Publisher: SEGA


By the time the credits rolled during my playthrough of Sonic Colors: Ultimate, a remaster of the well-received 2010 Wii exclusive Sonic Colors, I had been converted from a skeptic into a believer. Beyond dabbling in a few of the 2D games as a kid, I had long been hesitant to dive into a modern 3D Sonic game; this is a franchise with baggage, so much so that not even Sonic Team seems certain how to please its most diehard fans. So I’m thrilled to report that Sonic Colors: Ultimate is not only overwhelmingly fun to play, but also that the Switch is an excellent place to play it.

Hello! I have a quick site update to share with you all.

I’m not sure how many of you use RSS feeds these days, but ours was recently updated to include photos. If you use something like Feedly (or any other RSS reader), the featured image for each post should finally appear. A few of you requested this in the past, and since I figured it’d be easy enough to implement, I’ve been slightly reworking our RSS feed over the past few days. Nothing ever comes easy and we had to clear a few unforeseen backend issues, but I believe everything should be running properly now. If this isn’t working for you for whatever reason, shoot us an email and we’ll try to troubleshoot.

I also wanted to provide a quick update regarding the call for open positions back in August. We’ve been making good progress, but I’ll ask everyone for their patience in knocking things out there. There’s been a lot happening as of late between Gamescom, various indie live streams, showcases, and more. That’s been taking up a lot of time, along with my many other daily/weekly responsibilities. I think you all know that it’s extremely rare for me to talk about myself in any way since I always put the focus on Nintendo news, but I’ll just say outright that I’m feeling very exhausted. In any case, I’m hoping to have a final resolution with the open positions within the next couple of weeks or so – we’ll follow up with those that we’ll be moving forward with. Thank you for your patience!

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Cruis'n Blast interview

Ahead of Cruis’n Blast’s launch on Switch this month, we’re publishing a new developer interview with series creator Eugene Jarvis. Jarvis had much to say about putting the racer on the console, including how this new version came to be, why it’s an exclusive, and whether we could see online play supported in the future.

Our full discussion can be read in full below.

A new month rolled right on in this week. Now that we’re in September, we want to know what you’ve been playing.

There’s no question that No More Heroes 3 has been a major highlight for Switch having released last Friday. Other notable August games include Shadowverse: Champion’s Battle, Axiom Verge 2, Slime Rancher, Quake, and Spelunky 1 and 2. Have you picked up any of these games? No matter the case, let us know in the comments below.

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Cruis'n Blast Switch performance frame rate

Nintendo Everything recently had the opportunity to speak with Cruis’n creator Eugene Jarvis. As part of that, we received information regarding the technical performance of Cruis’n Blast on Switch, including frame rate and resolution.

Cruis’n Blast is confirmed to run at 60 frames per second in single-player when docked or playing in portable mode. As for multiplayer, Jarvis told us: “For two-, three- and four-player split-screen modes, the game runs at 60-30 FPS in both docked and portable modes.” We also can confirm that Cruis’n Blast always runs at 1080p when docked and 720p when in portable mode.

Monster Harvest review

System: Switch
Release date: August 31, 2021
Developer: Maple Powered Games
Publisher: Merge Games


There’s no denying the growth and exposure farming sims have garnered over the course of the last few years. These games have helped inspire and create so many unique experiences that remain both familiar yet refreshing with each new property that comes out that wants you to be invested in their town, city, and world of the farming life. With so many unique experiences continuing to come out, Monster Harvest debuted with the premise of not only living a farm life, but shaping crops into Planimals which serve as a party of protectors you could defend and battle with. The biggest drawback, however, is that the game itself seems to have more cons than pros, and Monster Harvest – which clearly has love put into it – still wasn’t ready for release despite its multiple delays.

cruis'n arcade

Could the original Cruis’n arcade trilogy appear on Switch at some point in the future? Series creator Eugene Jarvis does at least seem interested in the idea.

Speaking with Nintendo Everything in a recent interview about the series’ future, Jarvis brought up the possibility of Switch ports that would support full HD. This would feature Cruis’n USA, Cruis’n World, and Cruis’n Exotica.

Jarvis’s full words:

nintendo switch online gameboy

If there was ever a time for a new library of games to join Nintendo Switch Online, it would probably be right around now, so something like Game Boy could make sense. No new NES games were added during the latest update in July. Furthermore, Nintendo seems to be running low on heavy hitters for SNES titles. So what could be next?

N64 followed the SNES in terms of Nintendo generations, but it’s not exactly a lock for Switch Online. Nintendo has shown more interest in remaking and individually re-releasing N64 titles such as Zelda: Ocarina of Time 3D, Star Fox 64 3D, and Super Mario 64’s inclusion in Super Mario 3D All-Stars on Switch. Game Boy and Game Boy Color could be possible for Nintendo Switch Online. Or what if those systems were skipped over for the GBA?

What do you think the future of classic titles could be for Nintendo Switch Online? Let us know in the comments below.

King's Bounty 2 review

System: Switch
Release date: August 24, 2021
Developer: 1C Entertainment
Publisher: 1C Entertainment / Prime Matter


Over the past few years, the turn-based strategy genre has become awash with new entries in some of its most landmark franchises; in retrospect, it should have seemed inevitable that someday, eventually, King’s Bounty would return on modern hardware. But I doubt that even longtime fans of this dormant franchise had expected to witness such an ambitious reinvention of the series’ name. Sure, at its heart, King’s Bounty II is still a grid-centric, turn-based strategy game with a traditional medieval setting, but with this new release, 1C Entertainment and Prime Matter have attempted to integrate more immersive role-playing elements, a grander world, and a completely different pace than the last game in the series. And while some of these new ideas can be well-executed individually, I left King’s Bounty II feeling unimpressed by the package as a whole.

mario golf super rush camelot

Japanese magazine Nintendo Dream recently conducted an interview with some of the lead staff at Camelot involved with the development of Mario Golf: Super Rush.

At one point of the discussion, Hiroyuki Takahashi (producer) and Shugo Takahashi (director) talked about their approach to course design for the Switch entry. In order to make the courses as large as they did in Mario Golf: Super Rush, Camelot received technical advice from the Zelda: Breath of the Wild team.

Here’s Nintendo Everything’s translation of the excerpt:


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