Pokemon Sword/Shield director elaborates on having all party members automatically gain experience
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As previously reported, Pokemon Sword and Pokemon Shield do not have an Exp. Share item. The way the system works now is that all members in your party automatically receive experience in battle, and there’s no immediate option to disable it.
While we touched on this subject previously, in an interview with Jeuxvideo, director Shigeru Ohmori explained the decision to not have an Exp. Share item and instead have the functionality turned on. He told the site:
Nintendo on the extreme amount of detail that went into Mario’s design in Mario Odyssey, made his face a bit cooler
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
When you first think about Mario, an overly-detailed character probably doesn’t come to mind. But for Super Mario Odyssey – the character’s debut 3D adventure on Switch – Nintendo put a lot of thought and care into his design.
Art director Rikuto Yoshida shared the following in the recently-translated version of The Art of Super Mario Odyssey:
More: interview, Super Mario Odyssey, top
Nintendo says more female consumers are buying Switch Lite over the original Switch
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Based on information provided by Nintendo, Switch Lite appears to be doing well with the female demographic. According to Nintendo of America president Doug Bowser, more women are buying the handheld-only device over the original Switch.
Speaking with Fortune, Bowser said:
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Video: 110 rapid-fire questions with Overwatch 2’s Jeff Kaplan
Posted on 5 years ago by Brian(@NE_Brian) in Switch, Videos | 0 comments
Game Informer recently caught up with Jeff Kaplan from the Overwatch team to answer questions about the series’ future and more. Check out the full video below.
More: Blizzard, interview, Jeff Kaplan, Overwatch 2
Game Freak on Pokemon Sword/Shield – new features, returning to Gyms, making new Pokemon, choosing Galar regional variants and new evolutions, more
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The Pokemon Company has published a bi, official interview with Pokemon Sword/Shield director Shigeru Ohmori and producer Junichi Masuda. The two developers had plenty to say about new features that are included, the decision to return to Gyms following Pokemon Sun/Moon, going about making new Pokemon, and how it was decided to give certain Pokemon Galar variants and new evolutions. Of course, there are some other topics as well.
We’ve rounded up the full interview with Ohmori and Masuda. You can read the discussion in full below.
Game Freak currently has no plans to add missing Pokemon in Sword/Shield later on
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Game Freak made it known earlier this year that not all Pokemon can be brought over to Pokemon Sword and Pokemon Shield. Based on early leaks, quite a number of creatures were cut. While some fans have held out hope that they’ll be added later on through opportunities such as updates, it sounds like that won’t be happening.
Speaking with Dutch site InsideGamer, producer Junichi Masuda made it clear that Game Freak isn’t planning on adding missing Pokemon from the Galar Pokedex at a later point. He also again pointed out how the upcoming Pokemon Home app can be used to collect and display Pokemon from past titles.
Masuda said:
More: Game Freak, interview, Junichi Masuda, Pokemon Shield, Pokemon Sword, top
Shin’en says Switch hardware has “a lot of potential”, using new techniques with The Touryst
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch eShop | 0 comments
Shin’en has been supporting Nintendo platforms since the Game Boy Color days, and ever since then, the studio has been known for putting out some impressive-looking titles – despite being a relatively small company. That trend has continued on Switch with the console launch game FAST RMX and upcoming release of The Touryst.
In a recent interview, Shin’en’s Manfred Linzner spoke with us about how the team goes about pulling off such impressive graphics on Nintendo hardware. Linzner explained that targeting 60 frames per second comes first, and “all effects and graphics are fine-tuned to make that possible.”
More: highlight, interview, Manfred Linzner, Shin'en, top
Game Freak on the removal of Exp. Share in Pokemon Sword and Pokemon Shield
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
As the name implies, past Pokemon games included the Exp. Share item so that members in the party not currently used in battle can earn experience. However, in Pokemon Sword and Pokemon Shield, Game Freak has done away with it entirely. All party members are now automatically given experience equally. Some fans were surprised by this since there’s no way of turning it off.
In an interview with Dutch site InsideGamer, director Shigeru Ohmori explained the move. He noted that most players had Exp. Share turned on, and those who want to train one Pokemon at a time can remove everyone else from the party.
Ohmori’s full words:
More: Game Freak, interview, Pokemon Shield, Pokemon Sword, Shigeru Ohmori, top
Doug Bowser: Nintendo to support 3DS into 2020, Joy-Con drift talk, focusing on Switch Online over retro systems
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News, Switch | 0 comments
The Verge published a new interview today with Nintendo of America president Doug Bowser. Among the topics discussed were 3DS support, Joy-Con drift, and the decision to focus on Switch Online over retro systems as we saw with the NES and SNES Classic Editions.
We’ve rounded up quotes from these topics below. For the full interview, head on over to The Verge here.
More: Doug Bowser, interview, Nintendo Switch Online, top
Game Freak on why Pokemon is finally implementing auto-saves with Sword and Shield
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
For the first time in the series, Pokemon Sword and Pokemon Shield will feature auto-saves. That may not seem like a big deal since it’s relatively simple, but it’s nice to see Game Freak finally implementing the feature.
Auto-save will regularly be running in the background while you play. If you happen to forget about saving manually or your system runs out of battery life before charging, you’ll be able to rest easy knowing that your important progress won’t be erased.
Speaking about the decision to include auto-saves this time around with Eurogamer Portugal, producer Junichi Masuda and director Shigeru Ohmori explained: