Red Dead Redemption studio founder shares story about meeting Miyamoto involving cancelled N64 game
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Before Rockstar San Diego became what it is today – with acclaimed games like Red Dead Redemption under its belt – the team was previously known as Angel Studios. At one point, an opportunity arose in which Nintendo was almost involved with one of their projects. Shigeru Miyamoto actually stopped by the studio to check out the game, which ended up being scrapped in the end.
Founder Diego Angel spoke about the experience in an interview with Polygon. The game in question was Buggy Boogie, a project for the N64. Not much is known about the project, but it was previously stated by former software director Clinton Keith that it involved “vehicles that would eat other vehicles and adopt their powers and morph.”
As for meeting with Miyamoto, Angel told Polygon:
More: interview, Shigeru Miyamoto, top
Fire Emblem: Three Houses devs on inspirations, world-building, approach to Byleth, Dimitri’s eyepatch, more
Posted on 4 years ago by Oni Dino(@Oni_Dino) in News, Switch | 0 comments
This month’s issue of Nintendo Dream has a massive Fire Emblem: Three Houses developer interview. Directors Toshiyuki Kusakihara and Genki Yokota addressed a variety of topics, including inspirations, world-building and character writing, depictions of characters, themes, and lore, plus more. As part of this, we get to hear about Byleth and keeping his facial expressions to a minimum as well as Dimitri’s eyepatch.
You can read out full translation of the second half. In case you missed it, we shared a translation of the first half here. Note that the final page contains information related to spoilers, so please keep that in mind before proceeding.
Producer Keisuke Kikuchi talks Fatal Frame again, comments on the possibility of Switch remasters
Posted on 4 years ago by Brian(@NE_Brian) in General Nintendo, News, Switch, Wii | 0 comments
With the lack of Fatal Frame games in recent years, fans have been very much anticipating a new entry. We asked series producer Keisuke Kikuchi about the possibility of the franchise appearing on Switch a few months ago, and while he seemed potentially interested, no promises were made.
We saw the strong fan reaction after we published our article and decided to give things another go by asking Kikuchi about Fatal Frame once again. We also brought up the possibility of remasters since we know that’s something some of our readers expressed interest in.
Here’s our full exchange with Kikuchi:
More: Fatal Frame, highlight, interview, Keisuke Kikuchi, Koei Tecmo, top
Virtuos intends to port PS5 and Xbox Series X games to Switch
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Virtuos has helped bring a number of games both past and present to Switch over the past few years. The company’s efforts include Final Fantasy XII: The Zodiac Age, Dark Souls: Remastered, Starlink: Battle for Atlas, and The Outer Worlds. With new consoles arriving later in 2020, Virtuos’ porting efforts will expand.
Speaking with Maxi-Geek, the studio’s Elijah Freeman said that Virtuos is in a position to bring Xbox Series X and PlayStation 5 games to Switch. He told the site:
More: Elijah Freeman, interview, top, Virtuos
Xbox boss says Microsoft has a “great” relationship with Nintendo, addresses future Switch support
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Nintendo and Microsoft have been playing well together for quite some time now. The collaborations have led to Cuphead and Ori and the Blind Forest on Switch and even the appearance of Banjo & Kazooie in Super Smash Bros. Ultimate. Gaming aficionados continue to wonder about what the future could hold between Nintendo and Microsoft and whether we could see other Xbox titles on Switch.
During an interview with IGN’s Unlocked podcast, Xbox boss Phil Spencer addressed the situation. Spencer seemed to damper expectations a bit, noting that some of the Switch releases were pushed by the developers and the company doesn’t want consumers to be wondering as to which platforms all of its titles could end up.
Spencer’s full words:
More: interview, Phil Spencer, top, Xbox Game Studios
Fire Emblem: Three Houses devs had plans for underground area during original development
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Fire Emblem: Three Houses received its Cindered Shadows DLC in February, several months after the game’s initial launch. It features the Abyss, an entire town located beneath the Garreg Mach Monastery. This underground area was actually originally considered for the main game, but director Toshiyuki Kusakihara revealed in this month’s issue of Nintendo Dream that the idea was scrapped before returning to it later on.
Kusakihara told the Japanese magazine:
Fire Emblem: Three Houses director on deciding which characters from the main story to bring into Cindered Shadows
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
In this month’s issue of Nintendo Dream, Fire Emblem: Three Houses directors Toshiyuki Kusakihara and Genki Yokota were interviewed. The new Cindered Shadows DLC was one of the topics brought up during the discussion.
When asked how the team went about choosing which characters from the main story would appear in the side story, Kusakihara explained:
Sky: Children of the Light payment model on Switch will be a hybrid of premium and free-to-play
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Sky: Children of the Light is only out on mobile at present, but that’ll be changing soon. Developer thatgamecompany announced earlier this month that a Switch version will be released in the near future.
Over on mobile, Sky: Children of the Light is free-to-play. It sounds like for the Switch version, the payment model won’t be transferred over 1:1. thatgamecompany co-founder Jenova Chen told GamesIndustry that the plan is to offer something that’s a hybrid of premium and free-to-play.
Animal Crossing: New Horizons devs still working on updates, but coronavirus may force schedule adjustments
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Animal Crossing: New Horizons has launched, but the game will be receiving more content in the future in the form of seasonal updates. Unfortunately, the coronavirus has made work more difficult, and many people from around the world have been affected. Animal Crossing: New Horizons could be impacted due to the current times.
Speaking with The Washington Post, director Aya Kyogoku said that development for the updates “is still going”. However, if the situation with the coronavirus worsens, there could be adjustments. “We’re not sure if we have to shift anything, but I think we have to be flexible,” Kyogoku said.
Kamiya: Astral Chain’s detective segments were toned down for the final release
Posted on 4 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Astral Chain has the type of hardcore action that PlatinumGames fans are accustomed to. On top of that though, there are other detective-like elements as players interact with citizens, question suspects, and more.
Astral Chain supervisor Hideki Kamiya and director Takahisa Taura spoke about the Switch title in a recent of Famitsu. Regarding the the detective portions of the game, Kamiya revealed that the team “toned that stuff down” during development.
Kamiya said in the Japanese magazine: