Apex Legends “looking really good and running very well on Switch”, will support gyro controls
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Yesterday, EA and Respawn Entertainment revealed that Apex Legends is heading to Switch. GameSpot spoke with director Michael Higham to chat a bit more about bringing the battle royale game over to the console.
Higham noted that Apex Legends is “looking really good and running very well” on Switch currently. The team has “been working on it for awhile,” and is now in the testing phase. Additionally, we have confirmation that gyro controls are supported.
Higham’s full words:
More: Apex Legends, EA, interview, Michael Higham, Respawn Entertainment, top
LEGO on why Mario doesn’t die in LEGO Super Mario, why app doesn’t have detailed instructions for building courses
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
LEGO Super Mario aims to translate some of the mechanics from the classic games. There are some elements of the series that didn’t make the cut though, like when players die in a level from failing.
LEGO design head Jonathan Bennink spoke about why the team decided to leave that element out in an interview with The Verge. Nintendo actually helped lead the team in that direction as the company’s Takahashi Tezuka said if Mario is happy, then players will be as well.
Bennink mentioned:
WayForward has been thinking about a 3D Shantae “for years”, will “probably consider again when the time is right”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Shantae has stayed true to its 2D roots since the original entry on the Game Boy Color nearly two decades ago. However, the studio has considered moving the series into the third dimension.
Shantae Co-creator Matt Bozon told USgamer in a recent interview:
More: interview, Matt Bozon, shantae, WayForward
Xenoblade Chronicles: Definitive Edition devs on why the game resonates with fans, remastering the music, more
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo has shared a new interview with some of the key developers behind Xenoblade Chronicles: Definitive Edition. They include producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.
Though the interview was short, some interesting comments were shared. The team was asked about topics like why Xenoblade Chronicles still resonates with long-time fans to this day, how remastering the music came about, and more.
Here’s the full discussion:
Ikumi Nakamura intends to visit Capcom and propose a new Okami game, wants Hideki Kamiya to return as director
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In an interview with IGN Japan, Ikumi Nakamura answered a bunch of different fan questions. One topic that came up later on in the discussion concerned Okami, including the possibility of a sequel. Nakamura’s response was interesting to say the least.
As relayed by Nakamura’s translator, she actually intends to pitch a new Okami game to Capcom. The only personal guideline she has is for Hideki Kamiya to return as director.
More: Capcom, Ikumi Nakamura, interview, Okami, top
Monolith Soft wants to continue building the Xenoblade brand, also interested in a smaller-scale project
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If there’s one thing Monolith Soft is known for these days, it’s the Xenoblade series. The company has churned out three massive RPGs between the first and second Xenoblade Chronicles titles along with Xenoblade Chronicles X. We also just received a new version of the series’ debut entry for Switch.
Going forward, it sounds like fans can expect more from Xenoblade, with creator Tetsuya Takahashi telling Vandal that Monolith Soft wants to continue to focus on building up the IP’s brand. At the same time, he would be interested in developing “a smaller-scale project if the opportunity rose” so that Monolith Soft can have more variety.
Takahashi’s full words:
WayForward shows interest in remaking the original Shantae
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
WayForward seems to have a lot of ideas about the future of Shantae. The studio is willing to try new genres, and could even explore something like an animated series down the line.
Something else that’s on the table is a remake of the very first Shantae for the Game Boy Color. Speaking with Siliconera, co-creator Matt Bozon said he’s “be down for doing that” and it “isn’t outside the realm of possibility”.
Bozon said:
More: interview, shantae, WayForward
Nintendo says being able to introduce Shulk to new types of players through Smash Bros. was “huge”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Super Smash Bros. features well-known characters like Mario and Link, but it also gives a chance for other types of franchises to shine. With Xenoblade, the series was able to first represent Shulk in Super Smash Bros. for Wii U/3DS. He later returned in Super Smash Bros. Ultimate as well.
Speaking about Shulk in Smash Bros., Xenoblade Chronicles: Definitive Edition producer Shigekazu Yamada told USgamer:
WayForward interested in the idea of a Shantae animated series, up for exploring different genres
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
It’s tough to believe that the Shantae series is nearly twenty years old. The adventure-platformer franchise first started out in 2002 with its debut entry on the Game Boy Color. WayForward is still continuing on with the IP having recently launched Shantae and the Seven Sirens, and it looks like the studio has no intention of slowing down anytime soon.
One possibility for Shantae in the future is an animated series. At the very least, creator Matt Bozon and his wife Erin are interested in the idea.
Bozon told Comicbook in a new interview:
More: interview, Matt Bozon, shantae, WayForward
Nintendo talks adapting Animal Crossing for players around the world
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons director Aya Kyogoku and producer Hisashi Nogami have talked about adapting the franchise for a global audience.
In an interview with Spanish outlet La Vanguardia, the developers were asked about Japanese customs like bug catching and how the team goes about making local customs into something that can be universal. The two said in response: