Detective Pikachu producer interested in the idea of a Pokemon Cinematic Universe
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
If you’ve been keeping up with superhero movies over the past few years, a term you’ve probably heard about is the “Marvel Cinematic Universe”. It’s Marvel’s way of integrating its different movies and characters into a shared universe. Pokemon could end up going through something similar in the future.
This summer, Detective Pikachu will be the first live-action Pokemon movie from Legendary Entertainment. Based on comments from producer Ali Mendes, it sounds like he doesn’t want to stop there, and perhaps create something like a “Pokemon Cinematic Universe”.
More: Ali Mendes, interview, movie, Pokemon, top
Suda51 on the reception to Travis Strikes Again: No More Heroes, next game
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Travis Strikes Again: No More Heroes ended up seeing somewhat of a mixed reception – especially from a critical standpoint. However, this is something that director Suda51 actually expected.
In an interview with GamesIndustry, he stated:
Koji Igarashi on why Castlevania: Aria of Sorrow was made for GBA
Posted on 5 years ago by Brian(@NE_Brian) in GBA, News | 0 comments
Shmuplations has translated a pair of classic interviews with the developers behind Castlevania: Aria of Sorrow. One of these was a discussion with Koji Igarashi, the game’s producer – and is currently leading the way on Bloodstained: Ritual of the Night.
One interesting part of the interview came about when Igarashi was asked about why Aria of Sorrow was developed for the Game Boy Advance. He cited strong sales of Circle of the Moon and the fact that 2D games were more acceptable on the device in comparison to something like the PlayStation 2.
Octopath Traveler: Champions of the Continent devs on how it came to be, when the project started, Switch differences, more
Posted on 5 years ago by Brian(@NE_Brian) in Mobile, News, Switch | 0 comments
Square Enix had some significant news to share about Octopath Traveler last week. The game is getting a mobile prequel, and a new console title is also in development.
Following the announcement of Octopath Traveler: Champions of the Continent for iOS and Android, Famitsu managed to score one of the first interviews with Tomoya Asano and Yuki Yokoyama. Asano is responsible for planning / producing Octopath Traveler while Yokoyama is the mobile project’s producer and talks with partner developer Acquire as a mediator.
Nintendo on introducing new hardware, creating a “wow” moment, feedback from Miyamoto
Posted on 5 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
The Guardian published a new piece on Nintendo today with commentary from Nintendo’s Shinya Takahashi and Hisashi Nogami. Takahashi has been overseeing Switch while Nogami has been with the company for many years, and is well-known as the producer of the Splatoon series. In the article, the two developers commented on a wide variety of topics, including what it’s like introducing new hardware, needing to create a “wow” moment for players, and shared some thoughts about legendary designer Shigeru Miyamoto.
You can find these excerpts from Takahashi and Nogami below. For the full article, head on over to The Guardian.
Sakurai on how the Smash Bros. Ultimate Classic Mode mural was designed
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
Last week, Super Smash Bros. Ultimate director Masahiro Sakurai published one of his regular columns in Famitsu. This time around though, it wasn’t really Smash Bros.-related. Sakurai took on a few fan questions, but there was really only one part of the column that was noteworthy.
When initially going into Smash Bros. Ultimate’s Classic Mode and selecting the intensity, players are treated to a gorgeous mural showing off the game’s large roster. One fan asked Sakurai about how that art was created.
Ace Attorney creator on the making of the original game and more
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, DS, General Nintendo, News, Switch | 0 comments
Famitsu recently published interviews with Ace Attorney creator Shu Takumi in back-to-back issues. We have a translation of the first part ready now.
During the discussion, Takumi had quite a bit to say about the original game’s origins. He touched on the Japanese name, how it was initially targeted for the Game Boy Color, and more.
Here’s our full translation:
Kirby’s Epic Yarn producer on why Kirby doesn’t inhale enemies in the game
Posted on 5 years ago by Brian(@NE_Brian) in 3DS, News, Wii | 0 comments
Kirby’s ability to inhale enemies is a staple of the series. In Kirby’s Epic Yarn, however, this isn’t possible. Now that the game has returned on 3DS, producer Etsunobu Ebisu has revisited the subject.
Ebisu told Kotaku the following in a new interview when asked why Kirby’s signature move is missing:
More: Etsunobu Ebisu, Good Feel, interview, Kirby's Epic Yarn, top
Devil May Cry 5 director says the game might be considered for Switch if Dragon’s Dogma sells well
Posted on 5 years ago by Brian(@NE_Brian) in News, Switch | 0 comments
The key to getting Devil May Cry 5 on Switch may lie with the performance of another Capcom title. The latest news comes from director Hideaki Itsuno, who left the door open to a port while speaking with German magazine M! Games.
When asked why Devil May Cry 5 isn’t on Switch, Itsuno explained that development started before the team had dev kits. Capcom therefore concentrated on releasing the game for PlayStation 4, Xbox One, and PC. However, Itsuno added that if Dragon’s Dogma: Dark Arisen sells well, they might consider porting Devil May Cry 5 to Nintendo’s console.
Dragon’s Dogma: Dark Arisen launches for Switch on April 23. It’s the first time this title will be appearing on a Nintendo system.
Thanks to Jake for the tip.
More: Capcom, Devil May Cry 5, Hideaki Itsuno, interview
Director on what’s next for Fire Emblem Heroes
Posted on 5 years ago by Brian(@NE_Brian) in Mobile, News | 0 comments
Destructoid was recently about to speak with the co-directors of Fire Emblem Heroes. One of the more interesting comments came about when Shingo Matsushita was asked about what’s next for the mobile game.
In response, Matsushita said that the team is “discussing different ideas that will give even long-term players a fresh playing experience.” He raddled off some different ideas, such as the possibility of “a new mode that will introduce a social aspect to the game.”