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Capcom isn’t ruling out more Street Fighter games for Switch. In a recent interview with USgamer, series producer Yoshinori Ono said the company “would consider” Nintendo’s console if there’s “another opportunity that makes sense for us”. Ono also indicated that Ultra Street Fighter II and Street Fighter 30th Anniversary Collection were financially successful.

Ono also has a positive outlook when it comes to Switch overall. Capcom views the system “as an important platform for all types of games,” he said.

Ono shared the following when asked for his thoughts about Switch in terms of Street Fighter and fighting games in general:

Animal Crossing: New Horizons is introducing something we didn’t really see with previous games. The Switch title is receiving regular updates, which are primarily tied into seasonal events. Bunny Day kicked things off right around launch, and the game is continuing to go strong with Nature Day and more.

Animal Crossing: New Horizons director Aya Kyogoku spoke about the approach to future updates in an interview with CNET. Although Kyogoku wouldn’t dive into any specifics, she did mention that Nintendo is looking to continue surprising players “in two years or three years down the road”.

Kyogoku’s full words:

This week’s issue of Famitsu has a big feature on HAL Laboratory to celebrate the studio’s 40th anniversary. As part of that, the Japanese magazine spoke with a few key Kirby developers. Lead action programmer Katsuyoshi Sumitomo, general director Shinya Kumazaki, and design director Riki Fuhrmann participated in the discussion.

After talking about how Star Allies raised the bar for Kirby games, the developers discussed their future plans. Fuhrmann’s comments might be the most interesting, as he said he personally wants to create a non-action spin-off title. He also promised “a wide variety of Kirby coming out in the future.”

Below are the full comments from all three developers:

SEGA Ages kicked off on Switch back in September 2018 with Sonic the Hedgehog. Just a couple of months ago, Sonic the Hedgehog 2 was finally made available as well. Although there’s currently nothing on the horizon, other entries in the series for Switch may not be out of the question in the future.

In a interview with Game Watch earlier this year, SEGA’s Yosuke Okunari was asked if games like Sonic 3, Sonic & Knuckles, and even the arcade title SegaSonic the Hedgehog are possible for re-release. Okunari indicated that there aren’t any set plans, but if the initial collection of SEGA Ages titles is determined to be a success, it’s something the team would like to consider.

Okunari’s full words:

If there’s one thing Tom Nook is known for in the Animal Crossing series, it’s the debts he collects. Players need to pay off loans to expand their house, which is a mechanic that carries over into the series’ latest entry. But although some may look at Tom Nook as a character primarily interested in money, the developers behind Animal Crossing feels he’s just misunderstood.

New Horizons producer Hisashi Nogami mentioned to The Verge that “Tom Nook is a very caring, really great guy.” Since he’s an adult, “he’s very careful with money.”

Before Rockstar San Diego became what it is today – with acclaimed games like Red Dead Redemption under its belt – the team was previously known as Angel Studios. At one point, an opportunity arose in which Nintendo was almost involved with one of their projects. Shigeru Miyamoto actually stopped by the studio to check out the game, which ended up being scrapped in the end.

Founder Diego Angel spoke about the experience in an interview with Polygon. The game in question was Buggy Boogie, a project for the N64. Not much is known about the project, but it was previously stated by former software director Clinton Keith that it involved “vehicles that would eat other vehicles and adopt their powers and morph.”

As for meeting with Miyamoto, Angel told Polygon:

This month’s issue of Nintendo Dream has a massive Fire Emblem: Three Houses developer interview. Directors Toshiyuki Kusakihara and Genki Yokota addressed a variety of topics, including inspirations, world-building and character writing, depictions of characters, themes, and lore, plus more. As part of this, we get to hear about Byleth and keeping his facial expressions to a minimum as well as Dimitri’s eyepatch.

You can read out full translation of the second half. In case you missed it, we shared a translation of the first half here. Note that the final page contains information related to spoilers, so please keep that in mind before proceeding.

With the lack of Fatal Frame games in recent years, fans have been very much anticipating a new entry. We asked series producer Keisuke Kikuchi about the possibility of the franchise appearing on Switch a few months ago, and while he seemed potentially interested, no promises were made.

We saw the strong fan reaction after we published our article and decided to give things another go by asking Kikuchi about Fatal Frame once again. We also brought up the possibility of remasters since we know that’s something some of our readers expressed interest in.

Here’s our full exchange with Kikuchi:

Nintendo Switch

Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.

Speaking with Maxi-Geek, the studio’s Elijah Freeman said that Virtuos is in a position to bring Xbox Series X and PlayStation 5 games to Switch. He told the site:

Nintendo and Microsoft have been playing well together for quite some time now. The collaborations have led to Cuphead and Ori and the Blind Forest on Switch and even the appearance of Banjo & Kazooie in Super Smash Bros. Ultimate. Gaming aficionados continue to wonder about what the future could hold between Nintendo and Microsoft and whether we could see other Xbox titles on Switch.

During an interview with IGN’s Unlocked podcast, Xbox boss Phil Spencer addressed the situation. Spencer seemed to damper expectations a bit, noting that some of the Switch releases were pushed by the developers and the company doesn’t want consumers to be wondering as to which platforms all of its titles could end up.

Spencer’s full words:


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