Burnout Paradise Remastered dev says Switch version was discussed early on, talks achieving 60 FPS on the system
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Burnout Paradise Remastered was initially released in 2018. Then this past summer, EA and Stellar Entertainment brought the game to Switch – more than two years after the initial launch.
Although Burnout Paradise Remastered came to Nintendo’s console much later on, it was actually something the team discussed during the project’s early days. Stellar Entertainment creative director Chris Roberts told Nintendo Everything in a recent interview:
Writer talks about the Mega Man movie, wants to get to the root of the character, won’t be just for kids
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
In an interview with Polygon, Mega Man movie writer Mattson Tomlin opened up about his approach to the project.
Tomlin mentioned that he wants to get to the root of the character that delves beyond his actual abilities. Tomlin also said it’ll “be universal and primal and emotional and everybody can kind of relate to.” Although the film will be something kids can enjoy, “it is not squarely in the kid territory.”
Here’s the exchange between Polygon and Tomlin:
Igarashi talks Bloodstained’s success, growing the IP as a series, hints at something brand new
Posted on 4 years ago by Oni Dino(@Oni_Dino) in General Nintendo, News, Switch | 0 comments
In a recent interview with Famitsu, Bloodstained: Ritual of the Night creator Koji Igarashi reiterated interest in turning the IP into a series. However, he stressed the importance of wanting to “take my time and do things right.”
Igarashi also spoke about interest in working on something else entirely. While he didn’t give anything away regarding what sort of game ideas he could pursue, he’d want to develop “something a little more challenging if I were to create something brand new.”
Here’s our full translation of the interview excerpt:
Bloodstained: Ritual of the Night creator says sales on Switch were well above expectations, gives breakdown of regional sales
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
Bloodstained: Ritual of the Night has been a success having sold over one million copies as a brand new IP. Although we don’t have a breakdown of sales by platform, there’s no question that the Switch version largely contributed to that number.
In a recent interview with Famitsu, creator Koji Igarashi revealed that Bloodstained had the biggest response on Switch. It also sold “well above our expectations” even though it came out on the console a week after other systems.
Here’s our translation of the excerpt between Famitsu and Igarashi:
Xbox boss Phil Spencer says Nintendo is “masterful”, has “strongest first party pedigree”
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Usually when Xbox boss Phil Spencer is asked about Nintendo, the executive only has positive things to say. Spencer again had high praise while speaking about the company during the Animal Talking show, which is hosted by Hollywood screenwriter and former games journalist Gary Whitta.
Spencer said:
More: interview, Phil Spencer, top
Star Fox dev recalls working on the game while Miyamoto smoked in the office
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Netflix has a new video game documentary coming out next week. In the final episode, there’s talk about the relationship between Nintendo and Argonaut Software and the making of Star Fox on the SNES. Dylan Cuthbert and Giles Goddard, two developers who worked on the game, spoke about the development experience.
According to Goddard, the Big N “never had anybody outside Nintendo working in the building. They actually made a separate office for us in one room on our own, basically segregated out.”
We also have some interesting words from Cuthbert, who said that famous developer Shigeru Miyamoto was only allowed to smoke in the area that Star Fox was being developed. Cuthbert noted during the episode:
More: Dylan Cuthbert, Giles Goddard, interview, Shigeru Miyamoto, Star Fox, top
Paper Mario: The Origami King dev on decision to feature stationery bosses, timer mechanic
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Paper Mario: The Origami King has a number of bosses known as “Legion of Stationery”. These enemies come in the form of pencils, sticky tape, and more.
German outlet PCGames recently asked producer Kensuke Tanabe about the decision to have these bosses be regular objects instead of “normal” bad guys. Regarding that, Tanabe mentioned:
Paper Mario: The Origami King dev says he feels the need to change the battle system in every game
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Paper Mario is far from a static series. The games have moved away from traditional RPG roots, dabbling with different genres and ideas. That experimentation even extends to the battle system, which certainly holds true with the latest entry, Paper Mario: The Origami King.
In an interview with German site PCGames, producer Kensuke Tanabe commented on the approach to battles for this new game. When asked if there was a drive to change combat up from previous titles because it might have become stale or if it’s a natural evolution, Tanabe said:
Image & Form says there’s more to come from SteamWorld, Switch and future Nintendo consoles a part of the plan
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Image & Form has been closely associated with Nintendo thanks to the SteamWorld series. Recently though, the studio unveiled the Xbox and PC-exclusive Gunk. While that game doesn’t appear to be releasing on Switch, the good news is that Image & Form is far from finished with its Nintendo support.
Speaking with Kotaku, Image & Form CEO Brjann Sigurgeirsson teased more SteamWorld games to come. He also indicated that Switch and future Nintendo consoles will be included in the studio’s plans.
Sigurgeirsson’s full words:
LEGO Super Mario dev on early designs, says Nintendo dropped prototypes 6,000 times in quality checks, more
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Nintendo Life has published a new interview with Jonathan Bennink, the lead designer on LEGO Super Mario. Bennink spoke about the earliest designs, how Nintendo dropped the product 6,000 times each time a new build was sent to them, approval for sound effects and getting new voice lines from Charles Martinet, and being able to have meetings with Koji Kondo – which usually doesn’t happen.
Here’s the full roundup of these topics: