Submit a news tip



interview

Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published one of his regular columns in Famitsu. This time around though, it wasn’t really Smash Bros.-related. Sakurai took on a few fan questions, but there was really only one part of the column that was noteworthy.

When initially going into Smash Bros. Ultimate’s Classic Mode and selecting the intensity, players are treated to a gorgeous mural showing off the game’s large roster. One fan asked Sakurai about how that art was created.

Famitsu recently published interviews with Ace Attorney creator Shu Takumi in back-to-back issues. We have a translation of the first part ready now.

During the discussion, Takumi had quite a bit to say about the original game’s origins. He touched on the Japanese name, how it was initially targeted for the Game Boy Color, and more.

Here’s our full translation:

Kirby’s ability to inhale enemies is a staple of the series. In Kirby’s Epic Yarn, however, this isn’t possible. Now that the game has returned on 3DS, producer Etsunobu Ebisu has revisited the subject.

Ebisu told Kotaku the following in a new interview when asked why Kirby’s signature move is missing:

The key to getting Devil May Cry 5 on Switch may lie with the performance of another Capcom title. The latest news comes from director Hideaki Itsuno, who left the door open to a port while speaking with German magazine M! Games.

When asked why Devil May Cry 5 isn’t on Switch, Itsuno explained that development started before the team had dev kits. Capcom therefore concentrated on releasing the game for PlayStation 4, Xbox One, and PC. However, Itsuno added that if Dragon’s Dogma: Dark Arisen sells well, they might consider porting Devil May Cry 5 to Nintendo’s console.

Dragon’s Dogma: Dark Arisen launches for Switch on April 23. It’s the first time this title will be appearing on a Nintendo system.

Thanks to Jake for the tip.

Source

Fire Emblem Heroes

Destructoid was recently about to speak with the co-directors of Fire Emblem Heroes. One of the more interesting comments came about when Shingo Matsushita was asked about what’s next for the mobile game.

In response, Matsushita said that the team is “discussing different ideas that will give even long-term players a fresh playing experience.” He raddled off some different ideas, such as the possibility of “a new mode that will introduce a social aspect to the game.”

Nintendo Dream published a large interview with Super Smash Bros. Ultimate director Masahiro Sakurai about a month ago. The Japanese magazine was back at it again for its latest issue, catching up with the developer once more about various aspects concerning the Switch game. The two sides chatted in-depth about Sakurai’s health, how bosses and Spirits were chosen in Smash Bros. Ultimate, the new stages, and much more. 

We’ve prepared a complete translation of the new interview, which you can find below. And if you missed it, you can catch up on the first part from last month’s issue here.

Not too long ago, Supergiant Games brought over a couple of its older games to Switch. Bastion and Transistor can both be found on the eShop. Pyre, however, is missing in action. Why is that?

Supergiant writer and designer Greg Kasavin explained the situation with USgamer. The team appreciates the fan interest in Pyre on Switch, but a port isn’t a simple task. Supergiant is instead putting all of its effort into Hades, the company’s next true game.

Devil May Cry 5 director Hideaki Itsuno and producer Matt Walker were recently asked about the series appearing on Switch. Their response was very receptive, having said that they “would love” to play the games on Nintendo’s console and are “always asking for ports.”

Here’s the complete response:

In last month’s issue of Nintendo Dream, the magazine spoke with the developer of Mario & Luigi: Bowser’s Inside Story + Bowser Jr.’s Journey. The team commented on how it went about remaking the game, the new Bowser Jr.’s Journey mode, updating the music, and more.

We’ve prepared a full translation of Nintendo Dream’s interview. If interested, you can read it in full below.

Funko is producing figures based on more and more franchises these days. Last year, Pokemon got in on the fun, and there even more products planned for that IP in 2019 – such as the recently-announced Bulbasaur Funko Pop.

Funko doesn’t want to stop at Pokemon when it comes to Nintendo-related figures. Speaking with Newsweek, CEO Brian Mariotti expressed interest in the Big N’s core IPs. “We still have to get those Nintendo characters,” he said. Newsweek states that the “infamous Mario Brothers are still number one on Funko”s list”.


Manage Cookie Settings