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Borderlands: Game of the Year Edition

When you think about developers that have worked on notable Switch ports, the likes of Panic Button, Virtuos, and Saber Interactive come to mind. We should probably throw another name into the mix as well: Turn Me Up Games.

Although Turn Me Up hasn’t worked on a ton of Switch projects, the studio is starting to become more well-known. The company’s first project on Nintendo’s console was Brothers: A Tale of Two Sons. Then at the end of May, Turn Me Up’s ports of Borderlands 1 and 2 landed on Switch.

The Nintendo Direct Mini back in March treated fans to a surprise announcement and release. The office-themed puzzler Good Job! was revealed for Switch during the presentation, and then launched on the eShop immediately after.

Good Job! wasn’t actually a project made entirely by Nintendo as Paladin Studios was just as much involved. As part of an interview with Nintendo Everything, the two companies spoke about how they ended up coming together.

Paladin Studios lead producer Robert Abercrombie and Nintendo of America producer Takao Nakano told us:

Doom Eternal

Following a panel at Gamelab Live 2020, Gamereactor spoke with Doom Eternal developers Marty Stratton and Hugo Martin. Executive producer Marty Stratton was able to provide an update on how the Switch version is coming along, stating that the release date will be shared “pretty soon” and it’ll be “every bit as good as Doom 2016 was”.

Stratton stated:

Following the first couple of Paper Mario games on N64 and GameCube, some fans would argue that the series has experienced some bumps in the road. Whereas those initial entries stuck to the tried-and-true RPG format, latter titles started to venture in different directions. Most would say that the low point of the series was Sticker Star, which de-emphasized battles and featured throwaway stickers as its primary mechanic.

Nintendo and Intelligent Systems are now giving Paper Mario another shot with The Origami King, which launches in just a few weeks. The game will have another alternate take on battles with a ring-based system.

Speaking with Game Informer, Nintendo producer Kensuke Tanabe indicated he’s more interested in trying new ideas rather than relying on familiar gameplay systems:

Bravely Default II

If you haven’t been keeping up with the Bravely series, now might be the time for a refresher. The franchise started out on Nintendo 3DS with Bravely Default, which was followed up with a direct sequel, Bravely Second. Now Square-Enix is readying a new game in the franchise, Bravely Default II, for Switch this year.

In an issue of Famitsu, Tomoya Asano (leader of the Asano Team) and Masashi Takahashi (producer) commented on how they settled on the final name. We heard a bit about this previously, but now we have the full explanation.

As translated by Nintendo Everything’s Oni Dino, the two shared the following:

Apex Legends

Yesterday, EA and Respawn Entertainment revealed that Apex Legends is heading to Switch. GameSpot spoke with director Michael Higham to chat a bit more about bringing the battle royale game over to the console.

Higham noted that Apex Legends is “looking really good and running very well” on Switch currently. The team has “been working on it for awhile,” and is now in the testing phase. Additionally, we have confirmation that gyro controls are supported.

Higham’s full words:

LEGO Super Mario

LEGO Super Mario aims to translate some of the mechanics from the classic games. There are some elements of the series that didn’t make the cut though, like when players die in a level from failing.

LEGO design head Jonathan Bennink spoke about why the team decided to leave that element out in an interview with The Verge. Nintendo actually helped lead the team in that direction as the company’s Takahashi Tezuka said if Mario is happy, then players will be as well.

Bennink mentioned:

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Shantae

Shantae has stayed true to its 2D roots since the original entry on the Game Boy Color nearly two decades ago. However, the studio has considered moving the series into the third dimension.

Shantae Co-creator Matt Bozon told USgamer in a recent interview:

Xenoblade Chronicles: Definitive Edition

Nintendo has shared a new interview with some of the key developers behind Xenoblade Chronicles: Definitive Edition. They include producer Shigekazu Yamada, director Yuki Sakamoto, executive director Tetsuya Takahashi, and co-producer Genki Yokoto.

Though the interview was short, some interesting comments were shared. The team was asked about topics like why Xenoblade Chronicles still resonates with long-time fans to this day, how remastering the music came about, and more.

Here’s the full discussion:

Okami HD

In an interview with IGN Japan, Ikumi Nakamura answered a bunch of different fan questions. One topic that came up later on in the discussion concerned Okami, including the possibility of a sequel. Nakamura’s response was interesting to say the least.

As relayed by Nakamura’s translator, she actually intends to pitch a new Okami game to Capcom. The only personal guideline she has is for Hideki Kamiya to return as director.


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